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King K. Rool
File:300px-KROOLDKJUNLGE.png
Artwork from DK: Jungle Climber

Creator(s)

Various

Oldest version

RAIKOU's version (2006)

Newest version

STG's version (2017)

Origin

Donkey Kong

King K. Rool is the primary antagonist of both the original Donkey Kong Country and Donkey Kong Land trilogies, as well as Donkey Kong 64. King K. Rool is the leader of the Kremling Krew, a large army of anthropomorphic crocodiles who seek to antagonise Donkey Kong and his family by conquering their island and stealing their banana hoard, actions which have naturally led to K. Rool and the Kremling Krew becoming sworn enemies of the Kong family.

Some of King K. Rool's more defining physical features are a bulging bloodshot eye and an incredibly large belly, though his outfit tends to differ between each game he appears in, with previous appearances of K. Rool ranging from a pirate captain to a mad scientist; K. Rool's most common appearance, however, is where he's wearing a red cape and donning a gold crown and matching coloured wristbands. King K. Rool's name is likely a corruption of the word 'cruel', which is reflective of both his personality and his evil schemes, which have sometimes seen him kidnapping members of the Kong family.

In M.U.G.E.N, King K. Rool has been made by various creators.

RAIKOU's version

KingKRool

With only one attack and very sluggish movement, this version of King K. Rool isn't set to steal the crystal coconut ever. This character displays quite a bit of wasted potential, considering how weak it is.

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STG's version

STGKRoolIdle

This king of the Kremlings is as close to an accurate conversion of King K. Rool's boss fight from Donkey Kong Country as M.U.G.E.N will allow, so those who have played the game should know what to expect from this character. One notable feature K. Rool has is the palette-based coding that alters his damage output depending on the number of the palette chosen, likely as a means to give the character 'difficulty levels'.

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Nintendo
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