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MUGEN Database

Kong's version

< M. Bison

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This version strives to be accurate to Marvel vs. Capcom 2, but the inaccurate six button layout is the least of its problems, as is plagued with bugs, very unbalanced chain comboing, and overall inaccuracy. To its merits, it still has configurable A.I and extra Hypers, but it won't save this corrupt dictator.

MBison (MBison)
KBisonPort
Character portrait

Creator

Kong

Download

Infinity Mugen Team

Resolution

Low

Gameplay

KBisonIdle

MBison is based off Marvel vs. Capcom 2, but plays somewhat differently. It uses a six button layout like the source game, but instead of having two buttons reserved for the strikers, all six buttons are Normals.

Like Kong's other Marvel vs. Capcom 2 conversions, Bison's comboing is rather unpolished and very overpowered, as if a standing Normal connects, and the same button is pressed again in succession, the crouching variant activates. This amounts to rather long combos only being done by mashing buttons, making Bison quite deadly, even in the hands of an inexperienced player.

Bison also has inaccurate Special and Hyper commands, while all the Specials are mapped to all the Button-xyz or Button-abc buttons (unlike the same creator's version of Magneto), the moves that used half circle commands use ordinary quarter circle commands. The charge commands were also altered, now using Button-B Button-F instead of [ Button-D ] Button-U. Flight also has a very different command. The only Specials with the same commands are the warp Specials.

It also has an extra Hyper, being the Final Psycho Crusher from Street Fighter Alpha 3 (named Ultimate Psycho Crusher). However, it is only as strong as the normal version. Bison also appears before the Hyper is finished. Also, (Z)Button-z and (C)Button-c are unused in the Hypers.

Another trait of Kong's creations is the presence of configurable A.I. There are three settings in the .def file.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Psycho Shots QCF Button-xyz Proj
KBisonShot1KBisonShot2
Name Command Input Properties
Psycho Field QCB Button-abc Proj
KBisonField1KBisonField2KBisonField3
Name Command Input Properties
Somersault Skull Diver Button-B Button-F Button-xyz
KBisonDiver1KBisonDiver2
Name Command Input Properties
Head Press Button-B Button-F Button-abc
KBisonHeadPress
Name Command Input Properties
Double Knee Press QCB Button-abc
KBisonKneePress

Hypers

Name Command Input Properties
Psycho Crusher QCF (X)Button-x+(Y)Button-y Airok
Uses 1000 Power
KBisonPCrusherGroundStartKBisonPCrusherAirStartKBisonPCrusher
Name Command Input Properties
Ultimate Psycho Crusher QCB (A)Button-a+(B)Button-b Uses 1000 Power
KBisonUPC1KBisonUPC2
Name Command Input Properties
Psycho Explosion QCB (X)Button-x+(Y)Button-y Proj
Uses 1000 Power
KBisonPExplosion1KBisonPExplosion2KBisonField2KBisonField3
Name Command Input Properties
Knee Press Nightmare QCF (A)Button-a+(B)Button-b Uses 1000 Power
KBisonKPK1KBisonKPK2KBisonKPK3KBisonKPK4

Others

Name Command Input Properties
Warp DP Button-xyz/Button-abc
KBisonWarp1KBisonWarp2
Name Command Input Properties
Flight QCB (X)Button-x+(A)Button-a
KBisonFlight

Palette Gallery

KBison1
Button-a
KBison2
Button-b
KBison3
Button-c
1 2 3
KBison4
Button-x
KBison5
Button-y
KBison6
Button-z
4 5 6
KBison7
Button-s+Button-a
KBison8
Button-s+Button-b
7 8

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Camera
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Edits

This character has not been edited.

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