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Etoile's take on the tanuki from Sado seems to have been inspired by Mamizou's younger years during the Second World War, as evidenced by her Akatsuki Blitzkampf-style gameplay. While she retains some projectiles that would make her seem like a zoner at first glance, she seems to be geared more towards offensive rushdown and pressure, with her projectiles serving more as cover fire that would make even those at Iwo Jima jealous.

Mamizou_ABK (Hutatsuiwa_Mamizou)
EtoileMamizou-Portrait
Character portrait

Creator

Etoile

Download

OneDrive

Resolution

Low

Gameplay

EtoileMamizouidle

Mamizou_ABK is a six-button character whose gameplay system is based on Akatsuki Blitzkampf. The character utilizes Button-xyz for her Normal attacks, while the remaining three buttons are used for shortcuts; (A)Button-a is used as a shortcut for her throw command of (X)Button-x+(Y)Button-y, (B)Button-b is used as a shortcut for (Y)Button-y+(Z)Button-z, and (C)Button-c serves as a shortcut for Button-xyz3. Mamizou can chain combo her Normals in sequence of ascending strength from (X)Button-x to (Y)Button-y to (Z)Button-z, but can only cancel her (X)Button-x and (Y)Button-y Normals into Specials and Hypers, though there are no restrictions when it comes to cancelling Specials into Hypers to round off a combo.

Much like in Akatsuki Blitzkampf, Mamizou possesses a Reflector mechanic that can be performed by using (Y)Button-y+(Z)Button-z or (B)Button-b in either the air or on the ground; using the Reflector on a melee attack will cause Mamizou to perform a counterattack that causes an untechable knockdown, while using the Reflector on a projectile attack will simply nullify the projectile. Mamizou is predominantly an offensive rushdown character, with 棍棒化枝葉変化 being able to easily close the distance between her and her opponent, though 中秋の偽名月 and 肉食化弾幕変化 can be used as zoning tools, with the latter tending to be more effective as a pressure tool against a knocked down opponent, allowing Mamizou to eliminate most gaps in her pressure game; 延羽化弾幕変化 further aids Mamizou by allowing her to "fly" for a limited time to extend her jumps and avoid most grounded attacks an projectiles, and can be cancelled out of with her aerial Normals, assisting her with her jump-in attacks.

Mamizou does have her fair share of flaws; while 延羽化弾幕変化 is good for approaching an opponent, she is unable to act or cancel out of it early, thus leaving her very susceptible to anti-air attacks when used. Most of the character's melee attacks are completely polarized when it comes to hitbox-based priority, as they either have little to no priority or infinite priority, the former of which can cause her to either trade hits with her opponent or be beat out by their attacks very often, and while the latter can allow her to easily beat out an opponent's attacks, they only tend to be useful for mid-range attacking and will frequently whiff when used on a opponent in point-blank range. Outside of 延羽化弾幕変化 or her projectile specials, Mamizou has no real way of dealing with other projectiles, especially from zoning or keepaway characters; Mamizou also lacks a proper reversal option outside of 変化「分福熱湯風呂」, which is rendered somewhat unreliable due to its Power cost.

Mamizou does use a custom A.I., but its attack patterns tend to be inconsistent. The A.I. mostly plays a rushdown game to keep an opponent cornered with combos, using the character's 中秋の偽名月 and 肉食化弾幕変化 to keep pressure on a downed opponent; at other times, however, the A.I. will whiff attacks and drop combos seemingly at random.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

This character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-english text.

Specials

Name Command Input Properties
中秋の偽名月 QCF Button-xyz Proj
Projectile velocity varies with button pressed
(X)Button-x
EtoileMamizouS1 1
(Y)Button-y
EtoileMamizouS1 2
(Z)Button-z
EtoileMamizouS1 3
Name Command Input Properties
肉食化弾幕変化 Button-D Button-D Button-xyz Proj
Projectile velocity varies with button pressed
(X)Button-x
EtoileMamizouS2 1
(Y)Button-y
EtoileMamizouS2 2
(Z)Button-z
EtoileMamizouS2 3
Name Command Input Properties
棍棒化枝葉変化 QCB Button-xyz HighAerialHardknockdown
Distance travelled varies with button pressed
(X)Button-x
EtoileMamizouS3 1
(Y)Button-y
EtoileMamizouS3 2
(Z)Button-z
EtoileMamizouS3 3

Hypers

Name Command Input Properties
変化「まぬけ巫女の偽調伏」 QCF (Y)Button-y+(Z)Button-z / (B)Button-b ProjHardknockdown*
Uses 1000 Power
EtoileMamizouH1
Name Command Input Properties
変化「分福熱湯風呂」 Button-D Button-D (Y)Button-y+(Z)Button-z / (B)Button-b StartupinvOtgiconHardknockdown
Uses 1000 Power
EtoileMamizouH2
Name Command Input Properties
変化「泥棒魔女の偽退治」 QCB (Y)Button-y+(Z)Button-z / (B)Button-b AironlyHardknockdown
Uses 1000 Power
EtoileMamizouH3
Name Command Input Properties
変化「妖怪カラカッサお化け」 QCB (Y)Button-y+(Z)Button-z / (B)Button-b OtgiconHardknockdown
Uses 1000 Power
EtoileMamizouH4
Name Command Input Properties
「妖怪寺へようこそ」 Button-xyz3 / (C)Button-c AironlyProjHardknockdown
Uses 3000 Power
EtoileMamizouH5

Others

Name Command Input Properties
延羽化弾幕変化 QCB Button-xyz Aironly
Distance travelled varies with button pressed
(X)Button-x
EtoileMamizouO1 1
(Y)Button-y
EtoileMamizouO1 2
(Z)Button-z
EtoileMamizouO1 3

Palette Gallery

EtoileMamizoupal1
Button-a
EtoileMamizoupal2
Button-b
EtoileMamizoupal3
Button-c
color1 color2 color3
EtoileMamizoupal4
Button-x
EtoileMamizoupal5
Button-y
EtoileMamizoupal6
Button-z
color4 color5 color6
EtoileMamizoupal7
Button-s+Button-a
EtoileMamizoupal8
Button-s+Button-b
EtoileMamizoupal9
Button-s+Button-c
color7 color8 color9
EtoileMamizoupal10
Button-s+Button-x
color10

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Camera
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Edits

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