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< Kasen Ibaraki

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With her prosthetic arm at her side (both figuratively and literally), Kasen comes to the table with deadly ranged melee attacks to compliment her projectile-heavy Hisoutensoku-styled gameplay. Don't let this oni hermit fool you, as her dash speeds and teleports enable her to zip around the stage at incredible speeds, which will be sure to make even a certain tengu gossip journalist jealous.

kasen (kasen)
HetyoKasenPortrait
Character portrait

Creator

Hetyo

Download

OneDrive

Resolution

Low

Gameplay

HetyoKasenIdle

Kasen is a six-button character whose gameplay is near identical to that of Hisoutensoku, as she uses (A)Button-a for her Normal melee attacks and (B)Button-b and (C)Button-c for her Normal projectiles and Specials; (X)Button-x is used for the character's dashes, as well as her flight system in conjunction with 8way, (Y)Button-y is used to cycle through the cards in kasen's hand, while (Z)Button-z uses the selected card in kasen's hand. Kasen's gameplay is based on Touhou Hisoutensoku, which gives the character the ability to graze through projectiles by air dashing or running, on top of being able to utilize said game's Spell Card system, which comes with the additional abilities to 'level up' and alternate between three sets of Specials for each input, as well and shuffle the cards; additionally, kasen has a spirit gauge mechanic that allows her to charge spirit orbs, which are required to perform (B)Button-b/(C)Button-c attacks and Specials. Kasen has the ability to perform an autocombo by repeatedly pressing (A)Button-a when close to an opponent, allowing her to follow up with additional melee attacks outside of the character's standard (A)Button-a Normals without any other additional inputs; furthermore, the move assigned to Button-F+(A)Button-a can be charged by holding (A)Button-a, allowing Kasen to perform a more powerful variant of the move with additional properties.

Much like in Hisotensoku, kasen must be holding a deck consisting of exactly 20 cards, with no more than 4 copies of each card permitted in her deck; the deck and subsequently the quantity of each card in it can be modified in the file profile.txt, allowing for a new set of potential options for each M.U.G.E.N session. Kasen will gain a card in her hand for every 1000 Power she accumulates, up to a maximum of 5 cards; the cards dealt to the character are randomly chosen from the ones left in her deck, though while it is only possible to directly use the card currently in the first slot of kasen's hand, the character is able to cycle through the cards in her hand with (Y)Button-y. Each card has a different Power cost attributed to it, with cards costing more than 1000 Power consuming other cards in kasen's hand upon being activated. Each of the different cards in kasen's deck are used for either system-specific mechanics, levelling up her Special attacks or replacing them with alternate Specials, or using Spellcards, which are functionally equivalent to Hypers.

Due to her projectile-heavy gameplay, most non-Touhou styled characters will have a difficult time fighting the character, although her projectiles allow for opponents to graze them. