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MUGEN Database

Link (The Legend of Zelda)

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Talk4
Link
Link SSB4
Artwork from Super Smash Bros. for Nintendo 3DS and Wii U

Creator(s)

Various

Download

RMX, Silencer & Eikichi's version
MSDensky & MIRCOmor's version
Ermac Won & MIRCOmor's version
Papacap's version
AxKingsXRevengeX's version
Napoleonjonamite's edit
Werewood's version
MGSSJ2's version
KingCharz, Chaos Dante, Ermac Won & MIRCOmor's version
alerkina4's version

Origin

The Legend of Zelda

This article is about the main protagonist of The Legend of Zelda. For other uses of Link, see Link (disambiguation).

Link is the name shared by the many various protagonists of The Legend of Zelda series. Link's destiny is to defeat the dark lord, Ganon. He wields the legendary Master Sword, the blade of evil's bane, and many other items he acquires over his adventures.

Some of Link's incarnations, primarily the ones appearing in The Legend of Zelda: The Wind Waker, The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks are also sometimes called Toon Link.

There are multiple versions of Link in M.U.G.E.N, as well as another appearing as one of the strikers for Super Mario 64.

RMX, Silencer, Eikichi, & Mike Werewolf's Version

Link

The first of the six Links, this version is hand drawn with sprite rips from other characters. His appearance is based on the Link from The Legend of Zelda: A Link to the Past. He comes with his trademark equipment, such as bombs, hammer, arrows, and boomerang. Link can counter projectiles by using his mirror shield, if it's a normal projectile, then it's countered by a Kokiri shot. But if your opponent's projectile move is labelled a Hyper move, then it's countered by a Kokiri wave which is nearly impossible to avoid. There are the Hyper moves of the Biggoron sword and Kokiri wave. They are very powerful but costs 3000 of your power bar so it's like a one time use only. His other two Hyper moves are based more of defenses.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Spin attack QCB Button-Punch
RMXSEMWLinkSpinAttack
Name Command Input Properties
Impaling HCF Button-Punch
RMXSEMWLinkImpale
Name Command Input Properties
Divine Roll QCF Button-Punch Aironly2
RMXSEMWLinkDivineAirRoll
Name Command Input Properties
The Hammer [ Button-D ] Button-HK Requires Hammer and Goron Wristlet


Name Command Input Properties
Bow and arrow Button-LP+Button-LK Requires Bow and Arrows
RMXSEMWLinkBowShotRMXSEMWLinkArrow
Name Command Input Properties
Boomerang Button-MP+Button-MK Requires Boomerang
RMXSEMWLinkBoomerangRMXSEMWLinkFlyingBoomerang
Name Command Input Properties
Bombs Button-LP+Button-MP Requires Bombs
RMXSEMWLinkBombThrowRMXSEMWLinkBomb
Name Command Input Properties
Time Bombs Button-LK+Button-MK Requires Bombs and Hylian Symbol
RMXSEMWLinkBombThrowRMXSEMWLinkBomb
Name Command Input Properties
Hookshot Button-HP+Button-HK Requires Hookshot
RMXSEMWLinkHookShotRMXSEMWLinkHook
Name Command Input Properties
Bottles Button-Punch or Button-Kick during Button-Start Requires bottle
RMXSEMWLinkBottles
Name Command Input Properties
Mirror Shield QCB Button-Start Requires Mirror Shield
RMXSEMWLinkMirrorShield
Name Command Input Properties
Powder Keg DP Button-Punch Requires Powder Keg
RMXSEMWLinkPowderKegRMXSEMWLinkKeg
Name Command Input Properties
Kokiri Shot QCF Button-Punch Requires Hylian Symbol
RMXSEMWLinkKokoriShotRMXSEMWLinkKokori
Name Command Input Properties
Teleport QCB Button-Kick Requires Hylian Symbol
RMXSEMWLinkTeleport
Name Command Input Properties
Invisibility Button-D Button-D Button-DButton-Start Requires Spooky's Mask
RMXSEMWLinkSpookyMask
Name Command Input Properties
Moosh QCF Button-Kick Requires Moosh
RMXSEMWLinkMoosh
Name Command Input Properties
Jumped Sword Slash RDP Button-Punch Requires Biggoron Sword
RMXSEMWLinkBiggoron
Name Command Input Properties
Poisoned Arrows Button-LP+Button-MK Requires Bow, Arrows and Poisoned Arrows
Uses 300 power level


