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Mario

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Mario
Mario SSB4
Artwork from Super Smash Bros. 4

Creator(s)

Various

Download

Hanyou's Version
Stickman14's edit
ShinRyoga & Neo Ankh's Version
MASA's Super Mario edit
Thomas Hisei's Version
N64Mario's Version
Ax's Version
MUGENX's Version
119way's Version
Ermac Won's Pesky Plumber Mario (see Mario Collection)
Txpot's Creations
Tanicfan22's SMB3 Mario
SNS's Version
Smeagol14's Version see article
Tako's Mario Versions
Tako & Higure's SMA3 Mario
Dr. M's Mario
Shazzo's SMBMario
Basara-kun's Version
Plom5-1-00's Version
Chaseallendiaz's Version
Leo-22-M's Version
Freddery II's Creations
Nesmario123's Mario Versions
otto's NESMario
otto's satuzinki NESMario
Orochihomer's Edit
SM853's Edit
teeno312's Edit
Kung Fu Mario
ZP's Mario Edits
sc1614's Edit see article
Yagoshi's Edit see article
Bigshowofall's Edit
Thunderbert's Version
codys1993's BiS Mario
mumin's Edit
SuperMario193281's Mario Edits
MarioPingasRobotnik's Dr.Mario see article
Ivan Luiz's Dr. Mario
Omega Mario
jakobthecool867's Referee Mario
Tanicfan22's Mario Edit
Txpot's MK Mario
KoopaKingdom.com's Mario
Stryfe's Mario
Moldredd's Rario
LuigiTY11's Super Mario edit Tetsuo9999's Nario
Symbiote Pocket Mario
Tanicfan22's SMB1 Mario
mariotime's Version
tmtm's Version
Kairi's Masao
orz's Brave Masao
S.Nara's Version
BBH's SuperMario Patch
Fire Mario Edit
Evil Mario Edit
Andersonkenya1's Clone Mario
SephirothX2004's Version
Jermboy27's Tanooki Mario
Cristian Ciomic's Fire Mario Edit
Mario11766's Shadow Mario
Mario11766's Baby Mario
Mario11766's Mario&Luigi
Mario11766's Somari
Nimaime's FCWarriors2
Tomoki's Version
mituba's Version
Dingybird2012's Creations
Pichu's Somari
Mario Collection
SSF Mario
Masao (MvC)
Rapthemonkey9's Shadow Mario
SC1614's KOF Mario
Tylor's Super Mario Edit
Gold Mario Ver2.9
Homario
Will Of Prison Flame
Maaarioooo!!!! (Pass: M)
gsmario
Tanicfan22's SMB2 Mario
LuigiTheYoshi11's FireMario
SPM Mario
Mikura's Mario
Karter's version
Pigto Mario
The Mario Plushie
LuigiTheYoshi's SilverMario
NF_RED
LTY's Mario Clones
Crimson Eye
Brutal Mario
Atomic SuperMario
Powerful Mario
SuperMario128
SuperStarMario

Origin

Super Mario


For the paper version of Mario and the protagonist of the Paper Mario series, see Paper Mario.

Mario (originally known as Jumpman in the arcade game Donkey Kong) is the titular main protagonist of the Super Mario video game series, as well as the company mascot of Nintendo. He made his first appearance as the protagonist and playable character of the 1981 arcade game Donkey Kong.

In the Mario Games, he can usually use Luigi as his partner and ends up saving Princess Peach by defeating the King of Koopas named Bowser, his arch nemesis.

In M.U.G.E.N, Mario is one of the most created characters.

Hanyou's SuperMario64

Super Mario 64

This version of Mario was created by Hanyou. He is based mostly on his appearance in Super Mario 64, hence the title. His sprites appear to have been made with screenshots from a straight emulation of the game. His attacks all come from Super Mario 64 and various other Nintendo 64 titles. Strangely Kung Fu Man is mentioned in his CNS file which may indicate he is a poor edit. He has a glitch where using his dive attack right after the tornado will make him stand on the air, which his AI pulls often and usually does not make an attempt to go back down.

SuperMario64 has worked up quite a reputation of being one of the cheapest beatable characters of all time for many reasons. There are numerous flaws in his design, which range from minor details such as his relatively small size, making it harder to hit him, to major flaws, such as the ridiculous power behind his various attacks. SuperMario64's projectiles are very potent and can easily lock an enemy into a blocking or hitstun position when spammed. He also possesses various helpers, which include the Piranha Plant, Penguin, Captain Falcon, Luigi, Banjo-Kazooie and Link; each of them cost very little to summon and deal potent amounts of damage. Even worse than this are his supers, which can do tons of damage. And to top things off, Captain Falcon is the only helper that goes away when hit by the opponent, while the others are immune to attacks. Two of his supers are very notable, which will be covered in the following paragraphs.

SuperMario64's first notorious super is his Mario Kart 64, which transforms him into the Mario Kart 64 version of himself. He then proceeds to drive over his foe, with the rest of the racers from Mario Kart 64 following him in three-second intervals; this makes it one of the longest attacks in M.U.G.E.N history (Yoshi's attack is unblockable). Regardless if one of the racers is hit or the attack successfully finishes, Mario will appear hanging on Diddy Kong's airplane and will crash into the ground. The last portion of this attack is unblockable and deals about an eighth to a quarter of a normal character's HP.

SuperMario64's second notorious super is his Caught by the Tail technique, where he spins Bowser around by the tail. The attack is unavoidable due to it taking up the entire screen in length and can shred half of any normal character's HP in one use. Worse yet, due to the alignment of its collision boundaries, it hits the opponent more times (and deals more damage) if they block.

Finally, the main reason why SuperMario64 is considered to be one of the cheapest characters of all time is because of his A.I. The flawed engine allows him to spam every one of his attacks without delay or reliance on the super bar whatsoever. This allows him to summon a ton of assists that cover up the screen very quickly, drain the time counter (if not set to infinite) with his long Mario Kart technique, kite his enemies infinitely with his overpowered projectiles, or just K.O. them outright with two Caught by the Tail executions. This makes it extremely hard to beat SuperMario64, even with another cheap character or a character who is immune to projectiles, such as Motaro or the ghost form of Super Mario, all because of the Caught by the Tail move.

Also, his sound effects sound like as if they were recorded from a computer.

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Coin Throw QCF Button-LP Proj

SM64 CoinThrowCSoin


Name Command Input Properties
Bomb Throw QCF Button-MP Proj

SM64 BombThrowSM64 Bomb


Name Command Input Properties
Marioryuken DP Button-Punch

SM64 marioryuken


Name Command Input Properties
Mario Tornado Button-F Button-F Button-Punch

SM64 tornadoattack


Name Command Input Properties
Baby Penguin QCB Button-LP

SM64 PenguinThrowSM64 Penguin


Name Command Input Properties
Piranha Plant QCB Button-MP

SM64 PlantThrowSM64 Plant


Name Command Input Properties
Assist Banjo and Kazooie Button-LP+Button-LK

SM64 AssistSM64 BanjoAttack


Name Command Input Properties
Assist Young Link Button-MP+Button-MK

SM64 AssistSM64 LinkAttack


Name Command Input Properties
Assist Luigi Button-HP+Button-HK

SM64 AssistSM64 LuigiAttack


Hypers

OHKO Hold on! This movelist contains moves which may or may not list all corresponding move properties. Please help us rectify this.

