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Mario

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Pigto Mario
Homario
SC1614's KOF Mario
Pichu's Somari
Mario11766's Baby Mario
Mario11766's Mario&Luigi
Ivan Luiz's Dr. Mario
sc1614's Edit
Nesmario123's Mario Version
Shazzo's SMBMario
Crimson Eye


Mario
Mario MP10
Artwork from Mario Party 10

Creator(s)

Various

Download

Stickman14's edit
MASA's Super Mario edit
Thomas Hisei's Version
MUGENX's Version
119way's Version
Txpot's Creations
Tanicfan22's SMB3 Mario
Tako's Mario Versions
Tako & Higure's SMA3 Mario
Dr. M's Mario
Shazzo's SMBMario
Basara-kun's Version
Plom5-1-00's Version
Chaseallendiaz's Version
Leo-22-M's Version
Freddery II's Creations
Nesmario123's Mario Versions
otto's NESMario
otto's satuzinki NESMario
Orochihomer's Edit
SM853's Edit
teeno312's Edit
Kung Fu Mario
ZP's Mario Edits
Bigshowofall's Edit
codys1993's BiS Mario
mumin's Edit
SuperMario193281's Mario Edits
Ivan Luiz's Dr. Mario
Omega Mario
jakobthecool867's Referee Mario
Tanicfan22's Mario Edit
Txpot's MK Mario
KoopaKingdom.com's Mario
Stryfe's Mario
Moldredd's Rario
LuigiTY11's Super Mario edit
Tetsuo9999's Nario
Symbiote Pocket Mario
Tanicfan22's SMB1 Mario
mariotime's Version
tmtm's Version
Kairi's Masao
orz's Brave Masao
S.Nara's Version
BBH's SuperMario Patch
Fire Mario Edit
Evil Mario Edit
Andersonkenya1's Clone Mario
SephirothX2004's Version
Jermboy27's Tanooki Mario
Cristian Ciomic's Fire Mario Edit
Pizzasause´s Cosmic Mario
Mario11766's Shadow Mario
Mario11766's Baby Mario
Mario11766's Mario&Luigi
Mario11766's Somari
Nimaime's FCWarriors2
Tomoki's Version
mituba's Version
Dingybird2012's Creations
Pichu's Somari
Mario Collection
SSF Mario
Masao (MvC)
Rapthemonkey9's Shadow Mario
SC1614's KOF Mario
Tylor's Super Mario Edit
Gold Mario Ver2.9
Homario
Will Of Prison Flame
Maaarioooo!!!! (Pass: M)
gsmario
Tanicfan22's SMB2 Mario
LuigiTheYoshi11's FireMario
SPM Mario
Mikura's Mario
Karter's version
Pigto Mario
The Mario Plushie
LuigiTheYoshi's SilverMario
NF_RED
LTY's Mario Clones
Crimson Eye
Brutal Mario
Atomic SuperMario
Powerful Mario
SuperMario128
SuperStarMario

Origin

Super Mario

For the paper version of Mario and the protagonist of the Paper Mario series, see Paper Mario.

Mario (originally known as Jumpman in the arcade game, Donkey Kong) is the titular main protagonist of the Super Mario video game series, as well as the company mascot of Nintendo. He made his first appearance as the protagonist and playable character of the 1981 arcade game, Donkey Kong, under the alias of Jumpman, though he would soon reappear in the arcade game, Mario Bros., alongside his younger brother, Luigi.

When it comes to powers, Mario's true strength lies in his incredible jump, which he uses to stomp on enemies and get through many levels, usually to defeat his arch nemesis, Bowser, and rescue Princess Peach; of course, some of Bowser's minions are too tough to be defeated by a mere jump, so Mario also has a variety of power-ups like the Fire Flower, Starman and Tanooki Suit at his disposal. Mario doesn't seem to have much of a personality outside being heroic, and generally doesn't speak all that much, only occasionally saying phrases such as "It's a me!", "Wahoo!" and "Thanks for playing!", though Nintendo have stated that this is to allow him to fit easily into a variety of genres.

In M.U.G.E.N, Mario has been created multiple times, to the point of Mario being one of the most created characters for M.U.G.E.N.

Hanyou's SuperMario64

Super Mario 64

Super Mario 64 is, unsurprisingly, based on Mario's appearance in Super Mario 64. Sometimes referred to as "Cheap Mario", it's no surprise that this character has severely overpowered attacks with dubious invincibility frames that make it hit hard but hard to hit. Stealing all those Power Stars did Bowser no good, as this Mario uses the once final boss as an attack.

