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This article is about the main protagonist of The Legend of Zelda. For other uses of Link, see Link (disambiguation).

Link
File:Link SSB4.png
Artwork from Super Smash Bros. for Nintendo 3DS and Wii U

Creator(s)

Various

Download

RMX, Silencer & Eikichi's version
MSDensky & MIRCOmor's version
Ermac Won & MIRCOmor's version
Papacap's version
AxKingsXRevengeX's version
Napoleonjonamite's edit
Werewood's version*
MGSSJ2's version
KingCharz, Chaos Dante, Ermac Won & MIRCOmor's version
alerkina4's version Werewood's version

Origin

The Legend of Zelda

Link is the primary protagonist and main playable character of The Legend of Zelda series, having appeared in every game of the series to date under what is usually a different incarnation. Due to his popularity and role in the source games, Link has made an appearance in every game of the Super Smash Bros. series as part of the starting roster, to the point of being the only Legend of Zelda representative in the original Super Smash Bros.; Link also made an appearance as a guest fighter in the GameCube version of Soulcalibur II.

In most games of the series, Link is the chosen hero of the goddesses that has to save Princess Zelda from Ganon, who intends to obtain the Triforce and use it to become the ruler of Hyrule, though Link has to acquire the legendary Master Sword in order to fulfil this destiny, a blade that no evil can lay their hands on. During his adventures, Link has to conquer dungeons and defeat Ganon's forces, as well as acquire various weapons and items that will help him in his quest, such as bombs and bottles; Link will also usually encounter a musical instrument that is important to the completion of his quest, such as the titular Ocarina in The Legend of Zelda: Ocarina of Time.

There are multiple versions of Link that have been made for the M.U.G.E.N engine by a variety of different authors, with the vast majority of them typically using attacks that involve the Master Sword and the various different items that Link encounters on his journeys, such as bombs, the bow and the hookshot.

RMX, Silencer, Eikichi, & Mike Werewolf's version

Link

The first of the six Links, this version is hand drawn with sprite rips from other characters. His appearance is based on the Link from The Legend of Zelda: A Link to the Past. He comes with his trademark equipment, such as bombs, hammer, arrows, and boomerang. Link can counter projectiles by using his mirror shield, if it's a normal projectile, then it's countered by a Kokiri shot. But if your opponent's projectile move is labelled a Hyper move, then it's countered by a Kokiri wave which is nearly impossible to avoid. There are the Hyper moves of the Biggoron sword and Kokiri wave. They are very powerful but costs 3000 of your power bar so it's like a one time use only. His other two Hyper moves are based more of defenses.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Spin attack
Command Input Properties
Down, Down-Left, Left X, Y, or Z
RMXSEMWLinkSpinAttack
Impaling
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X, Y, or Z
RMXSEMWLinkImpale
Divine Roll
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can only be used while airborne
RMXSEMWLinkDivineAirRoll
The Hammer
Command Input Properties
[ Down ] C Requires Hammer and Goron Wristlet

Bow and arrow
Command Input Properties
X+A Requires Bow and Arrows
RMXSEMWLinkBowShotRMXSEMWLinkArrow
Boomerang
Command Input Properties
Y+B Requires Boomerang
RMXSEMWLinkBoomerangRMXSEMWLinkFlyingBoomerang
Bombs
Command Input Properties
X+Y Requires Bombs
RMXSEMWLinkBombThrowRMXSEMWLinkBomb
Time Bombs
Command Input Properties
A+B Requires Bombs and Hylian Symbol
RMXSEMWLinkBombThrowRMXSEMWLinkBomb
Hookshot
Command Input Properties
Z+C Requires Hookshot
RMXSEMWLinkHookShotRMXSEMWLinkHook
Bottles
Command Input Properties
X, Y, or Z or A, B, or C during Start Requires bottle
File:RMXSEMWLinkBottles.gif
Mirror Shield
Command Input Properties
Down, Down-Left, Left Start Requires Mirror Shield
RMXSEMWLinkMirrorShield
Powder Keg
Command Input Properties
Right, Down, Down-Right X, Y, or Z Requires Powder Keg
RMXSEMWLinkPowderKegRMXSEMWLinkKeg
Kokiri Shot
Command Input Properties
Down, Down-Right, Right X, Y, or Z Requires Hylian Symbol
RMXSEMWLinkKokoriShotRMXSEMWLinkKokori
Teleport
Command Input Properties
Down, Down-Left, Left A, B, or C Requires Hylian Symbol
RMXSEMWLinkTeleport
Invisibility
Command Input Properties
Down Down DownStart Requires Spooky's Mask
RMXSEMWLinkSpookyMask
Moosh
Command Input Properties
Down, Down-Right, Right A, B, or C Requires Moosh
RMXSEMWLinkMoosh
Jumped Sword Slash
Command Input Properties
Left, Down, Down-Left X, Y, or Z Requires Biggoron Sword
RMXSEMWLinkBiggoron
Poisoned Arrows
Command Input Properties
X+B Requires Bow, Arrows and Poisoned Arrows
Uses 300 power level

