Suave Dude Icon
This article is in need of improvement!
  • Gameplay text needs to be formatted better.
  • Move animations need to be ripped.

Please help us rectify this!

With her large scythe in tow, what Komachi lacks in speed, she more than makes up for in power and range. Knowing how to control space with her scythe is key, as she has access to many great normals to compliment her array of zoning projectiles, including locking the opponent in position and slowing down their advance. When all else fails, this sluggish shinigami can always teleport to reposition herself.

Komachi Onozuka (Komachi_RP)
Character portrait




RicePigeon's MUGEN Spot




Komachi Onozuka/RicePigeon's Version



Komachi Onozuka is technically a six-button character that plays like a standard three-button character, using the Button-xyz buttons for the vast majority of her moveset and the Button-abc buttons as shortcuts; (A)Button-a acts as a shortcut for the character's back and forward dashes when either Button-F or Button-B (respectively) is being held, (B)Button-b is used as a shortcut for the (Y)Button-y+(Z)Button-z input that's assigned to the character's throw, while (C)Button-c is used as both a shortcut for the Button-xyz3 part of the command input that's used in the Level 3 Hypers and for Soul Detonate. One of Komachi's mutually exclusive level 3 Hypers has to be chosen at the beginning of every match, with Death Sign "Scythe of Final Judgement" being a large projectile that strikes from directly above the opponent's position, which they can only block while standing, and Poor Fate "Short Life Expectancy" being an attack which shaves off a percentage of the opponent's current and maximum Life (rounded up), which they can't block while airborne.

Komachi's attacks are sluggish and not very combo friendly. Her Standing (X)Button-x, for example, cannot chain into itself like most characters. Her walk and Dash speeds aren't very fast either, and cover little ground. To compensate, she possesses slightly more Life than most characters. While most of her attacks are sluggish, they possess great range, power, and priority to make up for their notable lack of speed. When playing as Komachi, it's important to learn her Normals and take advantage of their qualities, especially since many of them provide several bonuses on counterhit, such as wallslam and groundslam. Ritual of Ecstacy can be used to circumvent the shortcomings of Komachi's average walk and dash speeds, as this allows her to instantaneously close the gap between it and the opponent, adding to her ability to punish the opponent for their mistakes.

While many of Komachi's Specials are projectile-based, they are used mostly for either space control or harassing the opponent. Wisps that are produced by Komachi's QCB Button-xyz Specials, Abundant Floating Spirits, and Irresolute Bound Spirit can be detonated using Soul Detonate, giving her greater control of space. The blue spirits produced by these moves are especially helpful to provide offensive pressure; while they don't deal damage on their own, they will continuously chase the opponent down until they are detonated or fade away over time, so even if Komachi is out of range, she can still harass them with the threat of detonating the spirits. The Button-D Button-D Button-xyz Pillars don't deal that much damage, but they greatly slow down opponents trying to walk or run through them, allowing Komachi to effectively pin the opponent and harass them from a safe distance. While they cannot be detonated, her QCF projectiles are unique among ground travelling projectiles as they will float upward if the opponent tries to jump over them, making approaching Komachi difficult.

Komachi uses a custom A.I. script that uses state trees to decide its actions, the end result is an A.I. that can seem a bit more unpredictable than most, giving a fair challenge. It should be noted that the A.I. will not use Komachi's Level 3 Hypers.







Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.


Name Command Input Properties
Guard Cancel Counter RQCB Button-xyz during blockstun MidStartupinvSoftknockdown
Uses 1000 Power
Name Command Input Properties
Spirits of the Firm QCF Button-xyz ProjSoftknockdown*
Turns upward if opponent attempts to jump over
Name Command Input Properties
Indolent Dead Spirits QCB (X)Button-x / (Y)Button-y ProjHardknockdown*
Spirits can be detonated with Soul Detonate
Name Command Input Properties
Lonely Bound Spirit QCB (Z)Button-z NoDmgHoming
Spirits can be detonated with Soul Detonate
Name Command Input Properties
Wind on the Last Journey DP Button-xyz MidSoftknockdown
RPKomachi3S5 1
RPKomachi3S5 2
RPKomachi3S5 3
Name Command Input Properties
The Endless Way Button-D Button-D Button-xyz ProjSoftknockdown
Slows down horizontal movement of opponents inside column
RPKomachi3S6 1
RPKomachi3S6 2
RPKomachi3S6 3


Name Command Input Properties
Nautical Sign "Flow of the River" QCB QCB Button-xyz HighProjInvHardknockdown
Uses 1000 Power
Name Command Input Properties
Spirit Sign "Abundant Floating Spirits" QCF QCF (X)Button-x / (Y)Button-y ProjHardknockdown
Spirits can be detonated with Soul Detonate
Uses 1000 Power
Name Command Input Properties
Malice Sign "Irresolute Bound Spirit" QCF QCF (Z)Button-z NoDmgHoming
Spirits can be detonated with Soul Detonate
Uses 1000 Power
Name Command Input Properties
Death Sign "Scythe of Final Judgement" QCB QCB Button-xyz3 / (C)Button-c ProjHighAerialTrackingHardknockdown
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
Name Command Input Properties
Poor Fate "Short Life Expectancy" QCF QCF Button-xyz3 / (C)Button-c MidHardknockdown
Deals damage equal to 25% of opponent's remaining Life, plus 25% of opponent's maximum Life
Deals regular damage on block
Only usable if respective spellcard is selected prior to match
Uses 3000 Power


