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Bundled with M.U.G.E.N 1.0, this version builds upon the WinMUGEN iteration and showcases some of the engine's newly introduced features, including the upgraded sprite file format and the RemapPal state controller; he also contains three new Special Attacks in the form of Weak, Strong and Fast Kung Fu Zankou. The core gameplay remains unaltered, so any combos from the previous version can still be performed with this version.

Kung Fu Man (Kung Fu Man)
ElecbyteKFM2port
Character portrait

Creator

Elecbyte

Download

The Mugen Fighters Guild

Localcoord

320x240

50px-MugenLabicon

Kung Fu Man/Elecbyte's Version

Gameplay

KFM2002idle

A simple character, Kung Fu Man uses (X)Button-x, (Y)Button-y, (A)Button-a and (B)Button-b to attack. He is not particularly powerful, and the combos he can perform are tricky to pull off. Like the previous version, Kung Fu Man is still pretty bare-bones as far as characters go, having two Hypers and a small handful of Specials, and is solely melee-oriented, meaning he has no projectiles, limiting his overall range.

The way Kung Fu Man's playstyle works is with three classes for his Special Attacks: Weak, Strong and Fast. Weak attacks are typically fast but low damaging, while Strong attacks are slow, but more powerful. Fast moves are Kung Fu Man's equivalent of Street Fighter's EX moves, meaning they're the most powerful and typically have additional properties to them, but as a result, use up Power.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Name Command Input Properties
Weak Kung Fu Palm QCF (X)Button-x Softknockdown
KFM2002KFP
Name Command Input Properties
Strong Kung Fu Palm QCF (Y)Button-y Softknockdown
KFM2002SKFP
Name Command Input Properties
Fast Kung Fu Palm QCF (X)Button-x+(Y)Button-y HardknockdownWallbounce
Uses 330 Power
KFM2002FKFP
Name Command Input Properties
Weak Kung Fu Upper DP (X)Button-x Softknockdown
KFM2002KFU
Name Command Input Properties
Strong Kung Fu Upper DP (Y)Button-y Softknockdown
KFM2002SKFU
Name Command Input Properties
Fast Kung Fu Upper DP (X)Button-x+(Y)Button-y Softknockdown
Uses 330 Power
KFM2002FKFU
Name Command Input Properties
Weak Kung Fu Blow QCB (X)Button-x
KFM2002KFB
Name Command Input Properties
Strong Kung Fu Blow QCB (Y)Button-y
KFM2002SKFB
Name Command Input Properties
Fast Kung Fu Blow QCB (X)Button-x+(Y)Button-y Uses 330 Power
KFM2002FKFB
Name Command Input Properties
Weak Kung Fu Zankou QCF (A)Button-a
KFM2009KFZ
Name Command Input Properties
Strong Kung Fu Zankou QCF (B)Button-b
KFM2009SKFZ
Name Command Input Properties
Fast Kung Fu Zankou QCF (A)Button-a+(B)Button-b Uses 330 Power
KFM2009FKFZ
Name Command Input Properties
Weak Kung Fu Knee Button-F Button-F (A)Button-a Softknockdown
Press (A)Button-a / (B)Button-b again for additional attack
KFM2002KFK KFM2002KFK2
One attack Two attacks
Name Command Input Properties
Strong Kung Fu Knee Button-F Button-F (B)Button-b Softknockdown
Press (A)Button-a / (B)Button-b again for additional attack
KFM2002SKFK KFM2002SKFK2
One attack Two attacks
Name Command Input Properties
Fast Kung Fu Knee Button-F Button-F (A)Button-a+(B)Button-b Softknockdown
Press (A)Button-a / (B)Button-b again for additional attack
Uses 330 Power
KFM2002FKFK KFM2002FKFK2
One attack Two attacks

Hypers

Name Command Input Properties
Triple Kung Fu Palm QCF QCF (X)Button-x / (Y)Button-y Hardknockdown
Uses 1000 Power
KFM2002TKFP
Name Command Input Properties
Smash Kung Fu Upper QCB QCB (X)Button-x / (Y)Button-y Hardknockdown
Uses 1000 power
KFM2002SmKFU

Palette Gallery

KFM2002pal6
Button-a
KFM2002pal3
Button-b
KFM2002pal5
Button-c
1,1 1,2 1,3
KFM2002pal2
Button-x
KFM2002pal4
Button-y
KFM2002pal1
Button-z
1,4 1,5 1,6

Victory quotes

General

You must defeat Tu Shou to stand a chance.
You need a lot of training. Come back in ten years.
You look familiar. Did I see you on TV?
Your moves are too predictable. You want to learn Kung Fu Palm? It's not for novices.
That was a good workout.
I want to challenge more skilled fighters.
What do you mean my girlfriend is in another temple?

Videos

Camera
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Trivia

  • Kung Fu Man's victory quote "You must defeat Tu Shou to stand a chance." is a reference to the famous "You must defeat Sheng Long to stand a chance." victory quote of Ryu's in Street Fighter II.
    • Likewise, "What do you mean my girlfriend is in another temple?" is a reference to Super Mario Bros., where Toad would greet Mario at the end of a castle, stating that the Princess was in another castle.

Edits

This character has not been edited.

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