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"It ain't magic if it ain't flashy!" This Marisa is anything but ordinary, don't let the movelist take you offguard into thinking Marisa is just an ordinary "shotoclone". With the Three-tiered embellishment magic, this version combines Marisa's best aspects from Scarlet Weather Rhapsody and Hopeless Masquerade into one small package.
Marisa Kirisame is technically a six-button character that plays like a standard three-button character, using the buttons for the vast majority of her moveset and the buttons as shortcuts; Ⓐ acts as a shortcut for the character's back and forward dashes when either or (respectively) is being held, Ⓑ is used as a shortcut for the Ⓨ+Ⓩ input that's assigned to the character's grab, while Ⓒ is used as a shortcut for the part of the command input that's used in the Level 3 Hypers. One of Marisa's mutually exclusive level 3 Hypers has to be chosen at the beginning of every match, with Magicannon "Final Spark" being an attack that creates a large hitbox in front of the character, and "Sungrazer" being a close range attack that can't be blocked by airborne opponents and can serve as a powerful combo finisher; Star Sign "Dragon Meteor" is an aerial version of Magicannon "Final Spark" which is usable alongside said Hyper, but has the attack fired diagonally downwards rather than straight forward.
While on the surface, this version of Marisa may appear to have a movelist akin to most shotoclones, the most defining gameplay gimmick is Marisa's Three-tiered Embellishment Magic, which adds a charge every time a Special move is used, with each charge indicated by a different color star under Marisa's lifebar. When a special move is used with three charges, the Special used will automatically turn into an EX variant at the cost of all charges. EX versions offer additional advantages over their ordinary counterparts, such as increased damage, faster startup/recovery, extra invincibility frames, and/or additional hit properties such as wallbounce.
Marisa doesn't have dedicated A.I. programming, instead using basic A.I. strings that tell the character to use certain attacks at certain distances. Marisa doesn't block very often and tends to play offensively, only ever spamming Witching Blaster or using Witch Leyline to close the distance between it and the opponent when there is considerable distance between the two; up close, Marisa will attempt some form of combo, though such combos are usually basic chain combos that are rarely followed up with a Special. Marisa's A.I. has some unusual quirks that can be used against it, the most notable being that the character will often use Ⓩ when at a moderate distance away from the opponent, sometimes to the degree of spamming it repeatedly if the attack does not make contact, another quirk is that Marisa will often use Witch Leyline when airborne regardless of the distance between it and the opponent, which can leave the character open to being punished once the attack has finished and Marisa enters the falling animation. Marisa rarely activates Hypers, only ever choosing to use Love Sign "Master Spark" out of the occasional chain combo, though the Hyper is used too late out of said combo, as by the time Marisa activates it, the opponent is nearly always lying on the ground.
Stats
Life
1000
Power
3000
Attack
100
Defence
100
Movelist
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials
Witching Blaster
Command Input
Properties
* Projectile velocity varies with button pressed Adds 1 Star charge Becomes EX Witching Blaster with 3 Star charges
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.
Victory quotes
General
“
When nothing happens, everyone stays the same. It's such a boring situation.”
“
I'm not getting much exercise in this rain. It'd be great if I can exercise in my home.”
“
Hardly a challenge. I'm always serious, though.”
“
Hah. You must defeat my Miasma Sweep to stand a chance.”
“
Anyways, if you're not serious, I won't be either.”
“
Who am I? I'm just an ordinary magician.”
Character-specific
“
What's it to you if you beat me? I'm not letting you catch up to my skill level.”
Sorry to disappoint you. Unfortunately, I'm pretty good at dodging.”
— vs. Flandre Scarlet
Videos
Smoke072's Mugen - Marisa's Magic Rampage
Edits
This character has not been edited.
Trivia
Marisa's 4th generic winquote is an allusion to Ryu's infamous "You must defeat Shen Long to stand a chance." winquote from Street Fighter II, where Ryu's trademark Shoryuken attack was mistranslated as "Shen Long".
This is further reinforced by the fact that not only is Marisa's Miasma Sweep very similar to the Shoryuken in functionality, but that Marisa as a whole plays very similar to Shoto Clones in Street Fighter, such as Ryu and Ken.
The fact that Marisa's 10th and 11th palette colors are based on Ryu and Ken only further adds to the self-depricating joke.
As a further push to the joke, recent updates to Marisa added an alternate palette for Marisa's Miasma Sweep effects that would change them from blue to a fiery red if her 10th or 11th palettes were selected, as an allusion to the fire effects using during Ryu and Ken's Shoryuken attack. However, this alternate effect coloration was removed in subsequent updates for unknown reasons.
The background music that plays during "Sungrazer" is a remix of "Magus Night", the theme that plays as Marisa's Extra Stage boss theme in Great Fairy Wars. This follows a trend set in RicePigeon's other characters where cinematic Level 3 Hypers play a remixed version of one of the character's music themes.