Name Command Input Properties
Assist Captain Falcon QCF QCF Button-LK

SM64 AssistSM64 CapitanFalconAttack


Name Command Input Properties
Mario Kart QCF QCF Button-MK Cptr

Mariokart


Name Command Input Properties
Metal Mario QCF QCF Button-HK

SM64 MetalMario


Name Command Input Properties
Wing Cap QCB QCB Button-HK

MarioWingCap


Name Command Input Properties
Caught By the Tail QCB QCB Button-HP

BowserRoll


Name Command Input Properties
Assist Bowser QCF QCF Button-HP

SM64 BowserAttack


Stickman14's SuperMario64 Edit

Due to his A.I. being extremely cheap and overpowered, Stickman14 made an edit of SuperMario64 with balanced A.I. (although his helpers are still overpowered), different jumping sprites, and weaker attacks. It also adds two more color palettes (one based on Luigi, and the other being inverted colors although they do not fully color Mario's sprites). He can also do a Shun Goku Satsu and summon two characters at a time. He also chooses to constantly summon Captain Falcon at any time.

ShinRyoga & Neo Ankh's Super Mario

SuperMario

ShinRyoga and Neo Ankh's Super Mario is arguably the most well known Mario character in M.U.G.E.N. This Mario is designed to pull off numerous combos which can do quite a lot of damage and lock down the enemy. His moves are very simple to execute and are diversified in function. To make up for this, however, even EX special moves cost a power bar and his super moves cost his entire energy. Additionally, approaches are difficult because before Super Mario's first power bar, his attacks are mostly close-ranged and weak. This makes Super Mario easy to pick up and play but hard, if not impossible, to master.

This character is often criticized for having an A.I. that is nearly flawless and can gain power in no time at all. A common misconception by newer players is that Super Mario is a cheap character. More experienced players, however, have found ways to play around his brutal A.I.

This version of Mario is notable for its three special forms selectable when picking the palette for Mario. These three forms are Matrix Mario, Ghost Mario and Stone Mario. These three versions change Mario's fighting style, giving him advantages and disadvantages for every form.

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100 (65 in Matrix Mario)
  • Defence: 100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball QCF Button-Punch
QCF Button-2xPunch
Proj Airok
EX Version uses 1000 power

Mariofireball


Name Command Input Properties
Tornado Spin QCB Button-Punch
QCB Button-2xPunch
Airok
EX Version uses 1000 power

SuperMarioTornado


Name Command Input Properties
Coin Punch DP Button-Punch
DP Button-2xPunch
Knockdown
EX Version uses 1000 power

Mariocoinpunch


Name Command Input Properties
Coin Punch Counter RQCB Button-HP Counter
While guarding
Uses 2000 power

Mariocoinpunch


Name Command Input Properties
Air Glide Button-F Button-F
Button-B Button-B Button-F
Aironly2
EX Version uses 1000 power
Not usable in Stone Mario mode

Mario Glide


Name Command Input Properties
Butt Stomp Button-D Button-HK
Button-D Button-2xKick
Aironly2
EX Version uses 1000 power

Butt StompButt Stomp2


Name Command Input Properties
Teleport Button-D Button-D Button-D Ghost Mario mode only

TP


Name Command Input Properties
Statue Blast Button-D Button-D Button-D Press Button-U, Button-Punch, or Button-Kick for explosion.
Requires 1000 power.
Stone Mario mode only


Name Command Input Properties
Time Freeze Button-D Button-D Button-D Requires 3000 power and low life
Uses 1000 power
Matrix Mario mode only



Hypers

OHKO Hold on! This movelist contains moves which may or may not list all corresponding move properties. Please help us rectify this.

Name Command Input Properties
Super Star QCF QCF Button-LK Becomes Invincible for limited time after use
Uses 3000 power
Not usable in Matrix Mario and Stone Mario mode

Marioinvincible


Name Command Input Properties
Super Hammer QCF QCF Button-MK InvincibleKnockdown
Uses 3000 power
Not usable in Stone Mario mode

Mariohammer


Name Command Input Properties
Super Flame QCF QCF Button-HK Invincible
Uses 3000 power
Not usable in Stone Mario mode

Marioflame


Palette Gallery

Matrix Mario

Mario1

Button-Start+Button-LP or Button-LK

This version shows Mario in black with a green matrix-like aura that follows him whenever he moves. The main benefits you gain from this form of Mario is that he can perform combos much more faster allowing you to gain more hit combo attacks double then what he could do normally. This style is useful for players who need to get more of a lock down on enemies. However the downsides is that he cannot do as much damage meaning you would need to hit your opponent more to get the same amount of damage as normal, he cannot grab his opponent and he cannot use EX specials. He also has two new intros and a nice wall jumping tactic for combo players. Matrix Mario can only use Super Flame as hyper.

Ghost Mario

Mario2

Button-Start+Button-MP or Button-MK

This version shows the spirit version of Mario shown as a white transparent ghost. The major benefit of this Mario is that you are invincible and can't receive any damage from your opponent. It also gives you a full power bar allowing you to use a hyper from the start and the ability to teleport around the stage. However, this ability comes with a big cost; your health will start to drop until it is all gone, meaning that you have to battle your opponent fast. This version of Mario is not suitable for long battles or enemies with large amounts of health. Sometimes, it is even impossible for Ghost Mario to win fairly because of the amount of time he has to stay alive, or the health of the opponent. Ghost Mario can use the 3 hypers.

Stone Mario

Mario3

Button-Start+Button-HP or Button-HK

This version is a stone version of Mario. This version of Mario is based on him wearing the Tanooki Suit thus giving him the ability to turn into a statue which can protect him and when changing back to Stone Mario can deal massive damage to opponents near by. The main advantage of Stone Mario is that he can deal more damage but at the cost of moving around more slowly and his fireballs stay in one place thus at a disadvantage against fast opponents (but can send one who go front if pressing QCF Button-HP in air). If a deduction of speed is of no concern for the player, this would be a good style for them. Stone Mario cannot use any of the 3 hypers.

Orochihomer's Super Mario Edit

This edit by Orochihomer is almost identical to the original Super Mario characters, other than a few minor changes including the addition of a move that represents Mario's Final Smash in Super Smash Bros. Brawl.

SM853's Super Mario Edit

SM853Mario

This edit of Super Mario, by SM853, has more moves based on Super Smash Bros Brawl. For example, this Mario has all of his Brawl costumes, can use a reflector cape, a new intro against Luigi, and, like Orochihomer's edit, his Super Flame super is replaced with his Final Smash. He also has MvC styled backgrounds, and has some of his classic soundclips. However, it only has a few of his Brawl sounds and other voices of him from SM64 and Mario Kart 64. His supers can now be performed by simply pressing D, DF, F, a/b/c. He had a new taunt, but SM853 deleted it because the new taunt had glitches.

Specials

Name Command Input Properties
Dodge Button-D Button-Punch Invincible

MD


Name Command Input Properties
Reflector Cape QCB Button-LK Airok

Capemario


Name Command Input Properties
Super Headstomp QCB Button-MK


Name Command Input Properties
Hammer Swing QCB Button-HK Airok

HammerSwingMario


Hypers

Name Command Input Properties
Super Star QCF Button-LK Invincible


Name Command Input Properties
Super Hammer QCF Button-MK


Name Command Input Properties
Mario Finale QCF Button-HK Airok

Mario Finale


TGY's Mario Edit

SM853Mario 

This Mario uses SM853's sprites and palettes. Although he added some extra sprites and uses some very good coding. However his Matrix, Stone, and Ghost palates won't do anything, his Brutal A.I. was also cut, and he's styled to be like how P.O.T.S. would make his characters.

Pingurules' Super Edit! Mario

This edit of Super Mario by Pingurules gives it a special intro against Super Wario, which is made by FrancoIIIOliquino. He also made him compatible with some more chars for the special intro. They are Evil Ryu, Evil Ken and Evil Dan. Dark Chun-li was not added, because she was already in the list. He also made Super Edit! Luigi and Super Edit! Wario.(Also known as  Super Mario, Super Luigi, and Super Wario.)

