This version of the demon king uses custom sprites, albeit slightly miscolored, with a four-button gameplay sporting many attacks based on his source game, including two assists and several powerful Hypers, while also having some moves taken from "shoto" characters, although he is slightly underpowered because of his incredibily limited comboability, forcing him to rely on his Specials and Hypers to defeat his opponents.

Magus (Maou)
Character portrait




Mugen Trigger





Magus is a simple four-button character, using the (A)Button-a and (X)Button-x buttons for light attacks and the (B)Button-b and (Y)Button-y buttons for heavy attacks; Magus' gameplay style is fairly simple, similar to Kung Fu Man, although he has a few gameplay features that set him apart, including two assists in the form of Crono and Lucca, which cost 250 Power to perform, and a Guard Cancel, which is completely different from traditional Guard Cancels apart from being only usable during blockstun, as it strangely doesn't deal any damage and requires 600 Power, but doesn't use any. Magus' movement speed is unusually sluggish, as he cannot run and his Forward Dash only gives him a small amout of distance, but fortunately, he has an evasive move that can help him cross gaps between him and his opponent.

The attack animations of Magus' Normals generally have few frames in them and have a high priority, but in spite of this, Magus' comboability is incredibily poor, as he can barely chain any attacks together or make combos that are significant enough; he can chain light Normals into heavy Normals, although this requires strict timing, and his only Normals that can chain into themselves are his crouching and airborne (X)Button-x; in addition, he can chain Normals into Specials, but not Hypers or any moves that use Power. To rub the salt into the wound, his damage output isn't spectacular either, making him a very hard character to play as, as any combos he can perform are incredibily short and don't deal much damage.

As for Magus' Specials, he has several Specials with light and heavy versions, as well as two assists and three moves that use Power and behave like Hypers but are mistakenly atrributed as Specials, and he has only one Hyper that is actually attributed as such. Some of his Specials seem have taken inspriration from shoto clones, as he has a variation of the Shoryuken and Akuma's Zanku Hadoken, as well as a Hyper version of the latter which is attributed as a Special, although his movelist isn't centered to shoto clones enough to be considered one himself. To mitigate his weak melee options due to his low comboability, Magus has several projectile Specials at his disposal, although he also has a few melee Specials, with マジックバリア being attributed as a projectile but functioning more like a melee attack with infinite priority, which can easily repel opponents trying to approach Magus. As for his Hypers, including the misattributed ones, they deal huge damage for their Power cost but deal neglegible chip damage, save for ダークマター which is unblockable, and ダークミスト also possesses a ridiculous amount of range, making it almost impossible to avoid.

Magus has no custom A.I. and uses the engine's default; when controlled by the A.I., Magus prefers jumping around and blocking over attacking and randomly executes attacks, whiffing often, and he also tends not to use Specials and Hypers often, making him a very underwheming opponent.







Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

This character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-English text.


Name Command Input Properties
ダークボム QCF (X)Button-x / (Y)Button-y ProjHardknockdown
Projectile velocity varies depending on button pressed
RaisuMagusS1 1
RaisuMagusS1 2
Name Command Input Properties
ダークアッパー QCB (X)Button-x / (Y)Button-y Hardknockdown
Distance varies depending on button pressed
RaisuMagusS2 1
RaisuMagusS2 2
Name Command Input Properties
ダークショット QCF (X)Button-x / (Y)Button-y AironlyProj
Projectile velocity varies depending on button pressed
RaisuMagusS3 1
RaisuMagusS3 2
Name Command Input Properties
マジックバリア QCF (A)Button-a / (B)Button-b ProjHardknockdown
Duration varies depending on button pressed
RaisuMagusS4 1
RaisuMagusS4 2
Name Command Input Properties
ヘルパー呼び出し(クロノ) Button-F (A)Button-a ProjHardknockdown
Pins opponent to the ground
Uses 250 Power
Name Command Input Properties
ヘルパー呼び出し(マール) Button-F (B)Button-b ProjHardknockdown
Uses 250 Power
Name Command Input Properties
ダークミスト QCF QCF (X)Button-x / (Y)Button-y ProjHardknockdown
Uses 1000 Power
Name Command Input Properties
ファイガ QCF QCF (X)Button-x / (Y)Button-y AironlyProjHardknockdown
Uses 1000 Power
Name Command Input Properties
クロノ・クロス QCF QCF (X)Button-x+(Y)Button-y Hardknockdown
Uses 3000 Power
Name Command Input Properties
ガードキャンセル攻撃 (A)Button-a+(B)Button-b during blockstun NoDmgSoftknockdown
Requires 600 Power
Uses 0 Power


Name Command Input Properties
ダークマター QCF QCF (A)Button-a+(B)Button-b UnblockableHardknockdown
Uses 3000 Power


Name Command Input Properties
魔王閃空(前) DP (A)Button-a+(B)Button-b / (X)Button-x+(Y)Button-y Invincible
Speed and distance vary depending on buttons pressed
RaisuMagusO1 1
RaisuMagusO1 2
Name Command Input Properties
魔王閃空(後) RDP (A)Button-a+(B)Button-b / (X)Button-x+(Y)Button-y Invincible
Speed and distance vary depending on buttons pressed
RaisuMagusO2 1
RaisuMagusO2 2

Palette Gallery


Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.


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Unused Helper Select icons.

  • Unused coding and sprites in Magus' files suggests that he was originally going to have a helper select.


This character has not been edited.