Name Command Input Properties
Homing Device Arrows Button-MP+Button-LK Requires Bow, Arrows and Homing Device Arrows
Uses 300 power level


Name Command Input Properties
Geyser Button-D Button-D Button-D Button-Punch or Button-Kick Requires Fire Magic
Uses 500 Power
RMXSEMWLinkGeyser
Name Command Input Properties
Fire Staff Button-MP+Button-HP Requires Fire Magic
Uses 500 power
RMXSEMWLinkFireWandRMXSEMWLinkFireWandItselfRMXSEMWLinkFire
Name Command Input Properties
Ice Staff Button-LK+Button-HK Requires Ice Magic
Uses 500 power
RMXSEMWLinkIceWandRMXSEMWLinkIceWandItselfRMXSEMWLinkIce

Hypers

Name Command Input Properties
Kokori Wave QCF Button-2xPunch Requires Hylian Symbol
Uses 3000 power
RMXSEMWLinkKokoriWaveRMXSEMWLinkWave
Name Command Input Properties
Biggoron Scombo QCB Button-2xPunch Requires Hammer and Biggoron Sword
uses 3000 power
RMXSEMWLinkBiggoronSuperRMXSEMWLinkBiggoronSuperCombo
Name Command Input Properties
Time Song Button-B Button-F Button-Start Requires Ocarina
Uses 3000 power
RMXSEMWTimeSong
Name Command Input Properties
Nayru's Love QCB HCF Button-Start Requires Nayru's Love
Uses at least 2000 power


Name Command Input Properties
Illusions dance Button-B Button-F Button-Punch Requires Hylian Symbol
Uses at least 1500 power
RMXSEMWLinkIllusionDance

Palette Gallery

RMXSEMWLinkLink01
Button-LK
RMXSEMWLinkLink02
Button-MK
RMXSEMWLinkBlack2
Button-HK
Link01 Link02 Black2
RMXSEMWLinkBlanc1
Button-LP
RMXSEMWLinkBleu1
Button-MP
RMXSEMWLinkBleuvert
Button-HP
Blanc1 Bleu1 Bleuvert
RMXSEMWLinkGris1
Button-Start+Button-LK
RMXSEMWLinkJuane2
Button-Start+Button-MK
RMXSEMWLinkOrange
Button-Start+Button-HK
Gris1 Jaune2 Orange
RMXSEMWLinkRouge1
Button-Start+Button-LP
RMXSEMWLinkRouge3
Button-Start+Button-MP
RMXSEMWLinkViolet2
Button-Start+Button-HP
Rouge1 Rouge3 Violet2

MSDensky & MICROmor's Version

YLink

An edit of Manjimaru. started by MIRCOmo and then MSDensky and Ermac Won made different styles of the character.