Tanicfan22's The Mario Family

Tanicfan22marioSMB1MarioSmallAniTanicsmb3marioSminimarioKartMarioTanicfan22SMWNESMario

Tanicfan22 has made an edit to Mario. He added some effects (frozen and burned), SF3 Hitsparks, making the Super Hammer stop faster (in order so that the opponent doesn't fall down), adding new portraits, adding a original palette and a NES palette (although they need some more work). He also has created a silly voicepack for him. The latest version has a new soundpack and palette as well as a Power charge move.

Tanicfan22 has also made a Symbiote edit of Mario, which is named Symbiote Pocket Mario. He is both a sprite and palette edit of Mario. Tanicfan22 also made 2 Marios, one is from SMB1 and the other is from SMB3. They are not good. The SMB3 version can be downloaded at Tanicfan22's site on download section and is an edit of Sugio's Luigi and is somewhat cheap, and its taunt freezes M.U.G.E.N. Tanicfan22 also made Symbiote Pocket Mario, Kart Mario, Mario from Super Mario World from the NES pirate and Luigi Clones.

Gameplay (Symbiote Pocket Mario)

Stats

  • Life: 1500
  • Power: 8000
  • Attack: 100
  • Defence: 200

teeno312's Symbiote Super Mario Edit

Symbiotemario

teeno312 also made a edit to Mario, making him symbiote. This gives him increased jump height and strength. Symbiote Super Mario is much like Shadow/Cosmic Mario.

There is another similar Mario edit, named Symbiote Pocket Mario. This version is created by Tanicfan22.

mumin's Super Mario Edits

AngerstandFlamestand

A Japanese author known as mumin made four versions of Mario using ShinRyoga's sprites. These four edits are very cheap as they can easily defeat known cheap characters, such as Rare Akuma, A-Bomb, or Omega Tom Hanks. His characters are Eternal Second Runner-up(Despite being a edit of Luigi), Mario-of-Anger, WopfT and Will of Prison Flame,and it should be noted that Mario-of-Anger CAN defeat Chuck Norris in his golden palette by using his Super Hammer. Mario-of-Anger does not work with M.U.G.E.N 1.0

Unknown Author's Fire Mario Edit

This edited version of Mario is called Fire Mario, but it's made by an unknown author. This version has Meldrak's dos2win converter. There is also a Fire Luigi.

Cristian Ciomic's Fire Mario Edit

Cristian Ciomic's Fire Mario is an edit of Unknown Author's Fire Mario (Originally by ShinRyoga). Added new palettes named Fire Luigi, NES Mario (Which came from Tanicfan22's edit) and old style Fire Mario, added win quotes, edited data (such as life, power, attack and defense), edited run/walk speed, edited number of air jumps allowed. This also makes him hard to take down.

mugendd2007's Evil Mario Edit

There are Evil versions of ShinRyoga and NeoAnkh's Mario, including mugendd2007's Evil Mario. This version has different spark effects, and has palette edits of Super Mario. This version is unavailable for download.

Unknown Author's Evil Mario Edit

A

This Evil Mario version is made by an unknown author, but it may have been CazaZach, or a friend of his, according to the readme included. It has glitched-up sprites.

CazaZach's Mario Edits

CazaZach made 3 Mario versions, Mecha Mario, Epic Face Mario, and Troll Face Mario. Mecha Mario is an edit of ShinRyoga and NeoAnkh's version, and the download link is unavailable for all of them.

LuigiTheYoshi11's Fire Mario

This Fire Mario is a cheap edit with colors based off Super Mario All-Stars. He has buffed up stats.

Andersonkenya1's Super Mario Clones Edit

This edited version of Mario by Andersonkenya1 can spawn clones of Mario. He also edited Luigi.

LuigiTheYoshi11's Super Mario Clones Edit

LTY11 Had also made some Mario Clones. These Clones come in other sizes, and the clones are edited out of SM853's edit.

Patches of ShinRyoga and Neo Ankh's Super Mario

There are AI patches for Super Mario by other authors, including Baby Bonnie Hood's balanced Super Mario patch. This patch has fixed animations, toned down AI, fixed bugs, and tones down the power on super/hypers. This version is more MvC styled than SSB styled.

N64Mario's Pocket Mario

Pocket Mario

A pocket sized Super Smash Bros. Mario created by N64Mario.

His moveset is comprised of his attacks in Super Smash Bros. for the N64, as well as his voice clips having been ripped from various N64 Mario titles as well. The graphics are based on those seen on Pocket Fighter, hence NGPC. His name implies his size; pocket-sized, indicating he's hard to hit and he has many opportunities to connect with a deadly combo. Recommended for battles against characters with relatively hard A.I.

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball Button-MP Proj
Airok

PocMarioFireballThrowPocMarioFireball


Name Command Input Properties
Tornado Spin Button-D Button-MP Airok

PocMarioTornadoSpin


Name Command Input Properties
Coin Punch Button-U Button-MP Airok

PocMarioCoinUppercutPocMarioCoin


Hypers

Name Command Input Properties
Flaming Fireball Button-LP Button-LP Button-MP Proj
Uses 1000 power

PocMarioFireballThrowPocMarioSuperFireball


Name Command Input Properties
Coin Punch Rush Button-LP Button-U Button-MP Uses 1000 power

PocMarioCoinPunchRushPocMarioCoinUppercutPocMarioCoin


Name Command Input Properties
Super Tornado Button-LP Button-D Button-MP Uses 1000 power

PocMarioSuperTornadoSpinPocMarioTornadoSpin


Palette Gallery

N64Mario's Metal Mario

Gcmetalmario

This character is the same as SSB Pocket Mario, but with more attack and defence. It cannot jump as high as SSB Pocket Mario. This character is also made by N64Mario.

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball Button-MP Proj
Airok

MetalMarioFireballThrowPocMarioFireball


Name Command Input Properties
Tornado Spin Button-D Button-MP Airok

MetalMarioTornadoSpin


Name Command Input Properties
Coin Punch Button-U Button-MP Airok

MetalMarioCoinUppercutPocMarioCoin


Hypers

Name Command Input Properties
Flaming Fireball Button-LP Button-LP Button-MP Proj
Uses 1000 power

MetalMarioFireballThrowPocMarioSuperFireball


Name Command Input Properties
Coin Punch Rush Button-LP Button-U Button-MP Uses 1000 power

MetalMarioCoinPunchRushMetalMarioCoinUppercutPocMarioCoin


Name Command Input Properties
Super Tornado Button-LP Button-D Button-MP Uses 1000 power

MetalMarioSuperTornadoSpinMetalMarioTornadoSpin


Palette Gallery

N64Mario's Old School Mario

Main Article: Old School Mario

Mario

Another Mario clone, but this time it is from the Interplay version of Mario teaches Typing. This character is very annoying and tricky to beat because each time he gets hit, he will "die" and come back, meaning he can't be hit multiple times.

Ax's Mario

AxMario

This version of Mario is a sprite edit of Warner's Luigi and ShinRyoga and NeOaNkH's Super Mario. It has mediocre gameplay and below average coding, as he can chain infinites easily and can trap the player in corners very easily. He is supposed to be a mix of various Mario games, and uses many power-ups from the series as attacks, including becoming Metal Mario for blocking and Raccoon Mario for what appears to be a dash attack. Strangely he uses sounds from Donkey Kong Country when he dies or super jumps. He also turns into Donkey Kong, also by Ax, when he gets grabbed, and still has the template's electrocuted and burned sprites, meaning he'll turn into a stick figure.

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Koopa Shell QCF Button-Punch Proj

KoopaAxMarioShell


Hypers

Name Command Input Properties
Fireball Barrage QCB Button-2xPunch Uses 1000 power

FireballBarrageAxMarioFireball


Palette Gallery

Thomas Hisei's NES Mario (SMB1)

NES Mario

This Mario is the NES version of Mario, created by Thomas Hisei. Mario from the NES is primitive, but he carries a lot of nostalgic value. NES Mario controls like the NES version Mario, however, this means his only attack is stomping on his opponents, making him basic, however, this can make him cheap when used by the player. If he is hit, he turns small, and the only way to make him big again is by pressing any button, other than the one that makes him jump; if he is hit while small, he instantly dies.

