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"It ain't magic if it ain't flashy!" This Marisa is anything but ordinary, don't let the movelist take you offguard into thinking Marisa is just an ordinary "shotoclone". With the Three-tiered embellishment magic, this version combines Marisa's best aspects from Scarlet Weather Rhapsody and Hopeless Masquerade into one small package.

Marisa Kirisame (Marisa_RP)
RPMarisaport
Character portrait

Creator

RicePigeon

Download

RicePigeon's MUGEN Spot
GarchompMatt's Labrys soundpack

Localcoord

320x240

Mugen Lab article

Marisa Kirisame/RicePigeon's Version

Gameplay

RPMarisaidle

Marisa Kirisame is technically a six-button character that plays like a standard three-button character, using the X, Y, or Z buttons for the vast majority of her moveset and the A, B, or C buttons as shortcuts; A acts as a shortcut for the character's back and forward dashes when either Right or Left (respectively) is being held, B is used as a shortcut for the Y+Z input that's assigned to the character's grab, while C is used as a shortcut for the X+Y+Z part of the command input that's used in the Level 3 Hypers. One of Marisa's mutually exclusive level 3 Hypers has to be chosen at the beginning of every match, with Magicannon "Final Spark" being an attack that creates a large hitbox in front of the character, and "Sungrazer" being a close range attack that can't be blocked by airborne opponents and can serve as a powerful combo finisher; Star Sign "Dragon Meteor" is an aerial version of Magicannon "Final Spark" which is usable alongside said Hyper, but has the attack fired diagonally downwards rather than straight forward.

While on the surface, this version of Marisa may appear to have a movelist akin to most shotoclones, the most defining gameplay gimmick is Marisa's Three-tiered Embellishment Magic, which adds a charge every time a Special move is used, with each charge indicated by a different color star under Marisa's lifebar. When a special move is used with three charges, the Special used will automatically turn into an EX variant at the cost of all charges. EX versions offer additional advantages over their ordinary counterparts, such as increased damage, faster startup/recovery, extra invincibility frames, and/or additional hit properties such as wallbounce.

Marisa doesn't have dedicated A.I. programming, instead using basic A.I. strings that tell the character to use certain attacks at certain distances. Marisa doesn't block very often and tends to play offensively, only ever spamming Witching Blaster or using Witch Leyline to close the distance between it and the opponent when there is considerable distance between the two; up close, Marisa will attempt some form of combo, though such combos are usually basic chain combos that are rarely followed up with a Special. Marisa's A.I. has some unusual quirks that can be used against it, the most notable being that the character will often use Z when at a moderate distance away from the opponent, sometimes to the degree of spamming it repeatedly if the attack does not make contact, another quirk is that Marisa will often use Witch Leyline when airborne regardless of the distance between it and the opponent, which can leave the character open to being punished once the attack has finished and Marisa enters the falling animation. Marisa rarely activates Hypers, only ever choosing to use Love Sign "Master Spark" out of the occasional chain combo, though the Hyper is used too late out of said combo, as by the time Marisa activates it, the opponent is nearly always lying on the ground.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Witching Blaster
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit*
Projectile velocity varies with button pressed
Adds 1 Star charge
Becomes EX Witching Blaster with 3 Star charges
X
File:RPMarisaS1 1.gif
Y
File:RPMarisaS1 2.gif
Z
File:RPMarisaS1 3.gif
EX Witching Blaster
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit
Hits twice
Uses 3 Star charges
File:RPMarisaS1 4.gif
Witch Leyline
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborneMove must be blocked while standingMove knocks down opponent on hit
Move causes opponent to bounce off the wall*Move knocks down opponent on hit*
Distance travelled varies with button pressed
Adds 1 Star charge
Becomes EX Witch Leyline with 3 Star charges
X
RPMarisaS2 1 RPMarisaS2 5
Ground Aerial
Y
RPMarisaS2 2 RPMarisaS2 6
Ground Aerial
Z
RPMarisaS2 3 RPMarisaS2 7
Ground Aerial
EX Witch Leyline
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborneMove must be blocked while standingMove has invincibility to enemy projectilesMove causes opponent to bounce off the wallMove knocks down opponent on hit
Uses 3 Star charges
RPMarisaS2 4 RPMarisaS2 8
Ground Aerial
Miasma Sweep
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move has invincibility during startup framesMove knocks down opponent on hit
Deals more damage on first active frame
Adds 1 Star charge
Becomes EX Miasma Sweep with 3 Star charges
Y version: hits twice
X
RPMarisaS3 1
Y
RPMarisaS3 2
Z
RPMarisaS3 3
EX Miasma Sweep
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move grants full invincibilityMove knocks down opponent on hit
Hits twice
Uses 3 Star charges
RPMarisaS3 4
Narrow Spark
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit
Adds 1 Star charge
Becomes EX Narrow Spark with 3 Star charges
X version: hits once
Y version: hits twice
Z version: hits 3 times
X
RPMarisaS4 1
Y
RPMarisaS4 2
Z
RPMarisaS4 3
EX Narrow Spark
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit
Hits 3 times
Uses 3 Star charges
RPMarisaS4 4

