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Like MUGENHunter's other characters, MUGENHunter's Knuckles uses custom sprites and The King of Fighters-styled gameplay. He appears to be more defensive than MUGENHunter's other characters. His comboability is limited, but his Hypers hit very hard.

Knuckles (Knuckles by MUGENHunter)
MHKnucklesPortrait
Character portrait

Creator

MUGENHunter

Download

OneDrive

Resolution

Low

Gameplay

MHKnuckles2Idle

This version of Knuckles uses the same button layout as MUGENHunter's other characters, having a The King of Fighters-styled gameplay, akin to MUGENHunter's other characters. He uses (A)Button-a and (X)Button-x for punches, (B)Button-b and (Y)Button-y for kicks, (C)Button-c for a Dodge and (Z)Button-z for a knockdown attack.

Like most of MUGENHunter's characters, his comboability is limited, though moreso in Knuckles' case. His attacks are slow, meaning combos are very hard to perform. Also, his damage output isn't high enough to compensate. He focuses on single hits to chip away the opponent's health. His ranged attacks are limited, but some of his Specials give some forward momentum. He also has slightly buffed stats, meaning he can take more hits than the average character, giving him an advantage.

This character has a mechanic shared across MUGENHunter's other characters where pressing both buttons at once instead of either of the buttons required to activate a Hyper, activates a more powerful version of the Hyper which costs 2000 Power instead of 1000. While his Normals are very combo-unfriendly, its Hypers hit very hard, with his 2000 Power versions being able to take out almost half of the opponent's life, though they are short-ranged.

This character has a custom A.I. While it isn't very different from the default A.I. in terms of difficulty, it attacks more often than the default A.I. It tends to use Echidna Dash Punch often.

Stats

Life
1150

Power
3000

Attack
106

Defence
102

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Name Command Input Properties
Straight Jab QCF (A)Button-a / (X)Button-x
MHKnucklesS1
Name Command Input Properties
Swing Punch QCF (A)Button-a / (X)Button-x during Straight Jab
MHKnucklesS2
Name Command Input Properties
Justice Upper Button-F (A)Button-a / (X)Button-x or
DP (A)Button-a / (X)Button-x during Swing Punch
Softknockdown
Button-F (A)Button-a / (X)Button-x
MHKnucklesS3 1
DP (A)Button-a
MHKnucklesS3 2
DP (X)Button-x
MHKnucklesS3 3
Name Command Input Properties
Echidna Dash Punch QCB (A)Button-a / (X)Button-x (X)Button-x version: Softknockdown
(A)Button-a
MHKnucklesS4 1
(X)Button-x
MHKnucklesS4 2
Name Command Input Properties
Spin Dash Attack [ Button-D ] RQCF (A)Button-a / (X)Button-x Softknockdown
Distance varies depending on button pressed
(A)Button-a
MHKnucklesS5 1
(X)Button-x
MHKnucklesS5 2
Name Command Input Properties
Hedge-hop Glide Attack QCF (A)Button-a / (X)Button-x AironlySoftknockdown
MHKnucklesS6
Name Command Input Properties
Stone Throw QCF (B)Button-b / (Y)Button-y ProjSoftknockdown
Projectile velocity varies depending on button pressed
(A)Button-a
MHKnucklesS7 1
(X)Button-x
MHKnucklesS7 2

Hypers

Name Command Input Properties
Echidna Sequence Punches QCF QCF (A)Button-a / (X)Button-x or
QCF QCF (A)Button-a+(X)Button-x
Hardknockdown
(A)Button-a and (X)Button-x versions: uses 1000 Power
(A)Button-a+(X)Button-x version: uses 2000 Power
(A)Button-a / (X)Button-x
MHKnucklesH1 1
(A)Button-a+(X)Button-x
MHKnucklesH1 2
Name Command Input Properties
Explosion Punch QCB QCB (A)Button-a / (X)Button-x or
QCB QCB (A)Button-a+(X)Button-x
Hardknockdown
(A)Button-a and (X)Button-x versions: uses 1000 Power
(A)Button-a+(X)Button-x version: uses 2000 Power
(A)Button-a / (X)Button-x
MHKnucklesH2 1
(A)Button-a+(X)Button-x
MHKnucklesH2 2

Others

Name Command Input Properties
Dodge (C)Button-c or
Button-F+(C)Button-c or
Button-B+(C)Button-c
Invincible
Button-F version: forwards
Button-B version: backwards

Palette Gallery

KnuxMHPal1
Button-a
KnuxMHPal2
Button-b
KnuxMHPal3
Button-c
KnuxMH 1 KnuxMH 2 KnuxMH 3
KnuxMHPal4
Button-x
KnuxMHPal5
Button-y
KnuxMHPal6
Button-z
KnuxMH 4 KnuxMH 5 KnuxMH 6
KnuxMHPal7
Button-s+Button-a
KnuxMHPal7
Button-s+Button-b
KnuxMHPal7
Button-s+Button-c
KnuxMH TURBO KnuxMH TURBO KnuxMH TURBO
KnuxMHPal7
Button-s+Button-x
KnuxMHPal11
Button-s+Button-y
KnuxMHPal1
Button-s+Button-z
KnuxMH TURBO KnuxMH REAL KnuxMH 1

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has been edited. For a full list of edits, see Edits.

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