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist

This character does not have any special or hyper attacks.

Palette Gallery

Basara-kun's NES Mario (SMB1)

Basaramario

This version of Mario by Basara-kun, is much bigger than Thomas Hisei's version. This NES Mario can do some attacks from Super Mario Bros., such as his coin punch that knocks coins out of the opponent, but also appears to use moves based off Mario's Super Smash Bros. moveset.

Unlike most Mugen characters this NES Mario cannot do basic attacks such as punching and kicking. Instead, he relies on his special moves.

Stats

  • Life: 1000
  • Power: 1000
  • Attack: 100
  • Defence: 100

Movelist Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball QCF Button-LP or Button-MP Proj

BMarioFireballThrowBMarioFireball


Name Command Input Properties
Mario Uppercut DP Button-LP or Button-MP

BMarioJumpAttackBMarioCoin


Name Command Input Properties
Twister QCB Button-LP or Button-MP

BMarioSpin


Name Command Input Properties
Super Jump QCF Button-LK or Button-MK

BMarioJumpAttack


Hypers

Name Command Input Properties
Super Fireball QCF QCF Button-LP or Button-MP Proj
Uses 1000 power

BMarioFireballThrow


Name Command Input Properties
Ultra Jump QCF QCF Button-LK or Button-MK Uses 1000 power

BMarioJumpAttack


Name Command Input Properties
Multiple Fireballs QCF QCF Button-LP or Button-MP Aironly2
Uses 1000 power

BMarioFireballThrow


Name Command Input Properties
Twister Uppercuts QCB QCB Button-LP or Button-MP Uses 1000 power

BMarioSuperSpin


Palette Gallery

otto's NES Mario (SMB1)

Ottomario

In this version by otto, Mario is in his smaller form. This Mario is made for the SMB1 Level 1-1 Stage meaning he can only jump on his foes.

Ottomario1

otto also made another Mario version, named Satuzinki NES Mario. This Mario is a cheap version and will summon a bunch of Mario clones to attack the player.

Leo-22-M's Rare Mario (SMB1)

Raremario

Another version of Mario (SMB1) is Rare Mario Bros, made by Leo-22-M. A lot bigger than Thomas Hisei's version, this version of Mario is rumored to be cheap, but it just has bloated stats, and odd attacks such as Kamehamahas, Spin Kicks, Teleportation, Shoru kens, and farting. But fortunately, its AI just sit there and charges up its power, and will barely attack you. It's a little awkward to control, due to the fact it has really light gravity.

Stats

  • Life: 4000
  • Power: 4000
  • Attack: 200
  • Defence: 200

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Terry QCB Button-LP Proj

LeoRareMarioTerryLeoRareMarioTerryProj


Name Command Input Properties
Lanzar Pedo QCB Button-LK Proj

LeoRareMariolanzarpedoLeoRareMariolanzarpedoPrj


Name Command Input Properties
Cokito QCF Button-MP

LeoRareMariocokito


Name Command Input Properties
Lanzar Fuego QCF Button-LP Proj

LeoRareMariolanzarfuegoLeoRareMariolanzarfuegoPrj


Name Command Input Properties
patada giratoria QCB Button-MK

LeoRareMariopatadagiratoria


Name Command Input Properties
teletransportacion Button-LP+Button-MP

LeoRareMarioteletransportacion


Name Command Input Properties
Super Gancho QCF Button-HP

LeoRareMariosupergancho


Name Command Input Properties
Traspasar QCB Button-HP

LeoRareMariotraspasar


Name Command Input Properties
Traspaso QCF Button-HK

LeoRareMariotraspaso


Palette Gallery

Stryfe's NES Mario (SMB1)

Stryfemario

Inspired by the stage Mushroom_Kingdom_1-1, Stryfe decided to make a NES Mario version from SMB1, similar to Thomas Hisei's version.

tmtm's NES Mario (SMB1)

Hsmario

This smaller form of Mario, named High Speed Mario, is made by tmtm. This Mario can be really cheap, but in return, can get K.O.d in one hit. It can also shoot clones of itself, hurt people by running into them, throw Juda from Fist of the North Star, and oddly enough, throw green Buddhas that can instantly KO the opponent.

tomoki's NES Mario (SMB1)

Mariotomoki

This NES Mario is made by tomoki. He only has fireballs as attacks.

mituba's NES Mario voiced by Syuzo (SMB1)

Nesmariosyuzo

This NES Mario made by mituba is voiced by Syuzo Matsuoka. It is an NES Mario spriteswap meaning he can only jump and dies in one hit.

nesmario123's Mario Creations

Chibi Mario

Main article: Chibi Mario
This Mario is somewhat tiny and is very simple, who only has all basics and a fireball.

Toy Mario

This version of Mario is created by nesmario123. In this version, Mario's movements are robotic, and he is really small. There is also a Toy Luigi. He only has one attack as well.

Kung Fu Mario (SMB1)

Another version of Mario from SMB1. Created by nesmario123, Mario sometimes appear as Kung Fu Man and Ken, which gives Mario the name Kung Fu Mario. He is also a spriteswap of him. They all appear to be offline.

Kart Fighter Mario

Main article: Kart Mario

Kartmario

Mario also appeared in a NES pirate named Kart Fighter. There are three Mario versions made from Kart Fighter: one by nesmario123, one by Exclamation_Question and one by Tanicfan22.

ZenonPivot's Kung Fu Mario

Kfmario

A Mario based off of Kung Fu Man, having moves identical to that of Kung Fu Man. This Mario is created by ZenonPivot. He is looked down due to him being a poorly drawn spriteswap of Kung Fu Man, as well as a shared opinion of the sprites not even resembling said character. Kung Fu Mario also has an evil version, which is tinted green and has outlandishly high stats.

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Kung Fu Palm QCFButton-LP or Button-MP Knockdown

KungFuMarioKungFuPalm


Name Command Input Properties
Kung Fu Upper DPButton-LP or Button-MP KnockdownOtgicon

KungFuMarioKungFuUpper


Name Command Input Properties
Kung Fu Blow QCBButton-LP or Button-MP

KungFuMarioKungFuBlow


Name Command Input Properties
Kung Fu Knee Button-FButton-FButton-LK or Button-MK Press Button-LK or Button-MK again for additional attack

KungFuMarioKungFuKnee


Hypers

Name Command Input Properties
Triple Kung Fu Palm QCFQCFButton-LP or Button-MP Knockdown
Uses 1000 power

KungFuMarioTripleKungFuPalm


Name Command Input Properties
Smash Kung Fu Upper QCBQCBButton-LP or Button-MP OtgiconKnockdown
Uses 1000 power

KungFuMarioSmashKungFuUpper


Palettes

Dingybird2012's Edits and Creations

Symbiote Kung Fu Mario Edit

Skfmario

Dingybird2012 made a symbiote version of ZenonPivot's Kung Fu Mario. It is overpowered, like the other Symbiotes.

SNES Mario (Super Mario All-Stars)

Snesmarioding

This Mario version made by Dingybird2012 has sprites from the SMB3 game in Super Mario All-Stars. It uses the Infamous SMVC EOH Template by Infinity Mugen Team. But it is still a beta and its supers barely do any damage. He also has Spiderman hurt sprites.

Jermboy27's Tanooki Mario (SMB3)

Tanookimario

This version of Mario made by Jermboy27 is wearing the Tanooki Suit from SMB3. It can be like a plan character as he can jump, duck, and fly, but is glitchy and poorly made, though. There may also be another version, but, just with the tail.

Tako and Higure's Mario Creations

SMA4Mario (SMB3Adv)

Tanicsmb3mario

Another version of Super Mario from SMB3 Advance is made by Tako and Higure. It has strange moves and a KO voice that is from Dio Brando. But, it's better than their other bad creations. He only has one special, and one hyper. 6tails6 is now making a improved version.

