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DJ HANNIBALROYCE's version

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If the sprites of this particular Mario didn't already give it away, this version is heavily based on Mario's appearance in Super Mario Maker, going so far as to include Hypers that are based on the game's Mystery Mushroom feature, which allow Mario to temporarily transform into a completely different character. Being a character made by DJ HANNIBALROYCE, he comes with a unique gameplay style and has a challenging A.I.

Super Mario Maker (SMMM)
DJHRSMMPortrait
Character portrait

Creator

DJ HANNIBALROYCE

Download

DJ HANNIBALROYCE'S MUGEN

Resolution

Low

Gameplay

DJHRSMMIdle

Super Mario Maker is a six-button character. He has a custom, but unconvential gameplay style, like DJ HANNIBALROYCE's other characters. The range of all his Normals for a given state type is near-identical, with each state type having a different range for his Normals. He also has three Air Jumps that are floatier than a regular jump. If you press an attack button during an Air Jump, he will crash down on the ground and deal damage. This attack also has infinite priority.

While it's very hard to chain attacks into other attacks, it's much easier to chain attacks into each other. His standing (A)Button-a in particular is very spammy, because it gives some forward momentum when used, allowing it to be spammed very easily, dealing a lot of damage. Most of his Specials are either projectiles or assists that work like projectiles, and they can also be easily spammed. However, only one of them can be on screen at a time. Super Mario Maker has very few ways to deal with blocking, because he lacks a grab and none of his attacks, save for his Megaman and Pikachu Hypers, deal chip damage. Strangely, because he has no throw, pressing (Y)Button-y or (Z)Button-z while holding Button-F won't do anything.

All of his Hypers, dubbed "amibo Hypers" by the creator, use 1000 Power and can be pretty cheap because of their range, making them very hard to avoid. Each of his Hypers deals an almost identical amount of damage, making them mostly situational. His John Cena Hyper is a fullscreen attack and is the most useful of his Hypers, but it can be easily interrupted. His Metaknight Hyper is almost useless because it only works when used in front of the opponent, yet deals almost identical damage to his other Hypers. All of his Hypers except for Megaman and Pikachu give Power when they hit.

Like all of DJ HANNIBALROYCE's characters, he has a custom A.I. While it attacks frequently, it isn't able to perform combos of more than a few hits. However, it frequently uses his Hypers, sometimes as soon as it has enough Power to use one. It tends to spam his Specials when the opponent is far away, making it hard to approach.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Yoshi Burp QCF Button-xyz ProjSoftknockdown
DJHRSMMS1
Name Command Input Properties
Spinning Bounce QCF Button-abc Softknockdown
DJHRSMMS2
Name Command Input Properties
Goomba QCB (A)Button-a Softknockdown
DJHRSMMS3
Name Command Input Properties
Runaway Buzzsaw QCB (B)Button-b Softknockdown
DJHRSMMS4
Name Command Input Properties
Fishbone QCB (C)Button-c Softknockdown
DJHRSMMS5
Name Command Input Properties
Thwomp QCB (X)Button-x Softknockdown
DJHRSMMS6
Name Command Input Properties
Cheep-Cheep QCB (Y)Button-y Softknockdown
DJHRSMMS7
Name Command Input Properties
Blooper QCB (Z)Button-z Softknockdown
DJHRSMMS8

Hypers

Name Command Input Properties
Sonic the Hedgehog QCF (A)Button-a+(B)Button-b Softknockdown
Uses 1000 Power
DJHRSMMH1
Name Command Input Properties
Link QCF (B)Button-b+(C)Button-c Softknockdown
Uses 1000 Power
DJHRSMMH2
Name Command Input Properties
Starfox QCF (X)Button-x+(Y)Button-y Softknockdown
Uses 1000 Power
DJHRSMMH3
Name Command Input Properties
Samus QCF (Y)Button-y+(Z)Button-z Softknockdown
Uses 1000 Power
DJHRSMMH4
Name Command Input Properties
Little Mac QCF (A)Button-a+(X)Button-x Softknockdown
Uses 1000 Power
DJHRSMMH5
Name Command Input Properties
Megaman QCB (A)Button-a+(B)Button-b ProjSoftknockdown
Uses 1000 Power
DJHRSMMH6
Name Command Input Properties
Pikachu QCB (B)Button-b+(C)Button-c TrackingSoftknockdown
Uses 1000 Power
DJHRSMMH7
Name Command Input Properties
John Cena QCB (X)Button-x+(Y)Button-y Fullscreen
Uses 1000 Power
DJHRSMMH8
Name Command Input Properties
Splatoon QCB (Y)Button-y+(Z)Button-z Uses 1000 Power
DJHRSMMH9
Name Command Input Properties
Metaknight QCB (A)Button-a+(X)Button-x SoftknockdownFullscreen*
Uses 1000 Power
DJHRSMMH10

Palette Gallery

DJHRSMMpal1
Button-a
DJHRSMMpal2
Button-b
DJHRSMMpal3
Button-c
SMMM 2 3
DJHRSMMpal4
Button-x
DJHRSMMpal5
Button-y
DJHRSMMpal6
Button-z
4 5 6
DJHRSMMpal7
Button-s+Button-a
DJHRSMMpal8
Button-s+Button-b
DJHRSMMpal9
Button-s+Button-c
7 8 9
DJHRSMMpal10
Button-s+Button-x
DJHRSMMpal11
Button-s+Button-y
DJHRSMMpal12
Button-s+Button-z
10 11 12

Victory quotes

General

257A-0000-00FB-E261

Videos

Trivia

  • A couple of unused sprites can be found in the sprite file, including sprites for Luigi, Waluigi, Captain Falcon, Fox, Ness and Diddy Kong. It is possible that these were originally going to be used for amiibo Hypers, but ultimately scrapped.
  • Super Mario Maker's victory quote corresponds to a code that can be entered in Super Mario Maker to play a level made by DJ HANNIBALROYCE himself.

Edits

This character has not been edited.

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