Homing Device Arrows
Command Input Properties
Y+A Requires Bow, Arrows and Homing Device Arrows
Uses 300 power level

Geyser
Command Input Properties
Down Down Down X, Y, or Z or A, B, or C Requires Fire Magic
Uses 500 Power
RMXSEMWLinkGeyser
Fire Staff
Command Input Properties
Y+Z Requires Fire Magic
Uses 500 power
RMXSEMWLinkFireWandRMXSEMWLinkFireWandItselfRMXSEMWLinkFire
Ice Staff
Command Input Properties
A+C Requires Ice Magic
Uses 500 power
RMXSEMWLinkIceWandRMXSEMWLinkIceWandItselfRMXSEMWLinkIce

Hypers

Kokori Wave
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Requires Hylian Symbol
Uses 3000 power
RMXSEMWLinkKokoriWaveRMXSEMWLinkWave
Biggoron Scombo
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Requires Hammer and Biggoron Sword
uses 3000 power
RMXSEMWLinkBiggoronSuperRMXSEMWLinkBiggoronSuperCombo
Time Song
Command Input Properties
Left Right Start Requires Ocarina
Uses 3000 power
RMXSEMWTimeSong
Nayru's Love
Command Input Properties
Down, Down-Left, Left Left, Down-Left, Down, Down-Right, Right Start Requires Nayru's Love
Uses at least 2000 power

Illusions dance
Command Input Properties
Left Right X, Y, or Z Requires Hylian Symbol
Uses at least 1500 power
RMXSEMWLinkIllusionDance

Palette Gallery

RMXSEMWLinkLink01
Button-a
RMXSEMWLinkLink02
Button-b
RMXSEMWLinkBlack2
Button-c
Link01 Link02 Black2
RMXSEMWLinkBlanc1
Button-x
RMXSEMWLinkBleu1
Button-y
RMXSEMWLinkBleuvert
Button-z
Blanc1 Bleu1 Bleuvert
RMXSEMWLinkGris1
Button-s+Button-a
RMXSEMWLinkJuane2
Button-s+Button-b
RMXSEMWLinkOrange
Button-s+Button-c
Gris1 Jaune2 Orange
RMXSEMWLinkRouge1
Button-s+Button-x
RMXSEMWLinkRouge3
Button-s+Button-y
RMXSEMWLinkViolet2
Button-s+Button-z
Rouge1 Rouge3 Violet2

MSDensky & MICROmor's version

YLink

An edit of Manjimaru. started by MIRCOmo and then MSDensky and Ermac Won made different styles of the character.

This character is an edit of Manjimaru from Kabuki Klash. He appears to have original game play and does come with his bombs, boomerang, bow and arrows and hammer, and two new hyper moves, FD/Oni Link and Gale Boomerang. He has EX versions that each cost 500 power.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Boomerang
Command Input Properties
Down, Down-Right, Right X, Y, or Z
Down, Down-Right, Right X+Y, X+Z, or Y+Z
Move is attributed as a projectile
EX version uses 500 power
File:MSMICROLinkBoomerangThrow.gifFile:MSMICROLinkBoomerang.gif
Sword Beam
Command Input Properties
Down, Down-Right, Right A, B, or C
Down, Down-Right, Right A+B, A+C, or B+C
EX version uses 500 power
File:MSMICROLinkBladeBeamshoot.gifFile:MSMICROLinkBladeBeam.gif
Hero's Bow
Command Input Properties
Left Right X, Y, or Z
Left Right X+Y, X+Z, or Y+Z
EX version uses 500 power
File:MSMICROLinkBow.gifFile:MSMICROLinkArrow.gif
Megaton Hammer
Command Input Properties
Down, Down-Left, Left X, Y, or Z
Down, Down-Left, Left X+Y, X+Z, or Y+Z
EX version uses 500 power
File:MSMICROLinkMegatonSmash.gif
Spin Attack
Command Input Properties
Down, Down-Left, Left A, B, or C
Down, Down-Left, Left A+B, A+C, or B+C
Move can be used while grounded or airborne
EX version uses 500 power
File:MSMICROLinkSpinAttack.gif
Bombs
Command Input Properties
Down Down X, Y, or Z
Down Down X+Y, X+Z, or Y+Z
EX version uses 500 power
File:MSMICROLinkBomb.gif
Rising SpinAttack
Command Input Properties
Right Right A, B, or C
Right Right A+B, A+C, or B+C
EX version uses 500 power
File:MSMICROLinkSpinAttack.gif