This character is an edit of Manjimaru from Kabuki Klash. He appears to have original game play and does come with his bombs, boomerang, bow and arrows and hammer, and two new hyper moves, FD/Oni Link and Gale Boomerang. He has EX versions that each cost 500 power.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Boomerang QCF Button-Punch
QCF Button-2xPunch
Proj
EX version uses 500 power
MSMICROLinkBoomerangThrowMSMICROLinkBoomerang
Name Command Input Properties
Sword Beam QCF Button-Kick
QCF Button-2xKick
EX version uses 500 power
MSMICROLinkBladeBeamshootMSMICROLinkBladeBeam
Name Command Input Properties
Hero's Bow Button-B Button-F Button-Punch
Button-B Button-F Button-2xPunch
EX version uses 500 power
MSMICROLinkBowMSMICROLinkArrow
Name Command Input Properties
Megaton Hammer QCB Button-Punch
QCB Button-2xPunch
EX version uses 500 power
MSMICROLinkMegatonSmash
Name Command Input Properties
Spin Attack QCB Button-Kick
QCB Button-2xKick
Airok
EX version uses 500 power
MSMICROLinkSpinAttack
Name Command Input Properties
Bombs Button-D Button-D Button-Punch
Button-D Button-D Button-2xPunch
EX version uses 500 power
MSMICROLinkBomb
Name Command Input Properties
Rising SpinAttack Button-F Button-F Button-Kick
Button-F Button-F Button-2xKick
EX version uses 500 power
MSMICROLinkSpinAttack

Hypers

Name Command Input Properties
Hurricane Attack QCB QCB Button-Kick Uses 1000 power
MSMICROLinkHurricane
Name Command Input Properties
FD/Oni Link QCB QCB Button-MK+Button-MP Uses 3000 power
MSMICROLinkOniLink

Palette Gallery

MSDMICROLinkylink
Button-LK
MSDMICROLinkylink2
Button-MK
MSDMICROLinkylink3
Button-HK
ylink ylink2 ylink3
MSDMICROLinkylink4
Button-LP
MSDMICROLinkylink5
Button-MP
MSDMICROLinkylink6
Button-HP
ylink4 ylink5 ylink6
MSDMICROLinkylink14
Button-Start+Button-LK
MSDMICROLinkylink9
Button-Start+Button-MK
MSDMICROLinkylink10
Button-Start+Button-HK
ylink14 ylink9 ylink10
MSDMICROLinkylink11
Button-Start+Button-LP
MSDMICROLinkdarklink2
Button-Start+Button-MP
ylink11 darklink2

Ermac Won & MICROmor's version

YLink

This version is also an edit of Manjimaru with fast attacks and MvC gameplay. His combos deal heavy damage. He can put the opponent into an infinite when he throws his bombs at a close range against them. He has a dark link mode that is accessed by pressing Button-Start and a button on the character selection screen.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Megaton Hammer DP Button-Punch
EWMICROLinkMegatonHammer
Name Command Input Properties
Boomerang QCF Button-Punch Proj
EWMICROLinkBoomerangThrowEWMICROLinkBoomerang
Name Command Input Properties
Spin Attack QCB Button-Punch
EWMICROLinkSpinAttack
Name Command Input Properties
Hero's Bow QCF Button-Kick Proj
EWMICROLinkHero'sBowEWMICROLinkHero'sArrow
Name Command Input Properties
Hookshot QCB Button-Kick
EWMICROLinkHookshot
Name Command Input Properties
Bomb Button-LP+Button-LK Proj
EWMICROLinkBombThrowEWMICROLinkBomb
Name Command Input Properties
Rapid Slash Button-Punch Button-Punch Button-Punch
EWMICROLinkRapidSlash
Name Command Input Properties
Downward Thrust Button-D Button-Kick Aironly2
EWMICROLinkDownwardThrust
Name Command Input Properties
Sword Dive QCF Button-Kick Aironly2
Dark Link only
EWMICROLinkSwordDive
Name Command Input Properties
Warp Forward DP Button-Kick Dark Link only
EWMICROLinkDarkWarp
Name Command Input Properties
Warp Backward RDP Button-Kick Dark Link only
EWMICROLinkDarkWarp