Read more...

Stickman14's SuperMario64 Edit

Due to his A.I. being extremely cheap and overpowered, Stickman14 made an edit of SuperMario64 with balanced A.I. (although his helpers are still overpowered), different jumping sprites, and weaker attacks. It also adds two more color palettes (one based on Luigi, and the other being inverted colors although they do not fully color Mario's sprites). He can also do a Shun Goku Satsu and summon two characters at a time. He also chooses to constantly summon Captain Falcon at any time.

ShinRyoga & NeOaNkH's version

SuperMario

Arguably the most well known version of the iconic moustachioed plumber, this Mario has a moveset that takes heavy cues from its Super Smash Bros. incarnation, topped up with attacks based on actions that Mario can do in various games of the Super Mario series. If Mario gets fed up with being super, it can enter the battle in one of three alternate modes, each one with its own advantages and disadvantages.

Read more...

Orochihomer's Super Mario Edit

This edit by Orochihomer is almost identical to the original Super Mario characters, other than a few minor changes including the addition of a move that represents Mario's Final Smash in Super Smash Bros. Brawl.

SM853's Super Mario Edit

SM853Mario

This edit of Super Mario, by SM853, has more moves based on Super Smash Bros Brawl. For example, this Mario has all of his Brawl costumes, can use a reflector cape, a new intro against Luigi, and, like Orochihomer's edit, his Super Flame super is replaced with his Final Smash. He also has MvC styled backgrounds, and has some of his classic soundclips. However, it only has a few of his Brawl sounds and other voices of him from SM64 and Mario Kart 64. His supers can now be performed by simply pressing D, DF, F, a/b/c. He had a new taunt, but SM853 deleted it because the new taunt had glitches.

Specials

Name Command Input Properties
Dodge Button-D Button-Punch Invincible
MD
Name Command Input Properties
Reflector Cape QCB Button-LK Airok
Capemario
Name Command Input Properties
Super Headstomp QCB Button-MK


Name Command Input Properties
Hammer Swing QCB Button-HK Airok
HammerSwingMario

Hypers

Name Command Input Properties
Super Star QCF Button-LK Invincible


Name Command Input Properties
Super Hammer QCF Button-MK


Name Command Input Properties
Mario Finale QCF Button-HK Airok
Mario Finale

TGY's Mario Edit

SM853Mario 

This Mario uses SM853's sprites and palettes. Although he added some extra sprites and uses some very good coding. However his Matrix, Stone, and Ghost palates won't do anything, his Brutal A.I. was also cut, and he's styled to be like how P.O.T.S. would make his characters.

Pingurules' Super Edit! Mario

This edit of Super Mario by Pingurules gives it a special intro against Super Wario, which is made by FrancoIIIOliquino. He also made him compatible with some more chars for the special intro. They are Evil Ryu, Evil Ken and Evil Dan. Dark Chun-li was not added, because she was already in the list. He also made Super Edit! Luigi and Super Edit! Wario.(Also known as  Super Mario, Super Luigi, and Super Wario.)

Tanicfan22's The Mario Family

Tanicfan22marioSMB1MarioSmallAniTanicsmb3marioSminimarioKartMarioTanicfan22SMWNESMario

Tanicfan22 has made an edit to Mario. He added some effects (frozen and burned), SF3 Hitsparks, making the Super Hammer stop faster (in order so that the opponent doesn't fall down), adding new portraits, adding a original palette and a NES palette (although they need some more work). He also has created a silly voicepack for him. The latest version has a new soundpack and palette as well as a Power charge move.

Tanicfan22 has also made a Symbiote edit of Mario, which is named Symbiote Pocket Mario. He is both a sprite and palette edit of Mario. Tanicfan22 also made 2 Marios, one is from SMB1 and the other is from SMB3. They are not good. The SMB3 version can be downloaded at Tanicfan22's site on download section and is an edit of Sugio's Luigi and is somewhat cheap, and its taunt freezes M.U.G.E.N. Tanicfan22 also made Symbiote Pocket Mario, Kart Mario, Mario from Super Mario World from the NES pirate and Luigi Clones.

