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MUGEN Database:Character articles

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This page's content is currently outdated. Until it gets revamped, please take a look at the current article standard in brief form.

This page's purpose is to show editors how to make an ideal article on any character.


Articles have got to follow some form of layout, yes? Otherwise it's just text on a page. Here's the simple layout character articles should follow:

1. Infobox
2. First line of text
3. Second line of text
4. In M.U.G.E.N...
5. Gameplay section including stats, movelists and palette galleries
6. Videos
7. Categories

Character Infobox

First comes the infobox ({{Infobox character}} in this case). The image should be a .png unless it has to be something different. If resizing the image, remember to save as .png - it's small, and there's no quality loss. The caption beneath the image should say something like "Artwork from *insert media here*", "x as he appears in *insert media here*, "x's portrait", "x's idle animation", etc.

The rest is pretty straight forward (so straight forward, I'm going to put it as a list):

  • Creator(s) = who made it. Remember to use <br> between creator names of different versions of the character. If there is more than four creators, just put "Various".
  • Download = a link to where the character can be downloaded. If there are multiple versions of a character, the put them in the same order as the creators and separate them via the <br> tag. If there is one link, put the name of the website the link...links to (ie, Mediafire), but if there is more than one, put the creator's name and "Version" (ie, GarchompMatt's Version). If a version is an edit of another version, make sure to put that link below the version it is an edit of, and remember to call it x's Edit, not Version.
  • Origin = where the character originates from (don't be precise, such as the game/episode it appeared in, just do it as a whole series).

If you're editing in source mode, you can implement a character infobox like so:

{{Infobox character
|Name =
|Image =
|Caption =
|Creator =
|Downloadlink =
|Origin = }}

Here's an example of a character that's been made by one creator:

Character tutorial1

Here's an example of a character that's been made by more than one creator:

Character tutorial2

First line of text

The first line should start with the character's name, age, gender (if he/she/it has one), etc. Basic stuff just to introduce the reader to the article:

Character tutorial3

Second line of text

Now for a few lines of more in depth information such as powers, habitat (lol?), behaviour, etc. (REMEMBER this is NOT a direct Wiki about particular series, so don't go piling down information that goes too deep into the series!):

Character tutorial4

Third line of text

This line should include some form of description saying who made it for M.U.G.E.N. If there are two people that made different versions of the character, end it there and continue to 'Gameplay'. If there is only one version of the character, give a basic description on what the character looks like and how it attacks.

Here's an example of a character that's been made by one creator:

Character tutorial6

Here's an example of a character that's been made by more than one creator:

Character tutorial7

Here's an example of a character that's been made by various creators:

Character tutorial5


First off, if there are more than one different versions of the character, instead of putting gameplay, put that name of the creator followed by the name of the character (ie GarchompMatt's Rotom). Likewise with the download links in the infobox, if a version is an edit of another version, put the edit's gameplay section below the original's, making sure to call it "x's name of character Edit", rather than "x's name of character".

Underneath your gameplay heading, put the idle animation of the character and a "review" of sorts about the M.U.G.E.N character stating good/bad points about it (mainly about gameplay-effecting factors). Underneath that, put a sub-heading of 'Stats', which is pretty much self-explanatory.

This is a BIG section. Underneath the character's stats, put another sub-heading of 'Movelist'; this should consist of a key (which can be quickly imported in the article via {{Movekey}}) and the animations of any specials/hypers the character has (when an attack has multiple animations for it (e.g. a startup animation), you use the animation that has a red/yellow hitbox somewhere in it); don't forget to put the activation method of the move and how much power it uses. On a side note, despite if you might think otherwise, you need to put the exact name of the move (that includes whether it be in full capitals or not, or have spelled incorrectly). Due to more recent affairs, one should look here on how the new image-based move activation works.

Overall, the gameplay section should like similar to this:

Claymizer's Gallade


Claymizer's Gallade is based of Cyberlizard's Gallade, but with higher quality sprites, smoother animations and is more balanced; it can be considered cheap however, due to the fact that it is possible to spam the "Psycho Cut Heavy" projectile preventing the opponent from attacking. Despite this, Claymizer's Gallade is still considered better than Cyberlizard's. It also has Gardevoir as a striker.


  • Life: 1000
  • Power: 3000
  • Attack: 85
  • Defence: 100


Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.


D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.


Name Command Input Properties
Psycho Cut QCF Button-Punch ProjAirok
Button-LP version: slow
Button-MP version: average speed
Button-HP version: fast


Name Command Input Properties
Night Slash QCB Button-Punch Button-LP version: short reach
Button-MP version: average reach
Button-HP version: long reach


Name Command Input Properties
Leaf Blade DP Button-Kick Button-LK version: short reach
Button-MK version: average reach
Button-HK version: long reach


Name Command Input Properties
Gardevoir Button-LP+Button-LK Proj



Name Command Input Properties
Leaf Storm QCF QCF Button-Punch Uses 1000 power


Palette Gallery

Main article: User blog:PlasmoidThunder/Palette Galleries

This is again pretty self-explanatory. You need to create an image gallery and add the palettes of the character, you should also put some text underneath the images that tells the reader what the name of the palette is (palette.act, for example, though just write it without the .act), and (if any) a relation to something, such as a palette being a Pokémon's 'shiny' colouration, or it being the colour scheme of say, Ryu. It should look something like this: Character tutorial8



This is the final heading you will need to do (isn't that great!). All you need to do here is place a video into the article... simple! Like the Palette Gallery, videos go between <gallery></gallery> tags. Maximum of three videos per character version please.


ALWAYS use [[Category:Characters]]!!! The rest of the categories differ from article to article - take a gander at the subcategories of Category:Characters for a list of all of our character-related categories.

Congratulations, you've (hopefully) created a professional looking article about a character!

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