Donkeymario (Donkey Kong NES)

Dkmario

Made by Tako, this version of Mario named Donkeymario, is based on of Donkey Kong, an arcade game which was ported over to the NES. It also has strange attacks such as throwing Pauline, and various other objects from the game, and is missing sprites. There is also a edit of Donkeymario named Jumpman, but he may be offline.

Mario (Mario & Luigi: Super Star Saga)

Takomario

Tako also made a Mario from Mario & Luigi: Super Star Saga. It might be better than their other creations because it actually functions, but sometimes out of place sprites. Also, it has 3 different movesets activated by the Start button, a SSB-themed mode, a SNES-themed mode where he can throw various Mario objects, and a Wing Cap-themed mode that can restore his life.

Nimaime's Famicom Warriors 2 Mario (Donkey Kong)

Fcwarriorsmario

This Mario is part of the Famicom Warriors team made by Nimaime. This Mario can only hammer his opponents.

Shazzo's Mario

Takomario

Another version of Mario, from Mario & Luigi: Super Star Saga, is created by Shazzo. Shazzo also created Luigi from the same game, but they're not very good.

Stats

  • Life: 1500
  • Power: 3000
  • Attack: 200
  • Defence: 200

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Firebrand QCF Button-Punch

ShazzoMarioSMBFirebrand


Name Command Input Properties
Super Punch QCF Button-Kick

ShazzoMarioSMBSuperPunch


Name Command Input Properties
Tornado Spin QCB Button-Punch

ShazzoMarioSMBTornadoSpin


Hypers

Name Command Input Properties
FireBlast QCF Button-2xPunch uses 1000 power

ShazzoMarioSMBFireBlast


Name Command Input Properties
Bro Blast QCF Button-2xKick uses 3000 power

ShazzoMarioSMBSuperBroBlast


Palette Gallery

Bigshowoffall's Edit

Bigmario

Bigshowoffall edited Shazzo's Mario & Luigi :Superstar Saga Mario. He added moves from the Smash Bros. series. He is also very small, but has a few new types of fireballs he can shoot, and a Mario Finale type attack.

mariotime's Mario (Mario & Luigi: Super Star Saga)

Mmp-mario

This version of Mario, created by mariotime, has additional moves from SSB. mariotime also created Luigi from the same game with SSB moves, minus the Final Smash.

Thunderbert's Mario (Mario & Luigi: Super Star Saga)

Mariothunderbert

Another Mario version has been created by Thunderbert. It has a brutal, Super Mario-esuqe AI that is able to pull heavy combos, even with its limited arsenal of attacks. It is also very small, making it difficult to hit. He is also Smash Bros. styled, but he has some new attacks that are most likely based off ones seen in many Mario flipnotes on the Flipnote Hatena app for the DSi, such as a punch rush attack. When his health gets low, he can use a cheap beam hyper simlar to Mario Finale, but a much bigger version. The only

Stats

  • Life: 1000
  • Power: 1000
  • Attack: 100
  • Defence: 100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball Button-MP Proj

THMarioFireballThrowTHMarioFireball


Name Command Input Properties
Gatling Gun Button-F Button-MP

THMarioGatlingGun


Name Command Input Properties
Coin Uppercut Button-U Button-MP

THMarioCoinUppercutTHMarioCoin


Name Command Input Properties
Spin Attack Button-D Button-MP

THMarioSpin


Hypers

Name Command Input Properties
Final Smash Button-MP Uses 1000 power

THMarioMarioFinaleTHMarioFinale


l-jumanji's Mario (Mario & Luigi: Super Star Saga)

Marioim

Another Mario version has been created by l-jumanji. This Mario crashes M.U.G.E.N when it is AI controlled. The download link is currently offline.

codys1993's Mario Edits

Bismario

codys1993's Mario is from Mario & Luigi: Bowser's Inside Story, an edit and spriteswap of Stickman14's Luigi. codys1993 also edited Stickman14's Luigi, as well as another edited version of Mario, an edit of Warner's Luigi (unavailable). This Mario will also repeatedly say "Lucky" when he blocks, attacks and gets hit, so he can be annoying.

Malleo

Main article: Malleo

Malleo

Malleo is a parodied version of Mario. He is the brother of Weegee, yet he is not as well known as Weegee. He has been made once by Freddery II aka Nexphext, and once by Yagoshi.

Freddery II's Mario (Super Mario Land)

GBmario

Freddery II created a version of Mario, featuring his graphics from Super Mario Land. it is a spriteswap of NES Mario meaning he can only jump on his foes.

Ermac Won's Pesky Plumber Mario

Peskymario

Ermac Won made Pesky Plumber Mario. It uses KFM as a base. He used his Smash KFUpper as Mario's hammer swing and Pesky Plumber Mario's other moves are based on Ryu, but he has orignal moves as well. Pingurules noticed that and decided to edit this character to replace Kung Fu Man's sprites with some blocking sprites of Mario, but this edit may be offline. He will also make Pesky Plumber Luigi as an edit of Mario. Luigi will play like Ken. Yagoshi also made a silly sound pack for him.

KoopaKingdom.com's Mario

MarioKahn

Another version of Pesky Mario, but this version of Mario is a spriteswap of Shao Kahn and some sprites of him are still there. In fact, all of KoopaKingdom's characters are spriteswaps of various Mortal Kombat characters.

This Mario's gameplay is very buggy much like the Shao Kahn character he was swapped from. He will also get stuck while throwing someone and will jump alot even worse is that all of his attacks do more than twice than normal damage.

MUGENX's Mario (SMW)

Mugenxmario

This Mario is from Super Mario World, which was created by a Japanese author named MUGENX. In this version, Mario is in his smaller form, but his sprite is a lot larger than usual. This version has moves based off of SSBB, such as FLUDD and Mario Finale. However, it can only face one direction unless it does a attack. As most of MUGENX's other characters do, if he hits you near the edge of the screen, you can actually "lose a life" (indicated by target icons near your character portrait). If you lose all lives, you instantly get K.O.'d. There are also other chars in this style such as Kirby, Samus, Link, and Yoshi. He has a hard time turning around when a player controls him.

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball Button-MK Proj

MXMarioFireballThrowMXMarioFireball


Name Command Input Properties
Reflector Cape Button-F Button-MK

MXMarioReflectorCape


Name Command Input Properties
FLUDD Button-D Button-MK

MXMarioFLUDD


Name Command Input Properties
Coin Punch Button-U Button-MK

MXMarioSuperJumpPunch


Hypers

Name Command Input Properties
Mario Finale QCF Button-MK Uses 3000 power

MXMarioFireballThrowMXMarioFinale


Dr. M's Mario (SMW)

Marios

One of the oldest versions of Mario, this one is from SMW and is made by Dr. M. In this version, Mario is in his taller form, also having his cape. It also has a unusual ability: being able to steer in midair during a jump, even after being knocked over, but this makes it hard to airblock though. He uses various SMW items and enemies as weapons, and can summon the Super Mario Kart crew. He also lacks a losepose and intro.

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball QCF Button-HP Proj



Name Command Input Properties
Shell Kick QCF Button-Kick Proj



Name Command Input Properties
Cape Upper DP Button-Punch



Hypers

Name Command Input Properties
Mario Kart Attack QCF QCF Button-LP Uses 1000 power



Name Command Input Properties
Giant Shell QCF QCF Button-HK Uses 1000 power



Name Command Input Properties
Bullet Bill Attack QCF QCF Button-Kick Uses 1000-3000 power



Chaseallendiaz's Fighting Mario (SMW)

Stnace

This Mario is from SMW, created by Chaseallendiaz aka Dr. Your Mom. It is based of the flash video series, Power Star on YouTube. He is still a beta, and only has two specials and three supers. Chaseallendiaz also created Fighting Luigi. His palettes don't seem to work, though.

