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God-like Omega Flowey is coming with the large hitbox and serveal multiple attacks. This time, six human souls will rebel him as soon as he is defeated, but Omega Flowey can create a save point to put off his failure. Also, characters who can perform multiple hits such as smiley trashbag can actually dunk him down, and he can perform multiple hits too.

Omega Flowey (Omega Flowey)
SuminOmegaFloweyPort
Character portrait

Creator

Sumin

Download

무겐 (대행진)*
Mediafire

Resolution

320x240

Gameplay[]

OmegaFloweyIdle

Omega Flowey is a five-button boss character which uses A, B, X, Y, Z. His attack are mostly projectiles so that some characters who can reflect projectiles will take advantage on him. Some attack can deal constant damage. A attack when standing is to shoot X-shaped bullets from his middle eyes, A attack when moving is to grow a venus flytrap and flies which can damage opponents will be sucked by it. B is to perform a vine attack which will homing opponents when the attack is started to perform.

He has a large hurtbox without jumping, blocking and crouching ability, which makes he is nearly impossible to avoid damages especially constant damages. However, he can avoid the weakness by using Save & Load ability. Pressing Start during this form will allow Asriel to create a SAVE point; pressing Start again will allow Asriel to load this SAVE point, from which Asriel's Life will revert back to the amount he originally had when Start was initially pressed.

It should be noticed that Omega Flowey's intro is started with a laughing pose then performing A.I.-controled endless attacks to defenseless opponents until the intro is skipped or Omega Flowey successfully defeated opponents.

Stats[]

Life
1100

Power
7000

Attack
90

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Some or all of this character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-English text.

 
Command Input Properties
A Move is attributed as a projectile

 
Command Input Properties
Right / Left+A Move is attributed as a projectile

 
Command Input Properties
B

 
Command Input Properties
X Move is attributed as a projectile

 
Command Input Properties
Down+X

 
Command Input Properties
Y Move is attributed as a projectile

 
Command Input Properties
Down+Y Move is attributed as a projectile

 
Command Input Properties
Z Move is attributed as a projectile

Palette Gallery[]

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
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Edits[]

This character has not been edited.
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