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MUGEN Database

Link (The Legend of Zelda)

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Link
Link SSB4
Artwork from Super Smash Bros. for Nintendo 3DS and Wii U

Creator(s)

Various

Download

RMX, Silencer & Eikichi's Version
MSDensky & MIRCOmor's Version
Ermac Won & MIRCOmor's Version
Papacap's Version
AxKingsXRevengeX's Version
Napoleonjonamite's Edit
Werewood's Version
MGSSJ2's Version
KingCharz, Chaos Dante, Ermac Won & MIRCOmor's Version

Origin

The Legend of Zelda


This article is about the main protagonist of The Legend of Zelda. For Link as his young form go to the page Young Link. For other uses of Link, see Link (disambiguation).

Link is the name shared by the many various protagonists of The Legend of Zelda series. Link's destiny is to defeat the dark lord, Ganon. He wields the legendary Master Sword, the blade of evil's bane, and many other items he acquires over his adventures.

Some of Link's incarnations, primarily the ones appearing in The Legend of Zelda: The Wind Waker, The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks are also sometimes called Toon Link.

There are multiple versions of Link in M.U.G.E.N, as well as another appearing as one of the strikers for Super Mario 64.

RMX, Silencer, Eikichi, & Mike Werewolf's VersionEdit

Link

The first of the six Links, this version is hand drawn with sprite rips from other characters. His appearance is based on the Link from The Legend of Zelda: A Link to the Past. He comes with his trademark equipment, such as bombs, hammer, arrows, and boomerang. Link can counter projectiles by using his mirror shield, if it's a normal projectile, then it's countered by a Kokiri shot. But if your opponent's projectile move is labelled a Hyper move, then it's countered by a Kokiri wave which is nearly impossible to avoid. There are the Hyper moves of the Biggoron sword and Kokiri wave. They are very powerful but costs 3000 of your power bar so it's like a one time use only. His other two Hyper moves are based more of defenses.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Spin attack QCB Button-Punch

RMXSEMWLinkSpinAttack


Name Command Input Properties
Impaling HCF Button-Punch

RMXSEMWLinkImpale


Name Command Input Properties
Divine Roll QCF Button-Punch Aironly2

RMXSEMWLinkDivineAirRoll


Name Command Input Properties
The Hammer [ Button-D ] Button-HK Requires Hammer and Goron Wristlet


Name Command Input Properties
Bow and arrow Button-LP+Button-LK Requires Bow and Arrows

RMXSEMWLinkBowShotRMXSEMWLinkArrow


Name Command Input Properties
Boomerang Button-MP+Button-MK Requires Boomerang

RMXSEMWLinkBoomerangRMXSEMWLinkFlyingBoomerang


Name Command Input Properties
Bombs Button-LP+Button-MP Requires Bombs

RMXSEMWLinkBombThrowRMXSEMWLinkBomb


Name Command Input Properties
Time Bombs Button-LK+Button-MK Requires Bombs and Hylian Symbol

RMXSEMWLinkBombThrowRMXSEMWLinkBomb


Name Command Input Properties
Hookshot Button-HP+Button-HK Requires Hookshot

RMXSEMWLinkHookShotRMXSEMWLinkHook


Name Command Input Properties
Bottles Button-Punch or Button-Kick during Button-Start Requires bottle

RMXSEMWLinkBottles


Name Command Input Properties
Mirror Shield QCB Button-Start Requires Mirror Shield

RMXSEMWLinkMirrorShield


Name Command Input Properties
Powder Keg DP Button-Punch Requires Powder Keg

RMXSEMWLinkPowderKegRMXSEMWLinkKeg


Name Command Input Properties
Kokiri Shot QCF Button-Punch Requires Hylian Symbol

RMXSEMWLinkKokoriShotRMXSEMWLinkKokori


Name Command Input Properties
Teleport QCB Button-Kick Requires Hylian Symbol

RMXSEMWLinkTeleport


Name Command Input Properties
Invisibility Button-D Button-D Button-DButton-Start Requires Spooky's Mask

RMXSEMWLinkSpookyMask


Name Command Input Properties
Moosh QCF Button-Kick Requires Moosh

RMXSEMWLinkMoosh


Name Command Input Properties
Jumped Sword Slash RDP Button-Punch Requires Biggoron Sword