Gameplay (Symbiote Pocket Mario)

Stats

Life
1500

Power
8000

Attack
100

Defence
200

mumin's Super Mario Edits

AngerstandFlamestand

A Japanese author known as mumin made four versions of Mario using ShinRyoga's sprites. These four edits are very cheap as they can easily defeat known cheap characters, such as Rare Akuma, A-Bomb, or Omega Tom Hanks. His characters are Eternal Second Runner-up(Despite being a edit of Luigi), Mario-of-Anger, WopfT and Will of Prison Flame,and it should be noted that Mario-of-Anger CAN defeat Chuck Norris in his golden palette by using his Super Hammer. Mario-of-Anger does not work with M.U.G.E.N 1.0

Cristian Ciomic's Fire Mario Edit

Cristian Ciomic's Fire Mario is an edit of Unknown Author's Fire Mario (Originally by ShinRyoga). Added new palettes named Fire Luigi, NES Mario (Which came from Tanicfan22's edit) and old style Fire Mario, added win quotes, edited data (such as life, power, attack and defense), edited run/walk speed, edited number of air jumps allowed. This also makes him hard to take down.

N64Mario & TMasta's version

Pocket Mario

A pocket-sized Mario that plays surprisingly accurately to its Super Smash Bros. incarnation, but with the addition of Hyper Attacks.

Read more...

N64Mario's Old School Mario

Main Article: Old School Mario

Mario

Another Mario clone, but this time it is from the Interplay version of Mario teaches Typing. This character is very annoying and tricky to beat because each time he gets hit, he will "die" and come back, meaning he can't be hit multiple times.

AxKing's version

AxMario

A sprite edit of a totally different character, this version of Mario isn't very famous around the community. It is packed with a load of bugs and infinites, so don't mind downloading this version of the world's most recognizable video game character.

Read more...

Thomas Hisei's NES Mario (SMB1)

NES Mario

This Mario is the NES version of Mario, created by Thomas Hisei. Mario from the NES is primitive, but he carries a lot of nostalgic value. NES Mario controls like the NES version Mario, however, this means his only attack is stomping on his opponents, making him basic, however, this can make him cheap when used by the player. If he is hit, he turns small, and the only way to make him big again is by pressing any button, other than the one that makes him jump; if he is hit while small, he instantly dies.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

This character does not have any Special or Hyper Attacks.

Palette Gallery

NESMarioPal1
Button-LK
NESMarioPal2
Button-MK
nesmario nesluigi

Basara-kun's NES Mario (SMB1)

Basaramario

This version of Mario by Basara-kun, is much bigger than Thomas Hisei's version. This NES Mario can do some attacks from Super Mario Bros., such as his coin punch that knocks coins out of the opponent, but also appears to use moves based off Mario's Super Smash Bros. moveset.

Unlike most Mugen characters this NES Mario cannot do basic attacks such as punching and kicking. Instead, he relies on his special moves.

Stats

Life
1000

Power
1000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball QCF Button-LP or Button-MP Proj
BMarioFireballThrowBMarioFireball
Name Command Input Properties
Mario Uppercut DP Button-LP or Button-MP
BMarioJumpAttackBMarioCoin
Name Command Input Properties
Twister QCB Button-LP or Button-MP
BMarioSpin
Name Command Input Properties
Super Jump QCF Button-LK or Button-MK
BMarioJumpAttack

Hypers

Name Command Input Properties
Super Fireball QCF QCF Button-LP or Button-MP Proj
Uses 1000 power
BMarioFireballThrow
Name Command Input Properties
Ultra Jump QCF QCF Button-LK or Button-MK Uses 1000 power
BMarioJumpAttack
Name Command Input Properties
Multiple Fireballs QCF QCF Button-LP or Button-MP Aironly2
Uses 1000 power
BMarioFireballThrow
Name Command Input Properties
Twister Uppercuts QCB QCB Button-LP or Button-MP Uses 1000 power
BMarioSuperSpin

Palette Gallery

BMarioPal1
Button-LK
BMarioPal2
Button-MK
BMarioPal3
Button-HK
mario (SMB1 Mario) mario3.act (Fire Mario) mario5.act (Star Mario 1)
BMarioPal4
Button-LP
BMarioPal5
Button-MP
BMarioPal6
Button-HP
mario2.act (SMB1 Luigi) mario4.act (Star Mario 2) mario6.act (Star Mario 3)
BMarioPal7
Button-Start+Button-LK
BMarioPal8
Button-Start+Button-MK
BMarioPal9
Button-Start+Button-HK
mario8.act (New Mario) mario10.act (Wario) mario12.act (Donkey Kong)
BMarioPal10
Button-Start+Button-LP
BMarioPal11
Button-Start+Button-MP
BMarioPal12
Button-Start+Button-HP
mario9.act (New Luigi) mario11.act (Waluigi) mario7 (SMB1 Dark Mario)

Leo-22-M's Rare Mario (SMB1)

Raremario

Another version of Mario (SMB1) is Rare Mario Bros, made by Leo-22-M. A lot bigger than Thomas Hisei's version, this version of Mario is rumored to be cheap, but it just has bloated stats, and odd attacks such as Kamehamahas, Spin Kicks, Teleportation, Shoru kens, and farting. But fortunately, its AI just sit there and charges up its power, and will barely attack you. It's a little awkward to control, due to the fact it has really light gravity.