Hypers

Name Command Input Properties
Light Arrow QCF Button-2xKick Proj
Normal Link only
Uses 1000 power
EWMICROLinkHero'sBowEWMICROLinkLightArrow
Name Command Input Properties
Super Spin Attack QCB Button-2xPunch Uses 1000 power
EWMICROLinkSpinAttackEWMICROLinkSpinTornado
Name Command Input Properties
Hidden Skills QCF Button-HK+Button-HP Uses 2000 power
EWMICROLinkHiddenSkills
Name Command Input Properties
Deku Nut Toss DP Button-2xPunch Uses 2000 power
EWMICROLinkDekuNutTossEWMICROLinkDekuNut
Name Command Input Properties
Triforce Slash QCF Button-2xPunch Normal Link only
Uses 3000 power
EWMICROLinkTriforceSlash
Name Command Input Properties
Darkness Slash QCF Button-2xPunch Dark Link only
Uses 3000 power
EWMICROLinkDarknessSlash

Palette Gallery

Link 64

Link 64

Unlike the others, this Link's sprites were taken from Legend of Zelda: Ocarina of Time, the original Super Smash Bros. and other N64 games. This character seems unfinished though, because it is missing a few sprites, has very few moves and is hard to control. He is also missing a lying down animation.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

This character does not have any Special or Hyper Attacks.

Palette Gallery

64LinkPal1
Button-LK
link (Original Colors)

AxKingsXRevengeX's Version

Suave Dude Icon This section is currently incomplete. Please help us rectify this.

AxKingsXRevengeXlinkidle

This Link is styled to look like a MvC Character, however, he is a minor edit of the Silver Surfer. This Link can be cheap when on his Magic Bean Leaf when throwing large bombs and never getting off of it.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Arrow HCB Button-Punch Proj
NJLinkHerosBowNJLinkArrow

Hypers

Name Command Input Properties
Hammer HCF Button-Kick


Name Command Input Properties
bomb Button-HP While on Leaf
NJLinkstandBombThrowNJLinkBomb
Name Command Input Properties
Mirror HCB Button-LP+Button-MP
AXLinkMirrorShotAXLinkMirrorShotBeam
Name Command Input Properties
Boomer HCB Button-LK+Button-MK
NJLinkBoomerangThrowNJLinkBoomerang
Name Command Input Properties
Spin HCF Button-LP+Button-MP


Palette Gallery

NapoleonJonamite's Link Edit

NJLinkIdle

While at heart an edit of Ax's Link, the vast majority of the character has been altered, even some of the sprites and animations. The character plays similarly to Napoleon's other characters, which he defines as "psuedo-MvC" style, meaning the character is very combo-heavy and uses all six attack buttons, but does not contain certain elements that define the Marvel vs. Capcom style of gameplay. His AI is very tough.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Shield Dash QCB Button-Punch
NJLinkShieldCharge
Name Command Input Properties
Megaton Hammer DP Button-Punch
NJLinkMegatonHammer
Name Command Input Properties
Arrow QCF Button-Punch Proj
NJLinkHerosBowNJLinkArrow
Name Command Input Properties
Sword Dive Button-D+Button-HK Aironly2
NJLinkSwordDive
Name Command Input Properties
Hookshot QCB Button-Kick
NJLinkHookshot
Name Command Input Properties
Bomb Toss QCF Button-Punch Aironly2
NJLinkBombThrowNJLinkBomb

Hypers

Name Command Input Properties
Boomerang QCF Button-2xPunch Uses 1000 power
NJLinkBoomerangThrowNJLinkBoomerang
Name Command Input Properties
Hylian Barrage QCB Button-2xPunch Uses 1000 power
NJLinkHerosBowNJLinkArrowNJLinkArrowNJLinkArrowNJLinkstandBombThrowNJLinkBomb
Name Command Input Properties
Spin Attack QCF Button-2xKick Uses 1000 power
NJLinkSpinAttack
Name Command Input Properties
Triforce Slash QCB Button-2xKick Uses 3000 power
NJLinkTriforceNJLinkTriforceSlash

