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Despite being the only conversion from the source game, this version of Khan plays rather faithfully, containing all of the mechanics from Jojo's Bizarre Adventure: Heritage for the Future. Many rushdown character fans will appreciate the character's ability to recklessly slash away at the opponent, even if he doesn't have too many moves.

khan (khan)
BDKhanPort
Character portrait

Creator

Bad Darkness

Download

MediaFire

Resolution

Low

Gameplay

Khan gif

Currently the only version of Khan available in M.U.G.E.N, it is a five button character, using all Button-xyz buttons, (A)Button-a as its designated stand mechanic, and (B)Button-b as a dodge and shortcut for its Hypers. He is based off the same character from JoJo's Bizarre Adventure: Heritage for the Future, with mechanics from said game.

Like the source, Khan has a designated stand mechanic, but it is different from the source's other characters. When (A)Button-a is pressed or held down, Khan swings Anubis and spins, slashing up the opponent with multiple hits. Khan can be controlled during this attack and can move forward slowly on the ground and quickly when in the air. It is a useful tool in Khan's repertoire as it allows him to glide and quickly move across the screen, but he can become dizzy and vulnerable if held for too long.

Khan is very much a rushdown character given his lack of projectiles, but the character is rather fast-paced and easy to play as because of this. Khan can also cause massive damage with his Hypers, as Ichitachi is able to chain into Zangaizan, further enhanced by Khan's large Power stat. He also has a counter Special, Oboeta, that memorizes moves and gives him the ability to change the tide of battle.

In the files, Khan contains no custom A.I coding, putting all of its combos to waste. If one were to fight against an accustomed Khan player, a projectile oriented character would give the Khan player a disadvantage.

Stats

Life
10000

Power
3000

Attack
100

Defence
90

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Name Command Input Properties
Oboeta QCB Button-xyz SoftknockdownCounter
BDKhanCounter
Name Command Input Properties
Kinuizan (Kill Life Already) DP Button-xyz Softknockdown
BDKhanUpper1BDKhanUpper2
Name Command Input Properties
Kikouzan (Kill Devil Steel) [ Button-B ] Button-F Button-xyz Softknockdown
BDKhanSlash1BDKhanSlash2BDKhanSlash3

Hypers

Name Command Input Properties
Ichitachi (One Sword) QCB Button-xyz2 / (B)Button-b StartupinvSoftknockdown
Uses 1000 Power
BDKhanUltra
Name Command Input Properties
Zangaizan (Kill Wreckage) QCF Button-xyz2 / (B)Button-b StartupinvSoftknockdown
Uses 1000 Power
BDKhanAnubis1BDKhanAnubis2

Others

Name Command Input Properties
Dodge Button-xyz3 / (B)Button-b Invincible
BDKhanDodge

Palette Gallery

BDKhan1
Button-a
BDKhan2
Button-b
BDKhan3
Button-c
khan khan2 khan3
BDKhan4
Button-x
BDKhan5
Button-y
BDKhan6
Button-z
khan4 khan5 khan6
BDKhan7
Button-s+Button-a
BDKhan8
Button-s+Button-b
BDKhan9
Button-s+Button-c
khan7 khan8 khan9
BDKhan10
Button-s+Button-x
BDKhan11
Button-s+Button-y
BDKhan12
Button-s+Button-z
khan10 khan11 khan12

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Camera
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Edits

This character has not been edited.

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