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While not the first or last version of Michelangelo, this was the first version to emulate Teenage Mutant Ninja Turtles: Tournament Fighters on the SNES. It uses voice samples from the Japanese version, a different default palette, and is overall a faithful port from the source.

Michelangelo (Michelangelo)
DesMikeyPort
Character portrait

Creator

Descolor

Download

MediaFire

Resolution

Low

Gameplay

DescolorMikeyIdle

Descolor's version of Michelangelo is a four button character that emulates Teenage Mutant Ninja Turtles: Tournament Fighters. As expected, (Z)Button-z and (C)Button-c aren't used at all, not even as shortcuts.

This version attempts to provide a source accurate experience to the above mentioned game. However, it isn't a 100% accurate, but still plays similar nonetheless. The high damage output was retained, as many of the source game conversions have, with the lone Hyper (being activated with (Y)Button-y+(B)Button-b) taking almost 3/4ths of a normal character's (like Kung Fu Man) lifebar away.

Michelangelo also seems to be sightly more agile than in the source game, being able to pull off a few more combos than the source game. However, this isn't saying much, as these combos may not exceed a few hits.

This version, like most of Descolor's characters, has a rather challenging custom A.I. It plays more offensive, rather than defensive, compared to the other turtles, looking for openings and getting close to attack.

Stats

Life
1000

Power
1000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Dragon Breath HCF (X)Button-x or (Y)Button-y Proj
DescolorMikeyDragonBreathDescolorMikeyBreath
Name Command Input Properties
Dynamite Bomber [ Button-B ] Button-F (X)Button-x or (Y)Button-y
DescolorMikeyDynamiteBomber
Name Command Input Properties
Rising Thunder [ Button-D ] Button-U (X)Button-x or (Y)Button-y
DescolorMikeyRisingThunder

Hypers

Name Command Input Properties
Ogre Rush (Y)Button-y+(B)Button-b Uses 1000 Power
DescolorMikeyOgreRush

Palette Gallery

DescolorMikeyPal1Michelangelo4
Button-a
DescolorMikeyPal2Michelangelo5
Button-b
DescolorMikeyPal3Michelangelo6
Button-c
Michelangelo4 Michelangelo5 Michelangelo6
DescolorMikeyPal4Michelangelo1
Button-x
DescolorMikeyPal5Michelangelo2
Button-y
DescolorMikeyPal6Michelangelo3
Button-z
Michelangelo1 Michelangelo2 Michelangelo3

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Camera
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Trivia

  • Despite not having any proper winquotes, the victory sequence from the source game plays on the final round. The winquotes during this segment are also in Japanese.
  • This version is also based off the Japanese version, with the higher pitched voices from said version.
  • The victory theme from the game plays during Michelangelo's victory animation, with another variation playing if it manages to achieve a perfect K.O.
  • Despite the other turtles not having this problem, Michelangelo is missing a frame or two in its taunt, causing it to momentarily disappear.
  • The .snd file also contains sounds from the other turtles, possibly due to all four of them being bundled together on their initial release, sharing files.

Edits

This character has not been edited.

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