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This subpage contains any edits of ShinRyoga & NeOaNkH's version of Mario. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

SM853's edit (Mario)

Mario (SuperMario)
SuperMarioSRNA
Character portrait

Editor

SM853

Download

MediaFire

Resolution

Low

SM853Mario

This edit primarily gives the character additional moves based on those Mario used in Super Smash Bros. Brawl, as well as Mario's costume swaps from said game as the first six palettes, though it also features Marvel vs. Capcom-styled Hyper backgrounds, and the commands for both Super Hammer and Invincible Star have been simplified.

Stats

Unchanged from original version.

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Removed Hypers

Name Command Input Properties
Super Flame QCF QCF (C)Button-c InvincibleSoftknockdown
Not usable as Stone Mario
Uses 3000 Power

Modified Specials

Name Command Input Properties
Air Glide Button-F Button-F or
Button-F Button-F (A)Button-a+(B)Button-b
Button-B Button-B Button-F
AironlyOtgicon
Not usable as Stone Mario
Button-F Button-F (A)Button-a+(B)Button-b version: Softknockdown, uses 1000 Power
Button-B Button-B Button-F version: Softknockdown, uses 1000 Power

Modified Hypers

Name Command Input Properties
Super Hammer QCF (B)Button-b
QCF QCF (B)Button-b
Unblockable*InvincibleSoftknockdown
Not usable as Matrix Mario or Stone Mario
Uses 3000 Power

Modified Others

Name Command Input Properties
Invincible Star QCF (A)Button-a
QCF QCF (A)Button-a
Invincible
Not usable as Matrix Mario or Stone Mario
Uses 3000 Power

Added Specials

Name Command Input Properties
Reflector Cape QCB (A)Button-a AirokNoDmgProjectilereflect
Capemario
Name Command Input Properties
Super Headstomp QCB (B)Button-b HighAerialTracking
Name Command Input Properties
Hammer Swing QCB (C)Button-c Airok
HammerSwingMario

Added Hypers

Name Command Input Properties
Mario Finale QCF (C)Button-c AirokHardknockdown
Uses 3000 Power
Mario Finale

Added Others

Name Command Input Properties
Dodge Button-D Button-abc2 Invincible
MD

Palette Gallery

SM853Mariopal1
Button-a
SM853Mariopal2
Button-b
SM853Mariopal3
Button-c
SSBBBlack Opposite Wario
SM853Mariopal4
Button-x
SM853Mariopal5
Button-y
SM853Mariopal6
Button-z
Default SSBBGreen fire
SuperMarioPalette7
Button-s+Button-a
SuperMarioPalette8
Button-s+Button-b
SuperMarioPalette9
Button-s+Button-c
MarioColor7 (Matrix Mario) MarioColor8 (Ghost Mario) MarioColor9 (Stone Mario)
SuperMarioPalette10
Button-s+Button-x
SuperMarioPalette11
Button-s+Button-y
SuperMarioPalette12
Button-s+Button-z
MarioColor10 (Matrix Mario) MarioColor11 (Ghost Mario) MarioColor12 (Stone Mario)

Victory quotes

Unchanged from original version.

Will_Of_Prison_Flame

Will_of_prison_flame (Will of prison flame)
WOPF Port
Character portrait

Editor

mumin

Download

MediaFire

Resolution

Low

Flamestand

This edit alters Mario to become far more cheap and powerful than it originally was, while keeping the same core gameplay. This edit features the addition of a new Special and two new Hypers, along with modifying the existing Specials to make Mario invulnerable during use, and modifying two existing Hypers to deal far more damage. Not only this, but this edit changes Mario's usual (S)Button-s to now fill up half the character's Power meter, meaning activating its devastating Hypers is relatively easy for human players. This edit renders Mario immune to all projectiles, an immunity to custom states, along with making Mario counter any other attack, making it almost impossible for human players to play as this edit when facing opponents who utilize large or fullscreen attacks. This edit makes use of Mario's Brutal A.I., which relentlessly spams its specials and using its Hypers as soon as it is able to, hardly giving any normal opponent a chance to fight back.

Another huge change made to Mario is the replacements to its Palette Modes. All of the original Palette Modes were removed, and replaced with new ones that cause this character to be more Cheap depending on the palette number, rendering this character a literal Cheapie in some of the modes.

Stats

Life
1000

Power
10000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Removed Hypers

Name Command Input Properties
Super Flame QCF QCF (C)Button-c InvincibleSoftknockdown
Not usable as Stone Mario
Uses 3000 Power
Name Command Input Properties
Super Hammer QCF QCF (B)Button-b Unblockable*InvincibleSoftknockdown
Not usable as Matrix Mario or Stone Mario
Uses 3000 Power

Modified Specials

Name Command Input Properties
Fireball QCFButton-xyz
QCF Button-xyz or
QCF Button-xyz2
AirokProjOtgicon
(Projectile speed varies with button pressed
Aerial (A)Button-a and (B)Button-b versions: Otgicon
Aerial (C)Button-c version: Softknockdown
Button-xyz2 version: Softknockdown, uses 1000 Power)
WOPFFireballAttack1WOPFFireballAttack2
Name Command Input Properties
Coin Punch DP Button-xyz or
DP Button-xyz2
May also occur if attacked
Hardknockdown
Number of hits varies with button pressed
Button-xyz2 version: uses 1000 Power

Added Specials

Name Command Input Properties
Box Place QCF QCF (A)Button-a+(C)Button-c AirokOHKOHardknockdown
uses 5000 Power
WOPFBoxPlace1WOPFBoxPlace2WOPFBoxPlace3
Name Command Input Properties
Missile Punch QCF QCF (Z)Button-z
May also occur if attacked
UnblockableInvincibleHardknockdown
WOPFMissilePunch
Name Command Input Properties
Super Flame QCF QCF (C)Button-c FullscreenInvincible
Uses 5000 Power
WOPFFullscreenSuperFlame1WOPFFullscreenSuperFlame2
Name Command Input Properties
Super Hammer QCF QCF (B)Button-b OHKOInvincibleSoftknockdown
Uses 5000 Power
WOPFHammerTime

Palette Gallery

This character does not have any palettes, instead using the palette of sprite 9000,0.


Victory quotes

Unchanged from original version.


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