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Heavily based off Marvel vs. Capcom 2, this version of Ken takes some liberties from the source, including having six Basic Attack buttons rather than four, as well as having a new Hyper. Overall, it still manages to encapsulate Ken's speedy gameplay.

Ken (Ken)
KenMouserPort
Character portrait

Creator

Mouser

Download

MediaFire

Resolution

Low

Gameplay

KenMouserIdle

While being based off Marvel vs. Capcom 2, this version of Ken harbors six Basic Attack buttons. It is mostly faithful to the source, but it has a couple other features missing such as the tag team system. As it is based off the Marvel vs. Capcom series, it has different properties than its Street Fighter counterpart, such as a flame pillar during its Shinryuken, as well as a larger hadouken with less range.

Ken needs to rely on close combat to make a trajectory, as its lone projectile has rather poor range and dissipates quickly. In addition, in most of its Hypers, Ken needs to be close to the opponent in order for these moves to connect and deliver their peak damage.

Fortunately, Ken is very combo heavy, much like many other Marvel vs. Capcom styled characters. Its low damage output is offset by its very smooth chain comboing. Ken also seems to have a very fast movement speed, helping support this.

Ken has a custom level 3 Hyper, being a combination of all of its level 1 Hypers. That being said, it is very powerful.

Sadly, Ken has no custom A.I coding. This makes it a rather unchallenging opponent.

If (S)Button-s is held, Ken has several different properties, possibly based off X-Men vs. Street Fighter, hence the smaller, longer ranged projectile and the Tatsumaki Senpu Kyaku not rising.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Hadou Ken QCF Button-xyz AirokProj
KenMouserHadouken1KenMouserHadouken2KenMouserBONUS1KenMouserAirHadouken1KenMouserAirHadouken2KenMouserBONUS2
Name Command Input Properties
Shouryuu Ken DP Button-xyz
KenMouserShoryuken1KenMouserShoryuken2
Name Command Input Properties
Tatsumaki Senpuu Kyaku QCB Button-abc
KenMouserTatsumaki

Hypers

Name Command Input Properties
Shouryuu Reppa QCF Button-xyz2 Uses 1000 Power
KenMouserShoryuReppa1KenMouserShoryuReppa2
Name Command Input Properties
Shinryuu Ken QCF Button-abc2 Uses 1000 Power
KenMouserShinryuken1KenMouserShinryuken2
Name Command Input Properties
Shippuu Jinrai Kyaku QCB Button-abc2 Uses 1000 Power
KenMouserShippuJinrayKyaku
Name Command Input Properties
Kzuryuu Reppa QCB QCB Button-xyz2 Uses 3000 Power
KenMouserUltimate1KenMouserShinryuken1KenMouserShinryuken2

Others

Name Command Input Properties
Roll foward[sic] QCB Button-xyz
KenMouserRoll1KenMouserRoll2

Palette Gallery

KenMouser1
Button-a
KenMouser2
Button-b
KenMouser3
Button-c
ken_01 ken_02 ken_03
KenMouser4
Button-x
KenMouser5
Button-y
KenMouser6
Button-z
ken_04 ken_05 ken_06
KenMouser7
Button-s+Button-a
KenMouser8
Button-s+Button-b
KenMouser9
Button-s+Button-c
ken_07 ken_08 ken_09
KenMouser10
Button-s+Button-x
KenMouser11
Button-s+Button-y
KenMouser12
Button-s+Button-z
ken_10 ken_11 ken_12

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Camera
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Edits

This character has not been edited.

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