RMXSEMWLinkBiggoron


Name Command Input Properties
Poisoned Arrows Button-LP+Button-MK Requires Bow, Arrows and Poisoned Arrows
Uses 300 power level


Name Command Input Properties
Homing Device Arrows Button-MP+Button-LK Requires Bow, Arrows and Homing Device Arrows
Uses 300 power level


Name Command Input Properties
Geyser Button-D Button-D Button-D Button-Punch or Button-Kick Requires Fire Magic
Uses 500 Power

RMXSEMWLinkGeyser


Name Command Input Properties
Fire Staff Button-MP+Button-HP Requires Fire Magic
Uses 500 power

RMXSEMWLinkFireWandRMXSEMWLinkFireWandItselfRMXSEMWLinkFire


Name Command Input Properties
Ice Staff Button-LK+Button-HK Requires Ice Magic
Uses 500 power

RMXSEMWLinkIceWandRMXSEMWLinkIceWandItselfRMXSEMWLinkIce


HypersEdit

Name Command Input Properties
Kokori Wave QCF Button-2xPunch Requires Hylian Symbol
Uses 3000 power

RMXSEMWLinkKokoriWaveRMXSEMWLinkWave


Name Command Input Properties
Biggoron Scombo QCB Button-2xPunch Requires Hammer and Biggoron Sword
uses 3000 power

RMXSEMWLinkBiggoronSuperRMXSEMWLinkBiggoronSuperCombo


Name Command Input Properties
Time Song Button-B Button-F Button-Start Requires Ocarina
Uses 3000 power

RMXSEMWTimeSong


Name Command Input Properties
Nayru's Love QCB HCF Button-Start Requires Nayru's Love
Uses at least 2000 power


Name Command Input Properties
Illusions dance Button-B Button-F Button-Punch Requires Hylian Symbol
Uses at least 1500 power

RMXSEMWLinkIllusionDance


Palette GalleryEdit

MSDensky & MICROmor's VersionEdit

YLink

An edit of Manjimaru. started by MIRCOmo and then MSDensky and Ermac Won made different styles of the character.

This character is an edit of Manjimaru from Kabuki Klash. He appears to have original game play and does come with his bombs, boomerang, bow and arrows and hammer, and two new hyper moves, FD/Oni Link and Gale Boomerang. He has EX versions that each cost 500 power.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Boomerang QCF Button-Punch
QCF Button-2xPunch
Proj
EX version uses 500 power

MSMICROLinkBoomerangThrowMSMICROLinkBoomerang


Name Command Input Properties
Sword Beam QCF Button-Kick
QCF Button-2xKick
EX version uses 500 power

MSMICROLinkBladeBeamshootMSMICROLinkBladeBeam


Name Command Input Properties
Hero's Bow Button-B Button-F Button-Punch
Button-B Button-F Button-2xPunch
EX version uses 500 power

MSMICROLinkBowMSMICROLinkArrow


Name Command Input Properties
Megaton Hammer QCB Button-Punch
QCB Button-2xPunch
EX version uses 500 power

MSMICROLinkMegatonSmash


Name Command Input Properties
Spin Attack QCB Button-Kick
QCB Button-2xKick
Airok
EX version uses 500 power

MSMICROLinkSpinAttack


Name Command Input Properties
Bombs Button-D Button-D Button-Punch
Button-D Button-D Button-2xPunch
EX version uses 500 power

MSMICROLinkBomb


Name Command Input Properties
Rising SpinAttack Button-F Button-F Button-Kick
Button-F Button-F Button-2xKick
EX version uses 500 power

MSMICROLinkSpinAttack


HypersEdit

Name Command Input Properties
Hurricane Attack QCB QCB Button-Kick Uses 1000 power

MSMICROLinkHurricane


Name Command Input Properties
FD/Oni Link QCB QCB Button-MK+Button-MP Uses 3000 power

MSMICROLinkOniLink


Palette GalleryEdit

Ermac Won & MICROmor's version Edit

YLink

This version is also an edit of Manjimaru with fast attacks and MvC gameplay. His combos deal heavy damage. He can put the opponent into an infinite when he throws his bombs at a close range against them. He has a dark link mode that is accessed by pressing Button-Start and a button on the character selection screen.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Megaton Hammer DP Button-Punch