Stats

Life
4000

Power
4000

Attack
200

Defence
200

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Terry QCB Button-LP Proj
LeoRareMarioTerryLeoRareMarioTerryProj
Name Command Input Properties
Lanzar Pedo QCB Button-LK Proj
LeoRareMariolanzarpedoLeoRareMariolanzarpedoPrj
Name Command Input Properties
Cokito QCF Button-MP
LeoRareMariocokito
Name Command Input Properties
Lanzar Fuego QCF Button-LP Proj
LeoRareMariolanzarfuegoLeoRareMariolanzarfuegoPrj
Name Command Input Properties
patada giratoria QCB Button-MK
LeoRareMariopatadagiratoria
Name Command Input Properties
teletransportacion Button-LP+Button-MP
LeoRareMarioteletransportacion
Name Command Input Properties
Super Gancho QCF Button-HP
LeoRareMariosupergancho
Name Command Input Properties
Traspasar QCB Button-HP
LeoRareMariotraspasar
Name Command Input Properties
Traspaso QCF Button-HK
LeoRareMariotraspaso

Palette Gallery

LeoRareMarioPal1
Button-LK
mario

tmtm's NES Mario (SMB1)

Hsmario

This smaller form of Mario, named High Speed Mario, is made by tmtm. This Mario can be really cheap, but in return, can get K.O.d in one hit. It can also shoot clones of itself, hurt people by running into them, throw Juda from Fist of the North Star, and oddly enough, throw green Buddhas that can instantly KO the opponent.

Exclamation_Question's Version

Exclamation QuestionKFMarioIdle

Playing Ryu to Luigi's Ken (even going as far as sharing files), Mario is a faithful port from Kart Fighter.

Read more...

ZenonPivot's Kung Fu Mario

Kfmario

A Mario based off of Kung Fu Man, having moves identical to that of Kung Fu Man. This Mario is created by ZenonPivot. He is looked down due to him being a poorly drawn spriteswap of Kung Fu Man, as well as a shared opinion of the sprites not even resembling said character. Kung Fu Mario also has an evil version, which is tinted green and has outlandishly high stats.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Kung Fu Palm QCFButton-LP or Button-MP Knockdown
KungFuMarioKungFuPalm
Name Command Input Properties
Kung Fu Upper DPButton-LP or Button-MP KnockdownOtgicon
KungFuMarioKungFuUpper
Name Command Input Properties
Kung Fu Blow QCBButton-LP or Button-MP
KungFuMarioKungFuBlow
Name Command Input Properties
Kung Fu Knee Button-FButton-FButton-LK or Button-MK Press Button-LK or Button-MK again for additional attack
KungFuMarioKungFuKnee

Hypers

Name Command Input Properties
Triple Kung Fu Palm QCFQCFButton-LP or Button-MP Knockdown
Uses 1000 power
KungFuMarioTripleKungFuPalm
Name Command Input Properties
Smash Kung Fu Upper QCBQCBButton-LP or Button-MP OtgiconKnockdown
Uses 1000 power
KungFuMarioSmashKungFuUpper

Palette gallery

KFMarioPal1Mario
Button-LK
KFMarioPal2KFM4
Button-MK
KFMarioPal3KFM2
Button-HK
mario kfm4 kfm2
KFMarioPal4KFM5
Button-LP
KFMarioPal5KFM3
Button-MP
KFMarioPal6KFM
Button-HP
kfm5 kfm3 kfm

Tako and Higure's Mario Creations

Donkeymario (Donkey Kong NES)

Dkmario

Made by Tako, this version of Mario named Donkeymario, is based on of Donkey Kong, an arcade game which was ported over to the NES. It also has strange attacks such as throwing Pauline, and various other objects from the game, and is missing sprites. There is also a edit of Donkeymario named Jumpman, but he may be offline.

Mario (Mario & Luigi: Super Star Saga)

Takomario

Tako also made a Mario from Mario & Luigi: Super Star Saga. It might be better than their other creations because it actually functions, but sometimes out of place sprites. Also, it has 3 different movesets activated by the Start button, a SSB-themed mode, a SNES-themed mode where he can throw various Mario objects, and a Wing Cap-themed mode that can restore his life.

