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This subpage contains any edits of Elecbyte's first version of Kung Fu Man. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

Charlz's edit (Karate Man)

Karate Man (Karate Man)
KFM1999port
Character portrait

Editor

Charlz

Download

MUGEN *

Resolution

Low

CharlzKarateManStance

Possibly the first ever edit of a character in M.U.G.E.N, dating to November 6th, 1999, this edit consists of a few minor tweaks and edits to Kung Fu Man. Proclaimed "faster, stronger, better" by the author of the edit, Karate Man sports a higher Attack and Defence stat than Kung Fu Man, in addition to increased speeds. Kung Fu Man's six palettes are also replaced with four new ones.

A single move has been edited in this edit, that move being the Super Kung Fu Palm Hyper. The modified version makes Karate Man perform five strikes, as opposed to Kung Fu Man's three. Indirectly caused by the addition of two strikes, the move now does 363 base damage, a significantly higher amount of damage than the original.

Stats

Life
1000

Power
3000

Attack
120

Defence
120

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Modified Hypers

Name Command Input Properties
Super Kung Fu Palm QCF (A)Button-a+(B)Button-b Hardknockdown
Uses 1000 Power
CharlzKarateManSuperKungFuPalm

Palette Gallery

CharlzKarateMankfm1
Button-a
CharlzKarateMankfm2
Button-b
CharlzKarateMankfm3
Button-c
kfm kfm2 kfm3
CharlzKarateMankfm4
Button-x
kfm4

Victory quotes

Unchanged from original version.

BBH's edit

Kung Fu Man (Kung Fu Man)
KFM1999port
Character portrait

Editor

BBH

Download

MediaFire

Resolution

Low

KFM1999idle

This edit modifies Kung Fu Man so that it functions outside of DOS M.U.G.E.N by fixing the syntax errors that prevented the character from originally doing so, such as the unquoted command triggers and third velocity values. Likely due to this being an edit of a slightly older iteration of the character, the fifth and sixth palettes are absent.

Stats

Unchanged from original version.

Movelist

Unchanged from original version.

Palette Gallery

KFM1999pal1
Button-a
KFM1999pal2
Button-b
KFM1999pal3
Button-c
kfm kfm2 kfm3
KFM1999pal4
Button-x
kfm4

Victory quotes

Unchanged from original version.