Hypers

Hurricane Attack
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A, B, or C Uses 1000 power
File:MSMICROLinkHurricane.gif
FD/Oni Link
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left B+Y Uses 3000 power
File:MSMICROLinkOniLink.gif

Palette Gallery

ylink ylink2 ylink3
ylink4 ylink5 ylink6
ylink14 ylink9 ylink10
ylink11 darklink2

Ermac Won & MICROmor's version

YLink

This version is also an edit of Manjimaru with fast attacks and MvC gameplay. His combos deal heavy damage. He can put the opponent into an infinite when he throws his bombs at a close range against them. He has a dark link mode that is accessed by pressing Start and a button on the character selection screen.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Megaton Hammer
Command Input Properties
Right, Down, Down-Right X, Y, or Z
EWMICROLinkMegatonHammer
Boomerang
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
EWMICROLinkBoomerangThrowEWMICROLinkBoomerang
Spin Attack
Command Input Properties
Down, Down-Left, Left X, Y, or Z
EWMICROLinkSpinAttack
Hero's Bow
Command Input Properties
Down, Down-Right, Right A, B, or C Move is attributed as a projectile
EWMICROLinkHero'sBowEWMICROLinkHero'sArrow
Hookshot
Command Input Properties
Down, Down-Left, Left A, B, or C
EWMICROLinkHookshot
Bomb
Command Input Properties
X+A Move is attributed as a projectile
EWMICROLinkBombThrowEWMICROLinkBomb
Rapid Slash
Command Input Properties
X, Y, or Z X, Y, or Z X, Y, or Z
EWMICROLinkRapidSlash
Downward Thrust
Command Input Properties
Down A, B, or C Move can only be used while airborne
EWMICROLinkDownwardThrust
Sword Dive
Command Input Properties
Down, Down-Right, Right A, B, or C Move can only be used while airborne
Dark Link only
EWMICROLinkSwordDive
Warp Forward
Command Input Properties
Right, Down, Down-Right A, B, or C Dark Link only
EWMICROLinkDarkWarp
Warp Backward
Command Input Properties
Left, Down, Down-Left A, B, or C Dark Link only
EWMICROLinkDarkWarp

Hypers

Light Arrow
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Move is attributed as a projectile
Normal Link only
Uses 1000 power
EWMICROLinkHero'sBowEWMICROLinkLightArrow
Super Spin Attack
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Uses 1000 power
EWMICROLinkSpinAttackEWMICROLinkSpinTornado
Hidden Skills
Command Input Properties
Down, Down-Right, Right C+Z Uses 2000 power
EWMICROLinkHiddenSkills
Deku Nut Toss
Command Input Properties
Right, Down, Down-Right X+Y, X+Z, or Y+Z Uses 2000 power
EWMICROLinkDekuNutTossEWMICROLinkDekuNut
Triforce Slash
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Normal Link only
Uses 3000 power
EWMICROLinkTriforceSlash
Darkness Slash
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Dark Link only
Uses 3000 power
EWMICROLinkDarknessSlash

AxKingsXRevengeX's version

File:AxKingsXRevengeXlinkidle.gif

This Link is styled to look like a MvC Character, however, he is a minor edit of the Silver Surfer. This Link can be cheap when on his Magic Bean Leaf when throwing large bombs and never getting off of it.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Arrow
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X, Y, or Z Move is attributed as a projectile
File:NJLinkHerosBow.gifFile:NJLinkArrow.gif

Hypers

Hammer
Command Input Properties
Left, Down-Left, Down, Down-Right, Right A, B, or C

bomb
Command Input Properties
Z While on Leaf
File:NJLinkstandBombThrow.gifFile:NJLinkBomb.gif
Mirror
Command Input Properties
Right, Down-Right, Down, Down-Left, Left X+Y
File:AXLinkMirrorShot.gifFile:AXLinkMirrorShotBeam.gif
Boomer
Command Input Properties
Right, Down-Right, Down, Down-Left, Left A+B
File:NJLinkBoomerangThrow.gifFile:NJLinkBoomerang.gif
Spin
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X+Y