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball Throw QCF Button-Punch Proj

FightingMarioFireballThrowFightingMarioFireball


Name Command Input Properties
Jump Kick QCB Button-Kick

FightingMarioJumpKick


Hypers

Name Command Input Properties
Fire Slide QCB Button-2xPunch Uses 100 power

FightingMarioFireSlide


Name Command Input Properties
Super Flame QCB Button-2xKick Uses 1000 power

FightingMarioSuperFlameFightingMarioFlame


Name Command Input Properties
Spin Attack QCF Button-2xPunch Uses 1000 power

FightingMarioSpinningAttack


Palette Gallery

Txpot's Mario Creations

Mario Combat Deluxe Mario

Mcdmario

This version of Mario is from a popular flash game called Mario Combat Deluxe. It is made by Txpot. This Mario has no CLSN boxes during his gethit animations, like in the source game and little to no AI action. It should be noted that when he dies, he explodes, like in the game.

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball Button-HP Proj

CDTxpotMarioFireballThrowCDTxpotMarioFireball


Name Command Input Properties
Super Jump Punch Button-U Button-HP

CDTxpotMarioSuperJumpPunch


Name Command Input Properties
Mario Punch Button-D Button-HP

CDTxpotMarioMarioPunchCDTxpotMarioMarioPunchEffect


Palette Gallery

Metal Mario (SSB)

Metalmario1

Another Mario clone, but this time its a Metal Mario rip from Super Smash Bros 64. Created by Txpot, Metal Mario cannot be knocked back and grabbed, making him almost like his source game.

B-F Mario

BFMario

Another Mario version done by Txpot. The sprites are from Bizzare-Fighter . This version only works in M.U.G.E.N 1.0. This Mario uses Yoshi and Toad as a shield. He also carries attacks from SMB 1, Mario Bros, Lost Levels, SMB3, SMW, Mario Golf, Dr. Mario, and Mario Kart. Compared to Txpot's other creations, though, he has very easy AI. Some of his basic CLSN's are also off, and one of his supers can very easily be escaped from. He does not have a Mario voice, but Jonthan Joestar's voice.

Plom5-1-00's Mario (SSBM)

PlomMarioIdle

This version of Mario is a chibi character, but has moves based off of SSBM. This version is created by Plom5-1-00.

However it is very weak and most characters will beat it.

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball Button-LP Proj

PlomMarioFireballThrowPlomMarioFireball


Hypers

Name Command Input Properties
Super Combo Button-D Button-LP Uses 1000 power

PlomMarioSuperCombo


SNS's Mario (SSBB)

Ssbbmario

This version of Mario contains stop-motion photography of graphics made in Super Smash Bros. Brawl. It is created by SNS, also responsible for creating SSBB Luigi, Wario, and Yoshi. These characters are best known for their abusive spam tactics, poor photography, inconsistent scale factor, lack of loyalty to original movesets, incorrect graphic usage, and 90% of their attacks being completely unblockable. He also may be a shotoclone, and also posses a somersault. He also has very glitchy grabs, which he will constantly spam. He has a parry ability, can wall jump, has a Alpha Counter, and can airdash, unlike most versions of Mario.

Stats

  • Life: 1000
  • Power: 5000
  • Attack: 100
  • Defence: 100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Fireball QCF Button-LP, Button-MP or Button-MK Proj

SNSMarioFireballThrowSNSMarioFireball


Name Command Input Properties
Upper DP Button-LP, Button-MP or Button-MK

SNSMarioSuperJumpPunch


Name Command Input Properties
Tornado Spin QCB Button-LP, Button-MP or Button-MK

SNSMarioTornadoSpin


Name Command Input Properties
Trick RDP Button-LP, Button-MP or Button-MK

SNSMarioFlipKick


Name Command Input Properties
Reflector Cape HCF Button-LP, Button-MP or Button-MK

SNSMarioReflectorCape


Hypers

Name Command Input Properties
SuperMove QCF QCF Button-LP+Button-MP or Button-LP+Button-MK or Button-MK+Button-MP Proj
Uses 1000 power

SNSMarioFireballThrowSNSMarioFireballSNSMarioFireballSNSMarioFireballSNSMarioFireball


Name Command Input Properties
スーパーマリオトルネード
Super Mario Tornado
QCB QCB Button-LP+Button-MP or Button-LP+Button-MK or Button-MK+Button-MP Uses 1000 power

SNSMarioSuperTornadoSpin


Name Command Input Properties
マリオファイナル
(Mario Final)
QCB HCF Button-LP+Button-MP or Button-LP+Button-MK or Button-MK+Button-MP Proj
Uses 3000 power

SNSMarioMarioFinaleSNSMarioFinale


Palette Gallery

S.Nara's Mario (SSBB)

Snara-mario

Another version of Mario from SSBB is made by S.Nara. This version is more poorly made than SNS's version, due to the fact that most sprites are oddly used, it is also very buggy as well.

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Tornado Dash QCB Button-LP

SNARAMarioTornado


Name Command Input Properties
Mario Tornado Button-B Button-F Button-LP

SNARAMarioTornado


Name Command Input Properties
Fireball QCF Button-LP Proj

SNARAMarioFireballThrowSNARAMarioFireball


Hypers

Name Command Input Properties
Combo Dash QCF QCF Button-LP

SNARAMarioComboDash


GMSpectre's KOF Mario versions

119mario

GMSpectre made a Mario with a more realistic-looking appearance. This Mario is a sprite edit of Billy Kane, having a similar fighting style. He was made originally for his UFGE's KOF20XX fullgame (UFGE is another fighting game engine like MUGEN), but his sprites were open source and various creators convert him into MUGEN:

119way's Mario

This Mario version is made by 119way, his attacks are very simlar to B-F Mario, as in using many powerups of the game.

SephirothX2004's Mario

Another KOF Mario is made by SephirothX2004. This one has less attacks than the latter, but has different intros and different Mario voice clips.

SC1614's Mario

There is another KOF Mario, and has only one super, being the worst out of all KOF Marios. It may be incomplete.

sc1614's Omega Mario

Main article: Omega Mario

Omega Mario is an Omega form of Mario, that is an edit of Omega Tom Hanks, one of the first considered "cheap" characters for the game engine. In M.U.G.E.N, Omega Mario was created by SC1614 and Yagoshi.

Stats

  • Life: 9999
  • Power: 100
  • Attack: 100
  • Defence: 999

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Dr. Mario

Main article: Dr. Mario

Dr. Mario is an alter-ego of Mario. He was made as a character 4 times, once by Ivan Luiz, once by MarioPingasRobotnik, twice by Pingurules, and once by HyperNeko.

SuperMario193281's Mario Creations

SuperMario193281 is known for creating cheap characters, most of them as cheap and cheaper than Rare Akuma. SuperMario193281 has created the following Mario characters below.

Super Mario Kart (aka Mario in a Kart)

This Mario uses Super Mario Kart sprites, and can throw shells, bananas, go turbo, and use a star. He can't be grabbed, and his A.I. can be brutal by going invincible very quickly and utilizing his infinites. The lap start music from the original game plays when he starts a round, and the finish music from the game plays when he wins. He only has one sprite. He also has a lot of cheap palettes, making him almost impossible to beat with a normal character most of the time.

Neo Mario EX

Fire Mario EX

Strong NESMario

Strong SuperMario

Strong SuperMario64 (Edit of Hanyou's Mario)

Dynamic SuperMario

SuperMarioBros

Ultimate Mario

This Mario is a edit by SuperMario193281, he cannot walk, run, attack, etc.. Despite this, many Classic games from the Super Mario series will pop out of no where.