Shazzo's Mario

ShazzoMarioStance

Just like its brother, Mario uses CvS_Axel as a base and is not better in any way though not having Projectiles.

Read more...

Bigshowoffall's Edit

Bigmario

Bigshowoffall edited Shazzo's Mario & Luigi :Superstar Saga Mario. He added moves from the Smash Bros. series. He is also very small, but has a few new types of fireballs he can shoot, and a Mario Finale type attack.

Thunderbert's Mario (Mario & Luigi: Super Star Saga)

Mariothunderbert

This Mario uses edited "Mario & Luigi: Superstar Saga" sprites and opts for Smash Bros. styled gameplay.

Read more...

Malleo

Main article: Malleo

Malleo

Malleo is a parodied version of Mario. He is the brother of Weegee, yet he is not as well known as Weegee. He has been made once by Freddery II aka Nexphext, and once by Yagoshi.

Ermac Won's Pesky Plumber Mario

Peskymario

Ermac Won made Pesky Plumber Mario. It uses KFM as a base. He used his Smash KFUpper as Mario's hammer swing and Pesky Plumber Mario's other moves are based on Ryu, but he has orignal moves as well. Pingurules noticed that and decided to edit this character to replace Kung Fu Man's sprites with some blocking sprites of Mario, but this edit may be offline. He will also make Pesky Plumber Luigi as an edit of Mario. Luigi will play like Ken. Yagoshi also made a silly sound pack for him.

KoopaKingdom.com's Mario

MarioKahn

Another version of Pesky Mario, but this version of Mario is a spriteswap of Shao Kahn and some sprites of him are still there. In fact, all of KoopaKingdom's characters are spriteswaps of various Mortal Kombat characters.

This Mario's gameplay is very buggy much like the Shao Kahn character he was swapped from. He will also get stuck while throwing someone and will jump alot even worse is that all of his attacks do more than twice than normal damage.

MUGENX's Mario (SMW)

Mugenxmario

This Mario is from Super Mario World, which was created by a Japanese author named MUGENX. In this version, Mario is in his smaller form, but his sprite is a lot larger than usual. This version has moves based off of SSBB, such as FLUDD and Mario Finale. However, it can only face one direction unless it does a attack. As most of MUGENX's other characters do, if he hits you near the edge of the screen, you can actually "lose a life" (indicated by target icons near your character portrait). If you lose all lives, you instantly get K.O.'d. There are also other chars in this style such as Kirby, Samus, Link, and Yoshi. He has a hard time turning around when a player controls him.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball Button-MK Proj
MXMarioFireballThrowMXMarioFireball
Name Command Input Properties
Reflector Cape Button-F Button-MK
MXMarioReflectorCape
Name Command Input Properties
FLUDD Button-D Button-MK
MXMarioFLUDD
Name Command Input Properties
Coin Punch Button-U Button-MK
MXMarioSuperJumpPunch

Hypers

Name Command Input Properties
Mario Finale QCF Button-MK Uses 3000 power
MXMarioFireballThrowMXMarioFinale

Dr. M's Mario (SMW)

Marios

One of the oldest versions of Mario, this one is from SMW and is made by Dr. M. In this version, Mario is in his taller form, also having his cape. It also has a unusual ability: being able to steer in midair during a jump, even after being knocked over, but this makes it hard to airblock though. He uses various SMW items and enemies as weapons, and can summon the Super Mario Kart crew. He also lacks a losepose and intro. In addition, he is also small, making him hard to hit.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball QCF Button-HP Proj


Name Command Input Properties
Shell Kick QCF Button-Kick Proj


Name Command Input Properties
Cape Upper DP Button-Punch


Hypers

Name Command Input Properties
Mario Kart Attack QCF QCF Button-LP Uses 1000 power


Name Command Input Properties
Giant Shell QCF QCF Button-HK Uses 1000 power


Name Command Input Properties
Bullet Bill Attack QCF QCF Button-Kick Uses 1000-3000 power


Chaseallendiaz's Fighting Mario (SMW)

Stnace

This Mario is from SMW, created by Chaseallendiaz aka Dr. Your Mom. It is based of the flash video series, Power Star on YouTube. He is still a beta, and only has two specials and three supers. Chaseallendiaz also created Fighting Luigi. His palettes don't seem to work, though.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball Throw QCF Button-Punch Proj
FightingMarioFireballThrowFightingMarioFireball
Name Command Input Properties
Jump Kick QCB Button-Kick
FightingMarioJumpKick

