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Master Hand

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Master Hand
MasterHand SSB4
Artwork from Super Smash Bros. for Nintendo 3DS and Wii U

Creator(s)

N64Mario

Download

N-Mario's Gaming Universe

Origin

Super Smash Bros.


Master Hand is a recurring boss character in the Super Smash Bros. series. He is usually the boss at the end of Classic Mode (1P-Mode in the first game) where the player battles him at Final Destination.

Starting with Super Smash Bros. Melee, Master Hand has a companion known as Crazy Hand; Crazy Hand is similar to Master Hand, but is a left-handed glove and is faster and more erratic, while Master Hand is a right-handed glove and is more relaxed. He also appears in Super Smash Bros. Brawl's Adventure Mode, The Subspace Emissary. Both Master Hand and Crazy Hand are actually the hands of a shadow entity known as Master Core, who appears as a final boss character in Super Smash Bros. for Nintendo 3DS and Wii U. Master Hand also appears in Kirby and the Amazing Mirror where he, along with Crazy Hand, are the bosses of "Candy Constellation".

In M.U.G.E.N, Master Hand was created by N64Mario.

N64Mario's Master HandEdit

Masterhand

This is the only known version of Master Hand that has been made for M.U.G.E.N. Its sprites are from Kirby and the Amazing Mirror, but its voicepack is from Super Smash Bros.; its attacks are from the two games respectively. When fighting Master Hand, it acts almost exactly as it does in Super Smash Bros.; it does not flinch when hit, it attacks between pauses, and when defeated, it screams and explodes out of the arena. Its attacks can deal a lot of damage, making beating it with characters even as cheap as Super Mario 64 quite a challenge. Despite this, Master Hand is actually a very well-made character.

The key on defeating Master Hand is knowing how to balance attacking and defending against its moves, since it does a lot of damage, it is not advised to make many mistakes. Be wary of Master Hand's slow but unblockable grab attack once its Life is bellow half, as it will potentially reduce 3/4 of your Life in one painful combo. It is a good idea to attack Master Hand with a few quick attacks, rather than one strong one, since every time it gets hit, they stop for a split second.

MovelistEdit

Master hand does not attack like a normal character, and so its array of different attacks are activated through pressing different buttons. Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Name Command Input Properties
Punch Button-Punch

Masterhandpunch
Name Command Input Properties
Grab Button-LK Template:Grab

Masterhandgrab
Name Command Input Properties
Squeeze Button-Punch Only works when opponent is grabbed

Masterhandsqueeze
Name Command Input Properties
Slam Button-Kick Only works when opponent is grabbed


Name Command Input Properties
Stone Drop Button-MK

Masterhandstone
Name Command Input Properties
Gun Shot Button-HK Proj

Masterhandgunfire
Name Command Input Properties
Smash Punch Button-F+Button-HP


Name Command Input Properties
Fist Pound Button-D+Button-HP


Name Command Input Properties
Finger Poke Button-F+Button-LP or Button-MP

Masterhandpoke
Name Command Input Properties
Rocket Punch Button-U+Button-LP or Button-MP

Masterhandrocketpunch
Name Command Input Properties
Finger Drill Button-U+Button-LK or Button-MK

Masterhandfingerdrill
Name Command Input Properties
Electric Fist Button-D+Button-LK or Button-MK What is portrayed is the shaking of the hand after the move, the actual move animation could not be found

Masterhandelectricpunch
Name Command Input Properties
Wall Slam Button-F+Button-LK or Button-MK

Masterhandwallslam
Name Command Input Properties
Shock Wave Button-F+Button-HK

Masterhandshockwave

Videos Edit

TriviaEdit

  • There are two .def files for Master Hand. One is "MastrHnd", which has Super Armor, while "MHand" has none.
  • Master Hand is one of the very few characters that has the up arrow as part of a Special or Hyper activation method (another example is Yellow Devil).
  • Master Hand is one of those few characters that can go offscreen.
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