This character's sprites are poorly ripped from various Angry Birds games, with a few custom made ones thrown in the mix, and the animations are of poor quality. It has a grand total of 8 attacks and a lot of misplaced hitboxes.
This character has a very strange button layout. It uses the (A) and (B) buttons for its Normals and the (X), (Y) and (Z) buttons for its Hypers. Apart from an Air Jump, it doesn't have any special abilities like a Dodge or Super Jump.
It has a very small moveset, with only two standing Normals, two aerial Normals, one Special and three Hypers. While it is able to crouch, even though the sprite doesn't change when crouching, the hitboxes change, though the crouching Normals are the same as the standing Normals. Almost all of the character's hitboxes are misplaced or the wrong size, often being taller and less wide than the character's sprite. The hitboxes of its Normals are also misplaced and they will only hit at a certain spot. Its standing (A) is an infinite if the player moves toward the opponent while spamming it. Its damage output is higher than average because of its Attack stat of 170.
Its three Hypers have a lot of range and deal huge damage, but deal little to no damage when blocked. However, the Hyper labeled as QCB_yz in the .cmd file deals significantly more damage than its other Hypers, taking out about 3/4rth of the opponent's lifebar when it connects, making the other Hypers almost useless. The Power cost of its Hypers is flawed. While they all cost 1000 Power and they consume 1000 Power if the player has 1000 or more Power, they're actually able to activate with as little as 1 Power and consume all of the character's Power when done so. This allows its Hypers to be spammed. This character's small size makes it hard to hit.
This character has no custom A.I. and uses the engine's default. While it may seem to be a pushover because of the fact that it mainly jumps around and sometimes uses its Normals, which rarely connect, it is able to use its Hypers at random intervals because they can be used without fulfilling the Power requirement, making this character pretty troublesome to fight.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.