NapoleonJonamite's Link Edit

File:NJLinkIdle.gif

While at heart an edit of Ax's Link, the vast majority of the character has been altered, even some of the sprites and animations. The character plays similarly to Napoleon's other characters, which he defines as "psuedo-MvC" style, meaning the character is very combo-heavy and uses all six attack buttons, but does not contain certain elements that define the Marvel vs. Capcom style of gameplay. His AI is very tough.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Shield Dash
Command Input Properties
Down, Down-Left, Left X, Y, or Z
File:NJLinkShieldCharge.gif
Megaton Hammer
Command Input Properties
Right, Down, Down-Right X, Y, or Z
File:NJLinkMegatonHammer.gif
Arrow
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
File:NJLinkHerosBow.gifFile:NJLinkArrow.gif
Sword Dive
Command Input Properties
Down+C Move can only be used while airborne
File:NJLinkSwordDive.gif
Hookshot
Command Input Properties
Down, Down-Left, Left A, B, or C
File:NJLinkHookshot.gif
Bomb Toss
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can only be used while airborne
File:NJLinkBombThrow.gifFile:NJLinkBomb.gif

Hypers

Boomerang
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Uses 1000 power
File:NJLinkBoomerangThrow.gifFile:NJLinkBoomerang.gif
Hylian Barrage
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Uses 1000 power
File:NJLinkHerosBow.gifFile:NJLinkArrow.gifFile:NJLinkArrow.gifFile:NJLinkArrow.gifFile:NJLinkstandBombThrow.gifFile:NJLinkBomb.gif
Spin Attack
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Uses 1000 power
File:NJLinkSpinAttack.gif
Triforce Slash
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Uses 3000 power
File:NJLinkTriforce.gifFile:NJLinkTriforceSlash.gif

Palette Gallery

LINK LINK2 LINK3
LINK4 LINK5 LINK6
LINK7 LINK8

KingCharz, Chaos Dante, Ermac Won & MIRCOmor's version

File:KingCharzLinkidle.gif

This Link plays like a Marvel vs. Capcom character, though as be expected, uses the infamous Eternity of Heroes template. Despite this, this features good animation and has a vast array of combos and a balanced damage output.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Boomerang Throw
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
File:KCCDEWMLinkBoomerangThrow.gifFile:KCCDEWMLinkBoomerang.gif
Spin Attack
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborne
File:KCCDEWMLinkSpinAttack.gif
Hero's Bow
Command Input Properties
Down, Down-Right, Right A, B, or C Move is attributed as a projectile
File:KCCDEWMLinkHero'sBow.gifFile:KCCDEWMLinkArrow.gif
Hookshot
Command Input Properties
Down, Down-Left, Left A, B, or C
File:KCCDEWMLinkHookshot.gif
Bomb
Command Input Properties
X+A Move is attributed as a projectile
File:KCCDEWMLinkBombThrow.gifFile:KCCDEWMLinkBomb.gif
Downward Thrust
Command Input Properties
Down+A, B, or C Move can only be used while airborne
File:KCCDEWMLinkDownStab.gif
Rapid Slash
Command Input Properties
X, Y, or Z X, Y, or Z X, Y, or Z
File:KCCDEWMLinkRapidSlash.gif
Megaton Hammer
Command Input Properties
Right, Down, Down-Right X, Y, or Z
File:KCCDEWMLinkMegatonHammer.gif

Hypers

Super Spin Attack
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Move can be used while grounded or airborne
Uses 1000 power
File:KCCDEWMLinkSuperSpinAttack.gif
Light Arrow
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Uses 1000 power
File:KCCDEWMLinkHero'sBow.gifFile:KCCDEWMLinkLightArrow.gif
Hidden Skills
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Uses 2000 power
File:KCCDEWMLinkHyruleFinale.gifFile:KCCDEWMLinkHyruleFinaleHelmSplitter.gifFile:KCCDEWMLinkHyruleFinaleBackStab.gifFile:KCCDEWMLinkHyruleFinaleStab.gif
Triforce Slash
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Uses 3000 power
File:KCCDEWMLinkTriforceSlashStartup.gifFile:KCCDEWMLinkTriforceSlash.gifFile:KCCDEWMLinkTriforceSlashConnect.gif

Palette Gallery

GreenTP GreenOOT RedOOT
BlueOOT YellowSSB LightPurpleSSB
Dark Original

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