Hypers

Name Command Input Properties
Fire Slide QCB Button-2xPunch Uses 100 power
FightingMarioFireSlide
Name Command Input Properties
Super Flame QCB Button-2xKick Uses 1000 power
FightingMarioSuperFlameFightingMarioFlame
Name Command Input Properties
Spin Attack QCF Button-2xPunch Uses 1000 power
FightingMarioSpinningAttack

Palette Gallery

FightingMarioPal1
Button-LK
FightingMarioPal3
Button-MK
FightingMarioPal4
Button-HK
Original Colors f f2
FightingMarioPal5
Button-LP
f3

Txpot's Mario Creations

Mario Combat Deluxe Mario

Mcdmario

This version of Mario is from a popular flash game called Mario Combat Deluxe. It is made by Txpot. This Mario has no CLSN boxes during his gethit animations, like in the source game and little to no AI action. It should be noted that when he dies, he explodes, like in the game.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball Button-HP Proj
CDTxpotMarioFireballThrowCDTxpotMarioFireball
Name Command Input Properties
Super Jump Punch Button-U Button-HP
CDTxpotMarioSuperJumpPunch
Name Command Input Properties
Mario Punch Button-D Button-HP
CDTxpotMarioMarioPunchCDTxpotMarioMarioPunchEffect

Palette Gallery

Mario Combat Deluxe Mario1
Button-LK
Mario Combat Deluxe Mario2
Button-MK
Mario Combat Deluxe Mario3
Button-HK
Mario_Combat_Deluxe_Mario1 Mario_Combat_Deluxe_Mario2 Mario_Combat_Deluxe_Mario3
Mario Combat Deluxe Mario4
Button-LP
Mario Combat Deluxe Mario5
Button-MP
Mario Combat Deluxe Mario6
Button-HP
Mario_Combat_Deluxe_Mario4 Mario_Combat_Deluxe_Mario5 Mario_Combat_Deluxe_Mario6
Mario Combat Deluxe Mario7
Button-Start+Button-LK
Mario Combat Deluxe Mario8
Button-Start+Button-MK
Mario Combat Deluxe Mario9
Button-Start+Button-HK
Mario_Combat_Deluxe_Mario7 Mario_Combat_Deluxe_Mario8 Mario_Combat_Deluxe_Mario9
Mario Combat Deluxe Mario10
Button-Start+Button-LP
Mario Combat Deluxe Mario11
Button-Start+Button-MP
Mario Combat Deluxe Mario12
Button-Start+Button-HP
Mario_Combat_Deluxe_Mario10 Mario_Combat_Deluxe_Mario11 Mario_Combat_Deluxe_Mario12

Metal Mario (SSB)

Metalmario1

Another Mario clone, but this time its a Metal Mario rip from Super Smash Bros 64. Created by Txpot, Metal Mario cannot be knocked back and grabbed, making him almost like his source game.

B-F Mario

BFMario

Another Mario version done by Txpot. The sprites are from Bizzare-Fighter . This version only works in M.U.G.E.N 1.0. This Mario uses Yoshi and Toad as a shield. He also carries attacks from SMB 1, Mario Bros, Lost Levels, SMB3, SMW, Mario Golf, Dr. Mario, and Mario Kart. Compared to Txpot's other creations, though, he has very easy AI. Some of his basic CLSN's are also off, and one of his supers can very easily be escaped from. He does not have a Mario voice, but Jonthan Joestar's voice.

Plom5-1-00's Mario (SSBM)

PlomMarioIdle

This version of Mario is a chibi character, but has moves based off of SSBM. This version is created by Plom5-1-]].

However it is very weak and most characters will beat it. Strangely It has Spongebob sprites in it's .sff File

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball Button-LP Proj
PlomMarioFireballThrowPlomMarioFireball

Hypers

Name Command Input Properties
Super Combo Button-D Button-LP Uses 1000 power
PlomMarioSuperCombo

SNS' version

Ssbbmario

Another Mario to be based off Super Smash Bros. Brawl. It manages to rebel against Mario's low-tier placing. If you think that's a good thing, you're terribly mistaken.

Read more...