Red Plumber

Gold Mario

This Mario is a cheap edit by SuperMario193281. He has the ability to spawn and collect coins, regenerate his health and use overpowered attacks. His AI spams his Hammer and his Super Flame hypers at times. He contains a gold palette that cannot be viewed through a character maker. The more coins he collects, it causes background effects, such as huge stacks of coins, and Mario statues in the background in other rounds.

Super Mario 128

Hotel Mario

Main Article: Hotel Mario

Hotelmarioidle

Hotel Mario is a version of Mario that has appeared in the infamous CD-i game "Hotel Mario." Hotel Mario has been parodied many times and has many lines used from cut-scenes from the game to make Youtube Poops. He has been made once by Gruntzilla94 (his version seen above) and once by Smeagol14.

jakobthecool867's Referee Mario

Refmario

While Referee Mario only has two attacks, he cannot be hit through normal means due to him having absolutely no hitboxes on any of his animations, other than the red attack hitboxes for both of his attacks. His two attacks show him calling out "K.O." and "T.K.O.", with the former dealing 100 damage and the latter dealing 1000 damage, however, the former has three attacking frames, so it can actually deal a total of 300 damage.

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist

This character does not have any special or hyper attacks.

Palette Gallery

MK Mario (SMB2 GBA)

MarioMK

This version of Mario has sprites from the SMB2 GBA game. It is a spriteswap of Kazmer13's Smoke and it still has sprites of Smoke. The author is unknown since the def file still says Kazmer13 but it's rumored to be made by Txpot.

Mario11766's Edits and Creations

Baby Mario (Yoshi Touch & Go)

Babymario

This Baby Mario is made by Mario11766. It uses Kung Fu Man as a base.

Mario & Luigi (SMB3 GBA)

MarioLuigi

This version uses Mario and Luigi into one whole character. They can't separate or split up, the sprites came from SMB3 for GBA, but it is a spriteswap of Kung Fu Man. When they uses what appears to be Kung Fu Knee, they have a odd voice clip.

Shadow Mario

ShadowMario

This Mario is an edit of ShinRyoga's Super Mario with a palette to portray Shadow Mario from Super Mario Sunshine. His voice is from Mario Golf Toadstool Tour. Unlike the other Mario edits, Shadow Mario can charge his power instead of gaining it normally. Some of his coding comes from SM853's edit.

Somari

Somari-mario

This Mario is from the game Somari the Adventurer, a pirated version of the Sega Genesis game Sonic the Hedgehog. Mario11766 made 2 versions of Somari, one being a swap of Kung Fu Man, and the other being a swap of Sonic the Hedgehog.

Pichu's Somari

Somari-pichu

Another Somari version is made by Pichu. This is a spriteswap of supermystery's Sonic.

NOTE: It may have a glitchy sprite (Weird colours, weird yellow box around Somari.)

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist

This character does not have any special or hyper attacks.

Palette Gallery

Moldredd's Rario

Rario

Moldredd's Rario is a mix between Mario and Ryu, that originates from SCWU, having the appearance of Mario, and the fighting stance, voice sound, and movesets of Ryu, with a Mario theme (Hadokens are now fireballs, his Shrouken can spawn Mushrooms.). Rario is also known as Maryu. His Shinkuu spin kick wont always work, as the enemy always flies out. He also has a God Rario mode.

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Hadouken QCF Button-Punch Proj

RarioFireball


Name Command Input Properties
Hurricane Kick QCB Button-Kick

RarioHurricaneKick


Name Command Input Properties
Shoryuken DP Button-Punch

RarioShoryuken


Name Command Input Properties
Ashura Senkuu DP or RDP Button-3xPunch
DP or RDP Button-3xKick
God Mode Only
Button-3xPunch goes farther

RarioAshura


Hypers

Name Command Input Properties
Shinkuu Turtle Shell QCF QCF Button-LP Proj
uses 1000 power

RarioShellKickRarioShell


Name Command Input Properties
Shinkuu Hadouken QCF QCF Button-MP Proj
uses 2000 power

RarioFireballRarioSuperFireRarioSuperFireRarioSuperFire


Name Command Input Properties
Shinkuu Turtle Shell Hadou QCF QCF Button-HP Proj
uses 3000 power

RarioShellKickRarioShellRarioFireballRarioSuperFireRarioSuperFireRarioSuperFireRarioSuperFireRarioSuperFire


Name Command Input Properties
Shinkuu Tatsumaki Senpuu Kyaku QCB QCB Button-Kick Airok
uses 1000-3000 power

RarioShinkuuHurricaneKick


Name Command Input Properties
Shin 1UP Ken QCF QCF Button-Kick uses 3000 power

RarioShinShoyruken


Name Command Input Properties
Bullet time! QCF QCF Button-Kick uses 3000 power
God Mode Only

RarioBulletTime1RarioBulletTime2


Palette Gallery

Tetsuo9999's Nario

Nario

Tetsuo9999's Nario is a mix between Mario and Naruto. It's only in its beta stages, so some bugs may occur. He is Winmugen only.

Super Masao

Masao

This version of Mario, named Super Masao, is made by Kairi, who also made Super Kouji (Luigi). It has many attacks ranging from summoning various Mario like characters as strikers and can flood the screen with Pokémon. There is also an edit of Super Masao, a much cheaper version named Brave Masao by orz. This edit has many clones and is a F1 type character. There is also an MvC version available, that was made by Arcadaboy, but barely anything has been changed. He also posses a Road Roller Da! and has a spammy A.I. There is now a newer version of this Masao, named New Masao, who is presumably now even cheaper with even more attacks.

WH2 Mario

There is also another Mario made in M.U.G.E.N from the infamous NES pirate: World Heroes 2, But not much is known about it. According to Jango, it is avalible on his website, as with his stage, but his website is offline, meaning the character and stage are lost. He is a striker of Tanicfan22's Kart Mario.

Mikura's Mario

This version seems to be a nude woman in 8-bit that uses Mario's colors, which means the character is actually not Mario. The character's file name is also "18-mario", suggesting it was from an adult Mario hack. It was rare until it was uploaded to 4shared. The download link is gone, but NodogonToontown uploaded a new link. It should be also noted if that this character loses, it turns into small Mario and it plays the "dead" theme.

LFG Mario Fludd

This Mario is based on his appearance in Super Mario Sunshine. It is a spriteswap of Referee Mario by jakobthecool, but actually has collision hitboxes (albeit only for his idle, walking and jump animations), six standing attacks and two crouch attacks.

Rapthemonkey9's Shadow Mario

R

There was a Shadow Mario made by Rapthemonkey9. It uses the DC Template like his Jenny XJ9. It can be overpowered when it uses his super attack. It uses poorly edited MLSS sprites that are from "The Spriters Resource" and it has no walking or running animation.

KingPepe's NES Mario

KingPepe made a better NES Mario. It's made for the Famicom Fighters project, but he can be downloaded.

Link to Famicom Fighters: http://code.google.com/p/famicomfighters/downloads/

6tails6's Mario WIP's

6tails6 is currently working on a Super Smash Bros styled Mario, Mario from Mario vs DK, SMA4 Mario, and Fighting Mario, also a Flash Mario. They have still yet to be released.

Mario1

6tails6 is making a Mario edit call Super Matrix Mario also a Super Matrix Luigi. It will be Matrix Mario from ShinRyoga and Neo Ankh Matrix Mario but will use the coding from SM853's Mario and Tanicfan22's Mario coding as well.

Homario

He is palette edit of SM853's Mario, but with Homer Simpson's voice. He also still has a Mario voice at times.

SMB2 Mario

This Mario was made by Tanicfan22. He uses SMB2 sprites and Kung Fu Man as a base, can throw vegtables and fireballs. He has two hypers, one of which has bad CLSN's.

gsmario

This Mario plays like other NES Marios, except his jump can instantly KO an opponent. He also can't seem to grow big to sustain another hit, meaning he gets KO'd in one hit.

