Being an edit of supermystery's Vegeta, this version is heavily inspired off Dragon Ball Z and uses sprites from Sonic & Knuckles. Over-exposure to the Master Emerald leaves it with a ton of easy infinites, wonky hitboxes, a spammy and hardly beatable A.I. and a plethora of other issues.
Mecha Sonic is a seven-button character that technically plays like a four-button character. It uses (A), (B), (X) and (Y) for attacks, (C) for its Fireball Special and (Z) for a Power Charge. It also uses (S) to fly. The player can fly anywhere on-screen and off-screen. This can be abused to prevent Mecha Sonic from being attacked and stall out the timer. It also has a Super Jump, but it's activated by pressing twice as opposed to .
Its Attack stat is set to 30, meaning its damage output is unusually low. However, its comboability is incredibily high, alllowing the player to effortlessly chain attacks. In fact, the majority of its moves are easy infinites, allowing for cheap but tedious victories when abused. It also has some other cheap elements, like having an amount of Life twice as high as most characters and slowly refilling Power.
A lot of its moves are classified as Normals. As a result, this character has only two true Specials and no true Hypers. A lot of its moves that are not activated by a single button press use up Power, have a long range and a long hitstun. Some of these are also infinites. Strangely, its Fireball Special can be cancelled into itself, resulting in the Power bar being drained while no attack is being performed when the player mashes (C). There's a bug where Mecha Sonic may get stuck repeatedly playing one of its attack animations, leaving it unable to act.
It has a custom A.I. that is very brutal and will often spam moves, slowly chipping the opponent's Life away and leaving it unable to act. Fights against its A.I. are very biased because the player barely gets a chance to act, it has a very elevated Life stat and its low Attack stat make fights against it very long.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.
Uses 100 Power
[ ] (C)
Uses 300 Power
This character does not have any victory quotes, meaning it uses the screenpack's default.