S.Nara's Mario (SSBB)

Snara-mario

Another version of Mario from SSBB is made by S.Nara. This version is more poorly made than SNS's version, due to the fact that most sprites are oddly used, it is also very buggy as well.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Tornado Dash QCB Button-LP
SNARAMarioTornado
Name Command Input Properties
Mario Tornado Button-B Button-F Button-LP
SNARAMarioTornado
Name Command Input Properties
Fireball QCF Button-LP Proj
SNARAMarioFireballThrowSNARAMarioFireball

Hypers

Name Command Input Properties
Combo Dash QCF QCF Button-LP
SNARAMarioComboDash

SuperMario193281's Mario Creations

Super Mario Kart (aka Mario in a Kart)

This Mario uses Super Mario Kart sprites, and can throw shells, bananas, go turbo, and use a star. He can't be grabbed, and his A.I. can be brutal by going invincible very quickly and utilizing his infinites. The lap start music from the original game plays when he starts a round, and the finish music from the game plays when he wins. He only has one sprite. He also has a lot of cheap palettes, making him almost impossible to beat with a normal character most of the time.

Gold Mario

This Mario is a cheap edit by SuperMario193281. He has the ability to spawn and collect coins, regenerate his health and use overpowered attacks. His AI spams his Hammer and his Super Flame hypers at times. He contains a gold palette that cannot be viewed through a character maker. The more coins he collects, it causes background effects, such as huge stacks of coins, and Mario statues in the background in other rounds.

Hotel Mario

Main Article: Hotel Mario

Hotelmarioidle

Hotel Mario is a version of Mario that has appeared in the infamous CD-i game "Hotel Mario." Hotel Mario has been parodied many times and has many lines used from cut-scenes from the game to make Youtube Poops. He has been made once by Gruntzilla94 (his version seen above) and once by Smeagol14.

jakobthecool867's Referee Mario

Refmario

While Referee Mario only has two attacks, he cannot be hit through normal means due to him having absolutely no hitboxes on any of his animations, other than the red attack hitboxes for both of his attacks. His two attacks show him calling out "K.O." and "T.K.O.", with the former dealing 100 damage and the latter dealing 1000 damage, however, the former has three attacking frames, so it can actually deal a total of 300 damage.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

This character does not have any Special or Hyper Attacks.

Palette Gallery

Refmariopal1
Button-LK
Refmariopal2
Button-MK
Refmariopal3
Button-HK
Normal Grey Green
Refmariopal4
Button-LP
Blue

Moldredd's Rario

Rario

Moldredd's Rario is a mix between Mario and Ryu, that originates from SCWU, having the appearance of Mario, and the fighting stance, voice sound, and movesets of Ryu, with a Mario theme (Hadokens are now fireballs, his Shrouken can spawn Mushrooms.). Rario is also known as Maryu. His Shinkuu spin kick wont always work, as the enemy always flies out. He also has a God Rario mode.

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Hadouken QCF Button-Punch Proj
RarioFireball
Name Command Input Properties
Hurricane Kick QCB Button-Kick
RarioHurricaneKick
Name Command Input Properties
Shoryuken DP Button-Punch
RarioShoryuken
Name Command Input Properties
Ashura Senkuu DP or RDP Button-3xPunch
DP or RDP Button-3xKick
God Mode Only
Button-3xPunch goes farther
RarioAshura

Hypers

Name Command Input Properties
Shinkuu Turtle Shell QCF QCF Button-LP Proj
uses 1000 power
RarioShellKickRarioShell
Name Command Input Properties
Shinkuu Hadouken QCF QCF Button-MP Proj
uses 2000 power
RarioFireballRarioSuperFireRarioSuperFireRarioSuperFire
Name Command Input Properties
Shinkuu Turtle Shell Hadou QCF QCF Button-HP Proj
uses 3000 power
RarioShellKickRarioShellRarioFireballRarioSuperFireRarioSuperFireRarioSuperFireRarioSuperFireRarioSuperFire
Name Command Input Properties
Shinkuu Tatsumaki Senpuu Kyaku QCB QCB Button-Kick Airok
uses 1000-3000 power
RarioShinkuuHurricaneKick
Name Command Input Properties
Shin 1UP Ken QCF QCF Button-Kick uses 3000 power
RarioShinShoyruken
Name Command Input Properties
Bullet time! QCF QCF Button-Kick uses 3000 power
God Mode Only
RarioBulletTime1RarioBulletTime2

Palette Gallery

RarioPal1
Button-LK
RarioPal2
Button-MK
RarioPal3
Button-HK
Rario Rario2 Rario3
RarioPal4
Button-LP
RarioPal5
Button-MP
RarioPal6
Button-HP
Rario4 Rario5 Rario6
RarioPal7
Button-Start+Button-LK
RarioPal8
Button-Start+Button-MK
RarioPal9
Button-Start+Button-HK
Rario7 Rario8 Rario9
RarioPal10
Button-Start+Button-LP
RarioPal11
Button-Start+Button-MP
RarioPal12
Button-Start+Button-HP
Rario10 Rario11 Rario12

