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Probably the Kung Fu Man many are used to, this version came bundled with WinMUGEN and later versions of DOS M.U.G.E.N. Quite considerably different from the original version, he includes a much larger moveset and sets the example for all newer iterations to come; his combos are tricky to pull off as the cancel windows are very strict, though they allow the character to dish out some nasty damage if mastered.

Kung Fu Man (Kung Fu Man)
ElecbyteKFM2port
Character portrait

Creator

Elecbyte

Download

MediaFire
Ironcommando's A.I. patch

Resolution

Low

Gameplay

KFM2002idle

A simple character, Kung Fu Man uses (X)Button-x, (Y)Button-y, (A)Button-a and (B)Button-b to attack. He is not particularly powerful, and the combos he can perform are tricky to pull off. Like the previous version, Kung Fu Man is still pretty bare-bones as far as characters go, having two Hypers and a small handful of Specials, and is solely melee-oriented, meaning he has no projectiles, limiting his overall range.

The way Kung Fu Man's playstyle works is with three classes for his Special Attacks: Weak, Strong and Fast. Weak attacks are typically fast but low damaging, while Strong attacks are slow, but more powerful. Fast moves are Kung Fu Man's equivalent of Street Fighter's EX moves, meaning they're the most powerful and typically have additional properties to them, but as a result, use up Power.

Kung Fu Man uses the default A.I. provided by M.U.G.E.N, making him a rather unchallenging opponent.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Name Command Input Properties
Weak Kung Fu Palm QCF (X)Button-x Softknockdown
KFM2002KFP
Name Command Input Properties
Strong Kung Fu Palm QCF (Y)Button-y Softknockdown
KFM2002SKFP
Name Command Input Properties
Fast Kung Fu Palm QCF (X)Button-x+(Y)Button-y HardknockdownWallbounce
Uses 330 Power
KFM2002FKFP
Name Command Input Properties
Weak Kung Fu Upper DP (X)Button-x Softknockdown
KFM2002KFU
Name Command Input Properties
Strong Kung Fu Upper DP (Y)Button-y Softknockdown
KFM2002SKFU
Name Command Input Properties
Fast Kung Fu Upper DP (X)Button-x+(Y)Button-y Softknockdown
Uses 330 Power
KFM2002FKFU
Name Command Input Properties
Weak Kung Fu Blow QCB (X)Button-x
KFM2002KFB
Name Command Input Properties
Strong Kung Fu Blow QCB (Y)Button-y
KFM2002SKFB
Name Command Input Properties
Fast Kung Fu Blow QCB (X)Button-x+(Y)Button-y Uses 330 Power
KFM2002FKFB
Name Command Input Properties
Weak Kung Fu Knee Button-F Button-F (A)Button-a Softknockdown
Press (A)Button-a / (B)Button-b again for additional attack
KFM2002KFK KFM2002KFK2
One attack Two attacks
Name Command Input Properties
Strong Kung Fu Knee Button-F Button-F (B)Button-b Softknockdown
Press (A)Button-a / (B)Button-b again for additional attack
KFM2002SKFK KFM2002SKFK2
One attack Two attacks
Name Command Input Properties
Fast Kung Fu Knee Button-F Button-F (A)Button-a+(B)Button-b Softknockdown
Press (A)Button-a / (B)Button-b again for additional attack
Uses 330 Power
KFM2002FKFK KFM2002FKFK2
One attack Two attacks

Hypers

Name Command Input Properties
Triple Kung Fu Palm QCF QCF (X)Button-x / (Y)Button-y Hardknockdown
Uses 1000 Power
KFM2002TKFP
Name Command Input Properties
Smash Kung Fu Upper QCB QCB (X)Button-x / (Y)Button-y Hardknockdown
Uses 1000 Power
KFM2002SmKFU

Palette Gallery

KFM2002pal1
Button-a
KFM2002pal2
Button-b
KFM2002pal3
Button-c
kfm6 kfm4 kfm2
KFM2002pal4
Button-x
KFM2002pal5
Button-y
KFM2002pal6
Button-z
kfm5 kfm3 kfm

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has been edited. For a full list of edits, see Edits.

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