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Minoo's version of Mamizou is a custom sprited character with an unusual playstyle similar to the creator's other Touhou Project characters, with said playstyle involving the use of only two buttons for melee attacks and the other buttons for either projectiles or Hypers. For reasons known only to her, mamizou seems to prefer transforming into her Buddhist allies and using their Special attacks rather than utilising her own.

mamizou (mamizou)
Character portrait




Etoile's A.I. patch





Mamizou is a six-button character that uses a custom gameplay style not based off Scarlet Weather Rhapsody or similar games, though it take cues from said games. mamizou's button layout is unusual for most characters, as she uses only the (A)Button-a and (B)Button-b buttons for melee attacks, while making use of (C)Button-c, (X)Button-x and (Y)Button-y for ranged attacks and the (Z)Button-z buttons for activating her Hypers. Like Minoo's other characters, mamizou's projectile attacks use up Power, though she starts the match with 1500 Power to compensate for this; additionally, the character has access to a Spirit Attack that can be activated with Button-D Button-D (C)Button-c, which deals no damage but knocks the opponent down and gives mamizou 1000 Power, making gaining Power a non-issue, thus also coming with the benefit of allowing the character to freely use her Hypers with little to no drawbacks, in addition to her Specials.

Mamizou's melee attacks are rather slow and weak, but her (A)Button-a Normal does have the ability to autocombo by performing the same input repeatedly for a different attack each time. mamizou's (X)Button-x Projectile Normals act as zoning tools, keeping the opponent pressured due to the fact that they spawn multiple projectiles; in contrast to this, her (Y)Button-y Projectile Normals spawn a toad that periodically hops towards the opponent's direction, which is useful for keeping pressure on the opponent as not only does it cause knockdown on hit, but mamizou can act independently of the toad's movements, though only a single toad can be active on screen at any one time, with another toad only spawning once the current one has hit the opponent and disappeared.

All of mamizou's Specials involve her transforming into various characters associated with the Myouren Temple to attack the opponent, though most of them have very little distinction between them, as 船幽霊, 唐傘お化け and 毘沙門天 send the opponent bouncing off the stage wall, while 山彦 simply launches the opponent. As far as the character's Hypers go, many of them are pseudo-full screen attacks that spawn multiple projectiles and allow mamizou to recover quickly, allowing for a followup and leaving the opponent with no choice other than to block; 野生の離島, 狸の化け学校, マミゾウ化弾幕十変化, and 満月のポンポコリン all operate in this fashion, with the latter spawning frogs that periodically perform jumping attacks in the opponent's direction.

Like all of Minoo's characters, mamizou has no A.I. and uses the engine's default; it is because of the default A.I.'s random nature that the character tends to move around aimlessly while randomly using whatever attacks are at her disposal, which often leads to her frequently dropping combos and whiffing her non-projectile attacks.







Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

This character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-English text.


Name Command Input Properties
船幽霊 QCF (A)Button-a HardwallbounceHardknockdown
Uses 200 Power
Name Command Input Properties
唐傘お化け QCF (B)Button-b HardwallbounceHardknockdown
Uses 200 Power
Name Command Input Properties
毘沙門天 QCB (A)Button-a HardwallbounceHardknockdown
Uses 200 Power
Name Command Input Properties
山彦 QCB (B)Button-b Softknockdown
Uses 200 Power


Name Command Input Properties
野生の離島 QCF (Z)Button-z Proj
Uses 1500 Power
Name Command Input Properties
狸の化け学校 QCB (Z)Button-z Proj
Uses 1500 Power
Name Command Input Properties
マミゾウ化弾幕十変化 HCB (Z)Button-z ProjSoftknockdown
Uses 1500 Power
Name Command Input Properties
満月のポンポコリン HCF (Z)Button-z ProjSoftknockdown
Uses 2000 Power


Name Command Input Properties
霊撃 Button-D Button-D (C)Button-c NoDmgSoftknockdown
Gains 1000 Power on hit

Palette Gallery


Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.



This character has been edited. For a full list of edits, see Edits.

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