This subpage contains any edits of ShinRyoga & NeOaNkH's version of Luigi. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.
Orochihomer tweaked this version of Luigi a bit, making it more based off its appearance in Super Smash Bros. Brawl. Two new aerial Specials were added, as well as a new Hyper based off Luigi's final smash, which seems to be a desperation move, as it deals much higher damage than the other Hypers and also requires low Life. He also has new sound effects.
Stats[]
Unchanged from original version.
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.
Arguably one of the more extensive edits of Luigi (aside from many cheap versions), this edits adds many elements and effects from the Marvel vs. Capcom series. In addition, Luigi's moveset was altered to differentiate it from Mario's, along with some other additional tweaks, such as weaker air combos and stronger ground combos. The sprites of Luigi getting hit by his opponent have been also changed, making him much more worried when he gets hit.
Stats[]
Unchanged from original version.
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.
Removed Hypers[]
Super Hammer
Command Input
Properties
Ⓑ
Uses 3000 Power Not usable in Matrix Luigi and Stone Luigi mode
Super Flame
Command Input
Properties
Ⓒ
Uses 3000 Power Not usable in Stone Luigi mode
Modified Specials[]
Tornado Spin
Command Input
Properties
or Use and to move around
version: uses 1000 Power
Modified Hypers[]
Super Star
Command Input
Properties
Ⓐ
Ⓐ
Not usable in Matrix Luigi and Stone Luigi mode Uses 3000 Power