Slow, weak and impossible to combo with, this King Dedede is less final boss and more target practice. It uses sprites from Kirby Super Star Ultra, including the hammer sprites from King Dedede's masked counterpart.
King Dedede is a six-button character with a very minimalistic moveset, having attacks with little variance between them, with most of them being helpers and projectiles. Dedede is slow and clunky, being completely unable to combo any of its attacks together, which wouldn't be as bad if there were other factors to compensate for this, but there aren't, instead having oversized collision hitboxes, small attack hitboxes and poor damage output to hinder the character even further.
King Dedede does not have custom A.I., so it uses the engine default. Given how many factors play against the character, it makes for a very unchallenging opponent.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.
* Projectile distance varies with button pressed
Waddle Doo beam
(A)+(B) / (B)+(C)
Uses 1000 Power
This character does not have any victory quotes, meaning it uses the screenpack's default.