Palette Gallery

NJLinkPal1
Button-LK
NJLinkPal2
Button-MK
NJLinkPal3
Button-HK
LINK LINK2 LINK3
NJLinkPal4
Button-LP
NJLinkPal5
Button-MP
NJLinkPal6
Button-HP
LINK4 LINK5 LINK6
NJLinkPal7
Button-Start+Button-LK
NJLinkPal8
Button-Start+Button-MK
LINK7 LINK8

KingCharz, Chaos Dante, Ermac Won & MIRCOmor's Version

KingCharzLinkidle

This Link plays like a Marvel vs. Capcom character, though as be expected, uses the infamous Eternity of Heroes template. Despite this, this features good animation and has a vast array of combos and a balanced damage output.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Boomerang Throw QCF Button-Punch Proj
KCCDEWMLinkBoomerangThrowKCCDEWMLinkBoomerang
Name Command Input Properties
Spin Attack QCB Button-Punch Airok
KCCDEWMLinkSpinAttack
Name Command Input Properties
Hero's Bow QCF Button-Kick Proj
KCCDEWMLinkHero'sBowKCCDEWMLinkArrow
Name Command Input Properties
Hookshot QCB Button-Kick
KCCDEWMLinkHookshot
Name Command Input Properties
Bomb Button-LP+Button-LK Proj
KCCDEWMLinkBombThrowKCCDEWMLinkBomb
Name Command Input Properties
Downward Thrust Button-D+Button-Kick Aironly2
KCCDEWMLinkDownStab
Name Command Input Properties
Rapid Slash Button-Punch Button-Punch Button-Punch
KCCDEWMLinkRapidSlash
Name Command Input Properties
Megaton Hammer DP Button-Punch
KCCDEWMLinkMegatonHammer

Hypers

Name Command Input Properties
Super Spin Attack QCB Button-2xPunch Airok
Uses 1000 power
KCCDEWMLinkSuperSpinAttack
Name Command Input Properties
Light Arrow QCF Button-2xKick Uses 1000 power
KCCDEWMLinkHero'sBowKCCDEWMLinkLightArrow
Name Command Input Properties
Hidden Skills QCB Button-2xKick Uses 2000 power
KCCDEWMLinkHyruleFinaleKCCDEWMLinkHyruleFinaleHelmSplitterKCCDEWMLinkHyruleFinaleBackStabKCCDEWMLinkHyruleFinaleStab
Name Command Input Properties
Triforce Slash QCF Button-2xPunch Uses 3000 power
KCCDEWMLinkTriforceSlashStartupKCCDEWMLinkTriforceSlashKCCDEWMLinkTriforceSlashConnect

Palette Gallery

KCCDEWMLinkGreenTP
Button-LK
KCCDEWMLinkGreenOOT
Button-MK
KCCDEWMLinkRedOOT
Button-HK
GreenTP GreenOOT RedOOT
KCCDEWMLinkBlueOOT
Button-LP
KCCDEWMLinkYellowSSB
Button-MP
KCCDEWMLinkLightPurpleSSB
Button-HP
BlueOOT YellowSSB LightPurpleSSB
KCCDEWMLinkDark
Button-Start+Button-LK
KCCDEWMLinkOriginal
Button-Start+Button-MK
Dark Original

Other edits/versions

Cdi-link graphic

There are other different kinds of edited Links for MUGEN. Toph the Earthbender edited RMX and Silencer's older version to make his aerial rave and other combos better. His Kokiri wave costs 1000 power (and does the same damage) and some sound changes. Another edited version by Kong, makes use of the newer version play like the old version. Then later, Barrysun made a few edits on Kong's edit, such as adding in sounds to his taunt and Morshu Striker and used some changes Toph did to the older version but did neuter the Kokiri wave to deal half the damage it usually does, becoming a level 1 super move. There is another MIRCOmor edit by MugenJF. All it is like the alpha version with more completed sprites. And there are others as well, of which 2 of them are ripped from the old Zelda games. Jedipolice was making a Link based off the cutscenes from the CDI Zelda games but it was canceled when Jedipolice retired.

Videos

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