Super Masao

Masao

This version of Mario, named Super Masao, is made by Kairi, who also made Super Kouji (Luigi). It has many attacks ranging from summoning various Mario like characters as strikers and can flood the screen with Pokémon. There is also an edit of Super Masao, a much cheaper version named Brave Masao by orz. This edit has many clones and is a F1 type character. There is also an MvC version available, that was made by Arcadaboy, but barely anything has been changed. He also posses a Road Roller Da! and has a spammy A.I. There is now a newer version of this Masao, named New Masao, who is presumably now even cheaper with even more attacks.

Rapthemonkey9's Shadow Mario

R

There was a Shadow Mario made by Rapthemonkey9. It uses the DC Template like his Jenny XJ9. It can be overpowered when it uses his super attack. It uses poorly edited MLSS sprites that are from "The Spriters Resource" and it has no walking or running animation.

gsmario

This Mario plays like other NES Marios, except his jump can instantly KO an opponent. He also can't seem to grow big to sustain another hit, meaning he gets KO'd in one hit.

Karter's Mario

This Mario uses Super Smash Flash 2 sprites, and is almost completely accurate to how he was in SSBB. He can even trip randomly. He also has a fire mode palette, too. His custom Stamina meter covers up healthbars, though. When he wins, the victory screen from SSBB will appear. He is also compatible with Bane84's Kirby, and can function like him, too.

Trivia

  • Ghost Mario can use Super Star, though it is unnecessary since he is already invincible in this form.
  • Ermac won's Pesky Plumber Mario still has Kung Fu Man sprites in it.
  • ShinRyoga´s Mario has a intro against himself, where they both punch Wario at the same time, causing him to fly away.
  • When ShinRyoga's Mario wins with his normal palette and that he still has 1000 life or over (the life can be increased in the Options menu), a pink aura emanates from him and a picture of him evil appears, which releates to his Arcade storyboard.
  • ShinRyoga's Mario (including any subsequent edits and Luigi) has a special intro against both versions of Aperson98's Donkey Kong. Orochihomer's and SM853's edits also use this against Homer Simpson, but SM853 fixed his version so it doesn't have it.
  • SuperMario193281's Strong Super Mario edit can transform into SuperMario64 and use the Bowser Throw, and like Gold Mario its health can regenerate by using mushrooms that appear on stage (they can also KO the enemy player in one hit).
  • The hyper effect for Pesky Plumber Mario can sometimes reveal secrets in some backgrounds. (Such as Zitanas's SMB3 1-1 and SMB3 1-3 stages).
  • If Dr. M's SNES SMW Mario (with cape) is grabbed by Dancing Banana, he will turn into Super Mario Kart Bowser for some strange reason. Sometimes, he turns into a blinking giant shell.
  • If some versions of Mario K.Os Yu-Toharu's characters, they will fall off the screen in a NES style sprite, like in Super Mario Bros. This also happens if Mario is your teamate, or with other Mario series characters, such as Luigi, or Wario.
  • MUGENX's Mario is meant to be a Smash Bros character, but he can block like a normal character, by holding back.
  • Kung Fu Mario appears as a striker for Primeus, where he Misogis the opponent.
  • Mario appears in one of Ella's intros.
  • Mario appears in one of Kamek's hypers, as he can be found in the Koopa Army hyper. He also has a special intro where they have dialouge with each other, as well with other Mario characters.
  • Mario appears as a striker for the joke version of Scott Pilgrim.
  • Mario appears in NES Bowser's intro. It should also be noted that this sprite is also used in Retarded Super Luigi.
  • Super Mario appears in one of Poo's intros. He can be seen during his hammer sprite while Poo switches to many differnt characters.
  • Aaron Roulette has a winpose that is a reference to Super Mario, he also uses his spin grab.
  • Nico Nico Douga has a attack where she turns into Mario and kicks a shell.
  • Super Mario Kart can't be put into custom states, meaning grabs, some hyper combos, and some projectiles, such as Reptile's Force Ball, Scorpion's Spear or NGI's Ryu's Red Hadokens won't hurt him.
  • Super Mario Kart seems to use ShinRyoga's Super Mario landing sounds, which means he is probably a heavy edit of Super Mario.

Videos

See also

  • Metal Mario - A metallic doppelgänger of Mario who originally appeared as one of his powerups
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