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Please note that the information in this article may not be reflective of the latest version of the content documented, and is instead based on the most recent version we are able to document.

Stated to be incomplete, this version of Mienshao appears to use all six buttons, but some buttons may or may not work depending on whether the character is standing, crouching, or in the air. A strange feature with this character is that if it uses an attack straight after running, it decelerates during the attack, allowing it to briefly negate corner push.

Mienshao (Mienshao-atn)
AtnMienshaoport
Character portrait

Creator

Aetonal

Download

Aetonの小部屋(仮)

Resolution

Low

Gameplay

AtnMienshaoidle

Mienshao is a very agile six-button character, being able to Wall Jump, Dodge, Air Dash and Air Jump; though it is able to Air Dash and Air Jump twice, both mechanics are connected, so if Mienshao has already performed two Air Dashes, it cannot Air Jump until it lands, and vice versa. It also has an incredibly fast run that allows it to pass through opponents, but not attacks; the deceleration from the run carries over to attacks, meaning Mienshao can negate an attack's corner push if an attack is used directly after running, but only until Mienshao stops moving.

Mienshao's comboability is quite impressive, though the combo options it has are very limited. On the other hand, Mienshao is also quite damaging, especially with its only Hyper, allowing it to take out a reasonable chunk of the opponent's Life with a simple six-hit combo. Some of its palettes (particularly palettes 10-12) increase Mienshao's comboability and damage output, making it quite overpowered (its Hyper alone can do up to 480 damage to the average character when using palettes 7-9, which is increased to 640 when using palettes 10-12), and also change some of the properties of Mienshao's attacks.

Though Mienshao does in fact appear to have custom A.I., it doesn't provide much of a challenge outside of it being slightly hard to hit, given that it tends to use its agile mechanics over actually attacking. Something it seems to do quite often is run, Air Dash, or Dodge its way over to the opponent, attack them a couple of times and then quickly move away, generally followed by a random Normal Attack and a fancy display of mechanics.

Stats

Life
800

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

This character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-english text.

Specials

Name Command Input Properties
跳び蹴り QCF (Z)Button-z Invincible*Hardknockdown
First part: Invincible*ProjInv*
Second part: HighAerialInvincible
Uses 500 Power
AtnMienshaoS1
Name Command Input Properties
ダブルチョップ QCF (Y)Button-y Startupinv*Invincible*OtgiconHardknockdown
First hit: HighAerial
Uses 500 Power
AtnMienshaoS2
Name Command Input Properties
当身蹴り Button-D DB Button-F (Z)Button-z Counter*Projcounter*Hardknockdown
AtnMienshaoS3 1 AtnMienshaoS3 2
Unactivated Activated
Name Command Input Properties
フリーフォール Button-F Button-B (X)Button-x+(Z)Button-z or
IRQCF (X)Button-x+(Z)Button-z
AironlyCommandGrabUnblockableStartupinv*GroundbounceHardknockdown
AtnMienshaoS4
Name Command Input Properties
首砕き(暫定技名) Button-F Button-B (A)Button-a+(C)Button-c or
IRQCB (A)Button-a+(C)Button-c
AironlyCommandGrabUnblockableStartupinv*GroundbounceHardknockdown
AtnMienshaoS5

Hypers

Name Command Input Properties
跳び膝蹴り QCB (Z)Button-z Unblockable*InvincibleHardknockdown
Deal 120 self-damage if attack misses*
Uses 1000 Power
AtnMienshaoH1
Name Command Input Properties
スイープビンタ QCB (Y)Button-y Hardknockdown
Uses 1000 Power
AtnMienshaoH2

Palette Gallery

AtnMienshaopal1
Button-a
AtnMienshaopal2
Button-b
AtnMienshaopal3
Button-c
mienshao1 mienshao2 (shiny colours) mienfoo1 (Mienfoo's colours)
AtnMienshaopal4
Button-x
AtnMienshaopal5
Button-y
AtnMienshaopal6
Button-z
mienfoo2 (Mienfoo's shiny colours) stoat (Stoat) ermine (Ermine)
AtnMienshaopal1
Button-s+Button-a
AtnMienshaopal2
Button-s+Button-b
AtnMienshaopal9
Button-s+Button-c
mienshao1 mienshao2 mouri
AtnMienshaopal1
Button-s+Button-x
AtnMienshaopal2
Button-s+Button-y
AtnMienshaopal12
Button-s+Button-z
mienshao1 mienshao2 night

Palettes 7-9

AtnMienshaoidleAtnMienshaopal8idleAtnMienshaopal9idle

The core differences with these three palettes from the first six palettes is the increase in damage output and Power gain, as well as invulnerability to certain types of attacks during particular moves.

Palettes 10-12

AtnMienshaoidleAtnMienshaopal8idleAtnMienshaopal12idle

Much like palettes 7, 8 and 9, these three palettes gain no visual differences outside of the colour schemes, though the increase in damage output and Power gain is extended further, certain attacks have been made easier to combo into and out of, Mienshao does not "crash" and take damage if 跳び膝蹴り misses the opponent; furthermore, said Hyper becomes unblockable. Mienshao is also invincible to all types of attacks when performing a move.

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has not been edited.

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