EWMICROLinkMegatonHammer


Name Command Input Properties
Boomerang QCF Button-Punch Proj

EWMICROLinkBoomerangThrowEWMICROLinkBoomerang


Name Command Input Properties
Spin Attack QCB Button-Punch

EWMICROLinkSpinAttack


Name Command Input Properties
Hero's Bow QCF Button-Kick Proj

EWMICROLinkHero'sBowEWMICROLinkHero'sArrow


Name Command Input Properties
Hookshot QCB Button-Kick

EWMICROLinkHookshot


Name Command Input Properties
Bomb Button-LP+Button-LK Proj

EWMICROLinkBombThrowEWMICROLinkBomb


Name Command Input Properties
Rapid Slash Button-Punch Button-Punch Button-Punch

EWMICROLinkRapidSlash


Name Command Input Properties
Downward Thrust Button-D Button-Kick Aironly2

EWMICROLinkDownwardThrust


Name Command Input Properties
Sword Dive QCF Button-Kick Aironly2
Dark Link only

EWMICROLinkSwordDive


Name Command Input Properties
Warp Forward DP Button-Kick Dark Link only

EWMICROLinkDarkWarp


Name Command Input Properties
Warp Backward RDP Button-Kick Dark Link only

EWMICROLinkDarkWarp


HypersEdit

Name Command Input Properties
Light Arrow QCF Button-2xKick Proj
Normal Link only
Uses 1000 power

EWMICROLinkHero'sBowEWMICROLinkLightArrow


Name Command Input Properties
Super Spin Attack QCB Button-2xPunch Uses 1000 power

EWMICROLinkSpinAttackEWMICROLinkSpinTornado


Name Command Input Properties
Hidden Skills QCF Button-HK+Button-HP Uses 2000 power

EWMICROLinkHiddenSkills


Name Command Input Properties
Deku Nut Toss DP Button-2xPunch Uses 2000 power

EWMICROLinkDekuNutTossEWMICROLinkDekuNut


Name Command Input Properties
Triforce Slash QCF Button-2xPunch Normal Link only
Uses 3000 power

EWMICROLinkTriforceSlash


Name Command Input Properties
Darkness Slash QCF Button-2xPunch Dark Link only
Uses 3000 power

EWMICROLinkDarknessSlash


Palette GalleryEdit

Link 64Edit

Link 64

Unlike the others, this Link's sprites were taken from Legend of Zelda: Ocarina of Time, the original Super Smash Bros. and other N64 games. This character seems unfinished though, because it is missing a few sprites, has very few moves and is hard to control. He is also missing a lying down animation.

Stats Edit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

This character does not have any Special or Hyper Attacks.

Palette GalleryEdit

AxKingsXRevengeX's VersionEdit

Suave Dude Icon This section is currently incomplete. Please help us rectify this.

AxKingsXRevengeXlinkidle

This Link is styled to look like a MvC Character, however, he is a minor edit of the Silver Surfer. This Link can be cheap when on his Magic Bean Leaf when throwing large bombs and never getting off of it.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Arrow HCB Button-Punch Proj

NJLinkHerosBowNJLinkArrow


HypersEdit

Name Command Input Properties
Hammer HCF Button-Kick


Name Command Input Properties
bomb Button-HP While on Leaf

NJLinkstandBombThrowNJLinkBomb


Name Command Input Properties
Mirror HCB Button-LP+Button-MP

AXLinkMirrorShotAXLinkMirrorShotBeam


Name Command Input Properties
Boomer HCB Button-LK+Button-MK

NJLinkBoomerangThrowNJLinkBoomerang


Name Command Input Properties
Spin HCF Button-LP+Button-MP


Palette GalleryEdit

NapoleonJonamite's Link EditEdit

NJLinkIdle

While at heart an edit of Ax's Link, the vast majority of the character has been altered, even some of the sprites and animations. The character plays similarly to Napoleon's other characters, which he defines as "psuedo-MvC" style, meaning the character is very combo-heavy and uses all six attack buttons, but does not contain certain elements that define the Marvel vs. Capcom style of gameplay.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Shield Dash QCB Button-Punch