Hypers

Comet "Blazing Star"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborneMove must be blocked while standingMove must be blocked while in the airMove has invincibility to enemy projectilesMove knocks down opponent on hit
Uses 1000 Power
RPMarisaH2 1 RPMarisaH2 2
Ground Aerial
Love Sign "Master Spark"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove grants full invincibility*Move knocks down opponent on hit
Uses 1000 Power
File:RPMarisaH1.gif
Magicannon "Final Spark"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y+Z / C Move is attributed as a projectileMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPMarisaH3 1
Star Sign "Dragon Meteor"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y+Z / C Move can only be used while airborneMove is attributed as a projectileMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Only usable if Magicannon "Final Spark" spellcard is selected prior to match
Uses 3000 Power
RPMarisaH3 2
"Sungrazer"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X+Y+Z / C Move must be blocked while either standing or crouchingMove has invincibility during startup framesMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPMarisaH4

Palette Gallery

RPMarisapal1
Button-a
RPMarisapal2
Button-b
RPMarisapal3
Button-c
1,1 1,2 (Marisa's PC-98 colors) 1,3 (Alice Margatroid's colors)
RPMarisapal4
Button-x
RPMarisapal5
Button-y
RPMarisapal6
Button-z
1,4 (Marisa's Hopeless Masquerade colors) 1,5 (Patchouli Knowledge's colors) 1,6 (Mima's colors)
RPMarisapal7
Button-s+Button-a
RPMarisapal8
Button-s+Button-b
RPMarisapal9
Button-s+Button-c
1,7 (Reimu Hakurei's colors) 1,8 (Mario's colors) 1,9 (Mega Man's colors)
RPMarisapal10
Button-s+Button-x
RPMarisapal11
Button-s+Button-y
RPMarisapal12
Button-s+Button-z
1,10 (Ryu's colors) 1,11 (Ken Masters' colors) 1,12 (Gruntilda Winkybunion's colors)
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes

General

When nothing happens, everyone stays the same. It's such a boring situation.
I'm not getting much exercise in this rain. It'd be great if I can exercise in my home.
Hardly a challenge. I'm always serious, though.
Hah. You must defeat my Miasma Sweep to stand a chance.
Anyways, if you're not serious, I won't be either.
Who am I? I'm just an ordinary magician.

Character-specific

What's it to you if you beat me? I'm not letting you catch up to my skill level.
vs. Hong Meiling
Just as I thought, fighting normal people doesn't suit me.
vs. Hong Meiling
Jeez, you were serious about catching up to my skill level weren't you?
vs. Lie Meiling
I wouldn't exactly call you normal anymore. When did you get so tough?
vs. Lie Meiling
Won't those dolls explode if you leave them out for too long in the heat?
vs. Alice Margatroid
...Moving dolls are sorta creepy.
vs. Alice Margatroid
You've got waterproof books as well. I bet you could even read those in the bath.
vs. Patchouli Knowledge
Come to think of it... I feel like a book I returned a long time ago isn't actually there.
vs. Patchouli Knowledge
A hanged corpse is pretty ugly. Why don't you do as the real song says?
vs. Flandre Scarlet
Sorry to disappoint you. Unfortunately, I'm pretty good at dodging.
vs. Flandre Scarlet

Videos

Edits

This character has not been edited.

Trivia

  • Marisa's 4th generic winquote is an allusion to Ryu's infamous "You must defeat Shen Long to stand a chance." winquote from Street Fighter II, where Ryu's trademark Shoryuken attack was mistranslated as "Shen Long".
    • This is further reinforced by the fact that not only is Marisa's Miasma Sweep very similar to the Shoryuken in functionality, but that Marisa as a whole plays very similar to Shoto Clones in Street Fighter, such as Ryu and Ken.
    • The fact that Marisa's 10th and 11th palette colors are based on Ryu and Ken only further adds to the self-depricating joke.
    • As a further push to the joke, recent updates to Marisa added an alternate palette for Marisa's Miasma Sweep effects that would change them from blue to a fiery red if her 10th or 11th palettes were selected, as an allusion to the fire effects using during Ryu and Ken's Shoryuken attack. However, this alternate effect coloration was removed in subsequent updates for unknown reasons.
  • The background music that plays during "Sungrazer" is a remix of "Magus Night", the theme that plays as Marisa's Extra Stage boss theme in Great Fairy Wars. This follows a trend set in RicePigeon's other characters where cinematic Level 3 Hypers play a remixed version of one of the character's music themes.

Template:Touhou RP: Gensokyo Reloaded

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