Name Command Input Properties
Soul Detonate Button-xyz3 / (X)Button-x+(B)Button-b / (C)Button-c Detonates all spirit wisps currently on screen
Name Command Input Properties
Ritual of Ectasy DP Button-xyz3 / (C)Button-c or
RDP Button-xyz3 / (C)Button-c
DP version: teleports behind opponent
RDP version: teleports in front of opponent

Palette Gallery

1,1 1,2 (Eiki Shiki's colors) 1,3 (Elly's colors)
1,4 (Yuyuko Saigyouji's colors) 1,5 (Ran Yakumo's colors) 1,6 (Koakuma's colors)
1,7 (Kasen Ibaraki's colors) 1,8 1,9
1,10 1,11 1,12
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes


First of all, I'm a ferryman, so I won't be coming for you. If you do defeat the death god that comes for you, you'd gain a little extension on your life.
Don't worry, I'm not taking anyone's soul. I just came to play a bit.
Well then, I guess it's about time I got back to my work.
How about that? I just found another way to pass my free time! Thanks.
You know what would be nice to have? A book where the person's name who's written in it dies. Then again, that's not my jurisdiction.
Huh, whats this? An apple? Y... You're giving it to me? I don't know who told you I like these, but thanks!


Living in the house of a devil like this is a pain, right? What, I'm just playing around a little bit. Don't get so angry.
vs. Hong Meiling
Not bad. But something seems different about you.
vs. Hong Meiling
Your fists don't bleed death, not against a shinigami like me they don't.
vs. Lie Meiling
Jeez, why did you get so serious all of a sudden? It's not that joke I made was it?
vs. Lie Meiling
Does that mean you're slacking off?
vs. Reimu Hakurei
There are two kinds of shrine maiden in this world; ones who live extremely long and ones who live extremely short.
vs. Reimu Hakurei
It's not exaggerating to say humans who flee from destiny are humans who forfeit being human.
vs. Marisa Kirisame
When you die, what kind of ghost will you be? I can't imagine.
vs. Marisa Kirisame
My expectations were that humans who presumed to speak for the gods themselves would be different somehow...
vs. Sanae Kochiya
So if you're a living goddess, even you die you wouldn't truly be dead now would you?
vs. Sanae Kochiya
A hell raven of the Old Hell? Why would something that dangerous be aboveground?
vs. Utsuho Reiuji
Well, did you find work in the new Hell yet?
vs. Utsuho Reiuji
Even if there is an illusion, it cannot interfere with my distance.
vs. Reisen Udongein Inaba
I heard there's plenty of illusions you can do with coins. I should give it a try.
vs. Reisen Udongein Inaba



  • Komachi's 1st winquote against Lie Meiling is a reference to Akuma, where one of his intro quotes in Ultra Street Fighter IV is "My fists bleed death, welcome to your doom!"; this is only one of many references comparing Lie Meiling to Akuma found in RicePigeon's characters.
  • Komachi's 2nd winquote against Lie Meiling is referencing her 1st winquote against Hong Meiling.
  • Komachi's 2nd winquote against Hong Meiling continues the trend of RicePigeon's characters having winquotes that reference the events of Touhou Rekkaden. In this case, Komachi is foreshadowing Meiling's gradual transformation into her non-canon future self.
  • Komachi's 5th and 6th generic winquotes are both references to the manga & anime series Death Note.


This character has not been edited.
Touhou: Gensokyo Reloaded
Playable Characters Alice MargatroidByakuren HijiriChenCirnoEirin YagokoroFlandre ScarletFujiwara no MokouHong MeilingIchirin KumoiKanako YasakaKoakumaKoishi KomeijiKomachi OnozukaLie MeilingMarisa KirisameMimaPatchouli KnowledgeReimu HakureiReisen Udongein InabaRemilia ScarletSakuya IzayoiSanae KochiyaSuika IbukiUtsuho ReiujiYoumu KonpakuYukari YakumoYuuka KazamiYuyuko Saigyouji
Boss Characters Meimu
Stages Bamboo Forest of the Lost (Day) • Bamboo Forest of the Lost (Night) • Cemetery of Onbashira • Creek of Genbu • Eientei • Forest of Magic • Forest of Magic - Alice's House • Garden of the Sun • Hakugyokuro • Hakugyokuro - Graveyard • Hakurei Shrine - Border • Hakurei Shrine - DayHakurei Shrine - Night • Hakurei Shrine Ruins - ??? AD • Mare Tranquillitatis • Misty Lake • Moriya Shrine • Palanquin Ship - Exterior • Palanquin Ship - Interior • Scarlet Devil Mansion - Basement • Scarlet Devil Mansion - Clock Tower • Scarlet Devil Mansion - Front Gate • Scarlet Devil Mansion - Library • Scarlet Devil Mansion - Throne Room • The Palace of Earth Spirits • Underground Geyser Center - Elevator • Untrodden Valley