MUGEN Database
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Master Hand
MasterHand SSB4
Artwork from Super Smash Bros. for Nintendo 3DS and Wii U

Creator(s)

N64Mario

Download

N64Mario's Old Domain

Origin

Super Smash Bros.

Master Hand is a recurring boss character in the Super Smash Bros. series. He is usually the boss at the end of Classic Mode (1P-Mode in the first game) where the player battles him at Final Destination.

Starting with Super Smash Bros. Melee, Master Hand has a companion known as Crazy Hand; Crazy Hand is similar to Master Hand, but is a left-handed glove and is faster and more erratic, while Master Hand is a right-handed glove and is more relaxed. He also appears in Super Smash Bros. Brawl's Adventure Mode, The Subspace Emissary. Both Master Hand and Crazy Hand are actually the hands of a shadow entity known as Master Core, who appears as a final boss character in Super Smash Bros. for Nintendo 3DS and Wii U. Master Hand also appears in Kirby and the Amazing Mirror where he, along with Crazy Hand, are the bosses of "Candy Constellation".

In M.U.G.E.N, Master Hand was created by N64Mario.

N64Mario's Master Hand

Masterhand

This is the only known version of Master Hand that has been made for M.U.G.E.N. His sprites are from Kirby and the Amazing Mirror, but his voicepack is from Super Smash Bros.; his attacks are from the 2 games respectively. When fighting Master Hand, he acts almost exactly as he does in Super Smash Bros.; he does not flinch when hit, he attacks between pauses, and when defeated, he screams and explodes out of the arena. His attacks can deal a lot of damage, making beating him with characters even as cheap as Super Mario 64 quite a challenge. Despite this, Master Hand is actually a very well-made character.

The key on defeating Master Hand is knowing how to balance attacking and defending against his moves, since he does a lot of damage, it is not advised to make many mistakes. Be wary of Master Hand's slow but unblockable grab attack once his health is bellow half, it will potentially reduce 3/4 of your life in one painful combo.

Movelist

Master hand does not attack like a normal character, and so his array of different attacks are activated through pressing different buttons.

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials/Other Moves

Punch
Command Input Properties
X, Y, or Z
Masterhandpunch
Grab
Command Input Properties
A
Masterhandgrab
Squeeze
Command Input Properties
X, Y, or Z Only works when opponent is grabbed
Masterhandsqueeze
Slam
Command Input Properties
A, B, or C Only works when opponent is grabbed

Stone Drop
Command Input Properties
B
Masterhandstone
Gun Shot
Command Input Properties
C
Masterhandgunfire
Smash Punch
Command Input Properties
Right+Z

Fist Pound
Command Input Properties
Down+Z

Finger Poke
Command Input Properties
Right+X or Y
Masterhandpoke
Rocket Punch
Command Input Properties
Up+X or Y
Masterhandrocketpunch
Finger Drill
Command Input Properties
Up+A or B
Masterhandfingerdrill
Electric Fist
Command Input Properties
Down+A or B What is portrayed is the shaking of the hand after the move, the actual move animation could not be found
Masterhandelectricpunch
Wall Slam
Command Input Properties
Right+A or B
Masterhandwallslam
Shock Wave
Command Input Properties
Right+C
Masterhandshockwave

Videos

Trivia

  • There are two .def files for Master Hand. One is "MastrHnd", which has super armor, while "MHand" has none.
  • Master Hand is one of the very few characters that has the up arrow as part of a special or hyper activation method.
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