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A nearly direct port of Ken from Street Fighter III: Third Strike, it uses the classic six-button layout. Everything from the game's parry feature to the Art selection has been implemented with this character for use in M.U.G.E.N.

Ken (Ken)
GM Ken SF3 portrait
Character portrait

Creator

GM

Download

GM's MUGEN Room
Capcom vs. SNK 2 voicepack

Resolution

Low

Gameplay

GM Ken Stance

Ken is a six-button character and plays exactly like Ken does in Street Fighter III: Third Strike, including the ability to use Fire Shoryuken. Each of its Normals and Specials vary in damage and/or animation duration in accordance to these. That is, from weak and quick to strong and slow, for punch commands: (X)Button-x/(Y)Button-y/(Z)Button-z and for kick commands: (A)Button-a/(B)Button-b/(C)Button-c. Like GM's other Street Fighter characters, it is possible to select one of Ken's Super Arts, or use then all at the same time.

Ken's A.I. is fairly moderate in difficulty best when played against as another of GM's Street Fighter III characters.

Stats

Life
1000

Power
2560

Attack
87

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Name Command Input Properties
Hadouken QCF Button-xyz Proj
Button-xyz2EX Version: Knockdown hits 2 times
GM Ken HadoukenGM Ken Hadouken anim
Name Command Input Properties
Shoryuken DP Button-xyz Knockdown
(Z)Button-z Version: flaming & up to 3 hits
Button-xyz2EX Version: flaming & up to 4 hits.
GM Ken Shoryuken LPGM Ken Shoryuken HP
Name Command Input Properties
Tatsumaki Senpukyaku QCB Button-abc
GM Ken Tatsumaki Senpukyaku

Hypers

Name Command Input Properties
Super Dragon Punch (Shouryuu-Reppa) QCFQCF Button-xyz
GM Ken Shoryuu Reppa
Name Command Input Properties
Super Vertical Dragon Punch (Shinryuu-Ken) QCFQCF Button-abc Tap Button-abc Repeatedly
GM Ken Shinryuu-Ken
Name Command Input Properties
Shippuu-Jinrai-Kyaku QCBQCB Button-abc If blocked, can be cancelled into itself immediately after the end
GM Ken KyakuGM Ken Kyaku blocked

Palette Gallery

GM Ken Palette1
Button-a
GM Ken Palette2
Button-b
GM Ken Palette3
Button-c
ken04 ken05 ken06
GM Ken Palette4
Button-x
GM Ken Palette5
Button-y
GM Ken Palette6
Button-z
ken01 ken02 ken03
GM Ken Palette7
Button-s+Button-a
GM Ken Palette8
Button-s+Button-b
GM Ken Palette9
Button-s+Button-c
ken10 ken11 ken12
GM Ken Palette10
Button-s+Button-x
GM Ken Palette11
Button-s+Button-y
GM Ken Palette12
Button-s+Button-z
ken07 ken08 ken09
For any additional palettes besides the above, see Alternative palettes.

Victory quotes

General

Hey, they might make an action figure out of you too, someday!
I will fight with style and finesse, no matter what the outcome may be!
I wish you good luck!
Look forward to the next battle! Live for the excitement of the fight!
Maybe my kid should practice sparring with you!
Thanks for helping me show Mel who has the world's strongest fists!
That's the spirit! Fight fiercely every moment of the battle!
Whether you're reckless or brave, use the style that suits you best!

Videos

Trivia

  • Like all of GM's SF3 characters, Ken's palettes are shuffled but essentially the same as the source game. In Mugen, his default palette is purple, while in the original game (Third Strike), it was red.
  • Ken was updated for Mugen 1.0 after nearly 3 years of being created.

Edits

This character has not been edited.

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