Karter's Mario

This Mario uses Super Smash Flash 2 sprites, and is almost completely accurate to how he was in SSBB. He can even trip randomly. He also has a fire mode palette, too. His custom Stamina meter covers up healthbars, though. When he wins, the victory screen from SSBB will appear. He is also compatible with Bane84's Kirby, and can function like him, too.

Trivia

  • Ghost Mario can use Super Star, though it is unnecessary since he is already invincible in this form.
  • Mario is one of the most remade characters in M.U.G.E.N.
  • Ermac won's Pesky Plumber Mario still has Kung Fu Man sprites in it.
  • ShinRyoga´s Mario has a intro against himself, where they both punch Wario at the same time, causing him to fly away.
  • When ShinRyoga's Mario wins with his normal palette and that he still has 1000 life or over (the life can be increased in the Options menu), a pink aura emanates from him and a picture of him evil appears, which releates to his Arcade storyboard.
  • ShinRyoga's Mario (including any subsequent edits and Luigi) has a special intro against both versions of Aperson98's Donkey Kong. Orochihomer's and SM853's edits also use this against Homer Simson, but SM853 fixed his version so it doesn't have it.
  • SuperMario193281's Strong Super Mario edit can transform into SuperMario64 and use the Bowser Throw, and like Gold Mario its health can regenerate by using mushrooms that appear on stage (they can also KO the enemy player in one hit).
  • The hyper effect for Pesky Plumber Mario can sometimes reveal secrets in some backgrounds. (Such as Zitanas's SMB3 1-1 and SMB3 1-3 stages).
  • If Dr. M's SNES SMW Mario (with cape) is grabbed by Dancing Banana, he will turn into Super Mario Kart Bowser for some strange reason. Sometimes, he turns into a blinking giant shell.
  • If some versions of Mario K.Os Yu-Toharu's characters, they will fall off the screen in a NES style sprite, like in Super Mario Bros. This also happens if Mario is your teamate, or with other Mario series characters, such as Luigi, or Wario.
  • MUGENX's Mario is meant to be a Smash Bros character, but he can block like a normal character, by holding back.
  • Dr. Mario appears in one of Du Zhong Tian's hypers.
  • Kung Fu Mario appears as a striker for Primeus, where he Misogis the opponent.
  • Mario appears in one of Ella's intros.
  • Mario appears in one of Kamek's hypers, as he can be found in the Koopa Army hyper. He also has a special intro where they have dialouge with each other, as well with other Mario characters.
  • Mario appears as a striker for the joke version of Scott Pilgrim.
  • Mario appears in NES Bowser's intro. It should also be noted that this sprite is also used in Retarded Super Luigi.
  • Super Mario appears in one of Poo's intros. He can be seen during his hammer sprite while Poo switches to many differnt characters.
  • Aaron Roulette has a winpose that is a refernce to Super Mario, he also uses his spin grab.
  • Nico Nico Douga has a attack where she turns into Mario and kicks a shell.
  • Super Mario Kart can't be put into custom states, meaning grabs, some hyper combos, and some projectiles, such as Reptile's Force Ball, Scorpion's Spear or NGI's Ryu's Red Hadokens won't hurt him.
  • Super Mario Kart seems to use ShinRyoga's Super Mario landing sounds, which means he is probably a heavy edit of Super Mario.

Videos

Nintendo
Super Mario Characters 1-UpBig BooBirdoBowserCastle CalamityChargin' ChuckCheep-ChompChomperDr. MarioDry BonesGoombaHammer BroKamekKoopa TroopaLakituLuigiMarioMr. LMuncherPaper LuigiPaper MarioPetey PiranhaPrincess DaisyPrincess PeachPrincess RosalinaVivianWaluigiWarioYoshiShadow MarioToadToadette
Super Mario Stages Baby Bowsers RoomBlock StageBowser's CastleCoconut MallFinal Bowser BattleLuigi's MansionMario Bros ArcadeMario CircuitMario MayhemMushroom Cup ChampionsMushroom KingdomMushroom Kingdom 1-1Paper Mario: TTYD TheaterPeach's CastlePhanto StageRainbow RoadSarasa LandSMAS: UndergroundSMAS SMB-UnderwaterSMB SkiesSMB3 - Grass LandSMW GhosthouseSuper Mario BrosSweet Mystery GalaxyVim FactoryVista HillWario ColosseumYoshi's IslandYoshi's Island - Final Battle
Zelda Characters AgahnimCD-i LinkCD-i Dark LinkCD-i ZeldaCuccoDark LinkGanonGanondorfKing HarkinianLinkLizalfosPrincess ZeldaTetraToon LinkYoung Link
Zelda Stages Dark WorldHyrule FieldLon Lon RanchParapa PalacePrincess Zelda Locked UpTemple Of TimeZelda II GrasslandZelda's Chamber
Donkey Kong Characters Chunky KongDiddy KongDixie KongDonkey KongDonkey Kong JrKiddy KongKing K. RoolLanky Kong
Donkey Kong Stages Rattle Battle
Metroid Characters CrocomireDark SamusKraidMother BrainPhantoonRidleySamus AranSuper Metroid
Metroid Stages Brinstar DepthsGeothermal Power PlantPlanet ZebesRidley`s LairTallon IV
Kirby Characters Bio SparkBox BoxerChillyComputer VirusGooeyKing DededeKirbyKnuckle JoeMarxMeta KnightSir KibbleScarfyTacTedhaunWhispy WoodsZero
Kirby Stages Butter BuildingFountain of DreamsKing Dedede's CastleMarx's stageSilent SeabedWhisper Forest
Star Fox Characters Falco LombardiFox McCloudWolf O'Donnell
Star Fox Stages N/A
Pokémon Characters AlakazamArceusAudinoBanetteBeedrillBellsproutBlazikenBulbasaurChanseyChandelureCharizardCharmanderCharmeleonChespinChikoritaCombuskenCreepy Cursed GhostCyndaquilDawnDeoxysDialga & PalkiaDiglettDittoDoduoDurantEnteiFeraligatrFlareonFlygonGalladeGarchompGardevoirGastlyGenesectGengarGhetsisGiratinaGlaceonGreninjaGroudonGyaradosHaunterHaxorusHonedgeHydreigonJigglypuffJolteonKlinklangKoffingKogaKyogreKyuremLilligantLucarioLugiaMagikarpMagnemiteMagnetonMawileMayMeowthMewMewtwoMiloticMinunMismagiusMissingNo.SolosisMarowakMudkipMukNidokingNoivernOmanyteOnixOshawottPachirisuPichuPikachuPoké BallPokémon TrainerPorygon-ZPrimeapePsyduckRampardosRayquazaRegiceRegisteelReshiramRioluRotomScizorScolipedeScytherSerperiorSharpedoShedinjaSnivySnorlaxSquirtleStunfiskSwampertSylveonTepigTorchicTyranitarUmbreonVoltorbWeepinbellWeezingWobbuffetWooperZangooseZekromZoroark
Pokémon Stages Bellchime TrailClash of the Weather TrioGateway ColosseumGlitch CityGroudon, Kyogre, and Rayquaza BattleMareep GrasslandMt.CoronetOutskirt StandPBR Main Street ColosseumPokemon CenterPokémon StadiumRoute 7 - Riviere WalkSpear PillarThe Meeting Place
Earthbound Characters ClausGiygasJeffLucasNessPooPorky MinchUltimate Chimera
Earthbound Stages FoursideGiant Tormented ClausNinten's house
Fire Emblem Characters MarthLyndisRoyTiki
F-Zero Characters Captain Falcon
F-Zero Stages Cosmo TerminalFire FieldLightningMute CityRainbow Road
Other Characters Crazy HandGiga BowserMaster HandMr. Game & WatchSandbagUrban Champion
Stages Final DestinationMeta CrystalNintendo GameCube StartupSmashvilleStage BuilderSSBB - SunsetWarioWare, Inc.

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