NJLinkShieldCharge


Name Command Input Properties
Megaton Hammer DP Button-Punch

NJLinkMegatonHammer


Name Command Input Properties
Arrow QCF Button-Punch Proj

NJLinkHerosBowNJLinkArrow


Name Command Input Properties
Sword Dive Button-D+Button-HK Aironly2

NJLinkSwordDive


Name Command Input Properties
Hookshot QCB Button-Kick

NJLinkHookshot


Name Command Input Properties
Bomb Toss QCF Button-Punch Aironly2

NJLinkBombThrowNJLinkBomb


HypersEdit

Name Command Input Properties
Boomerang QCF Button-2xPunch Uses 1000 power

NJLinkBoomerangThrowNJLinkBoomerang


Name Command Input Properties
Hylian Barrage QCB Button-2xPunch Uses 1000 power

NJLinkHerosBowNJLinkArrowNJLinkArrowNJLinkArrowNJLinkstandBombThrowNJLinkBomb


Name Command Input Properties
Spin Attack QCF Button-2xKick Uses 1000 power

NJLinkSpinAttack


Name Command Input Properties
Triforce Slash QCB Button-2xKick Uses 3000 power

NJLinkTriforceNJLinkTriforceSlash


Palette GalleryEdit

KingCharz, Chaos Dante, Ermac Won & MIRCOmor's VersionEdit

KingCharzLinkidle

This Link plays like a Marvel vs. Capcom character, though as be expected, uses the infamous Eternity of Heroes template. Despite this, this features good animation and has a vast array of combos and a balanced damage output.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Boomerang Throw QCF Button-Punch Proj

KCCDEWMLinkBoomerangThrowKCCDEWMLinkBoomerang


Name Command Input Properties
Spin Attack QCB Button-Punch Airok

KCCDEWMLinkSpinAttack


Name Command Input Properties
Hero's Bow QCF Button-Kick Proj

KCCDEWMLinkHero'sBowKCCDEWMLinkArrow


Name Command Input Properties
Hookshot QCB Button-Kick

KCCDEWMLinkHookshot


Name Command Input Properties
Bomb Button-LP+Button-LK Proj

KCCDEWMLinkBombThrowKCCDEWMLinkBomb


Name Command Input Properties
Downward Thrust Button-D+Button-Kick Aironly2

KCCDEWMLinkDownStab


Name Command Input Properties
Rapid Slash Button-Punch Button-Punch Button-Punch

KCCDEWMLinkRapidSlash


Name Command Input Properties
Megaton Hammer DP Button-Punch

KCCDEWMLinkMegatonHammer


HypersEdit

Name Command Input Properties
Super Spin Attack QCB Button-2xPunch Airok
Uses 1000 power

KCCDEWMLinkSuperSpinAttack


Name Command Input Properties
Light Arrow QCF Button-2xKick Uses 1000 power

KCCDEWMLinkHero'sBowKCCDEWMLinkLightArrow


Name Command Input Properties
Hidden Skills QCB Button-2xKick Uses 2000 power

KCCDEWMLinkHyruleFinaleKCCDEWMLinkHyruleFinaleHelmSplitterKCCDEWMLinkHyruleFinaleBackStabKCCDEWMLinkHyruleFinaleStab


Name Command Input Properties
Triforce Slash QCF Button-2xPunch Uses 3000 power

KCCDEWMLinkTriforceSlashStartupKCCDEWMLinkTriforceSlashKCCDEWMLinkTriforceSlashConnect


Palette GalleryEdit

Other edits/versions Edit

Cdi-link graphic

There are other different kinds of edited Links for MUGEN. Toph the Earthbender edited RMX and Silencer's older version to make his aerial rave and other combos better. His Kokiri wave costs 1000 power (and does the same damage) and some sound changes. Another edited version by Kong, makes use of the newer version play like the old version. Then later, Barrysun made a few edits on Kong's edit, such as adding in sounds to his taunt and Morshu Striker and used some changes Toph did to the older version but did neuter the Kokiri wave to deal half the damage it usually does, becoming a level 1 super move. There is another MIRCOmor edit by MugenJF. All it is like the alpha version with more completed sprites. And there are others as well, of which 2 of them are ripped from the old Zelda games. Jedipolice was making a Link based off the cutscenes from the CDI Zelda games but it was canceled when Jedipolice retired.

VideosEdit

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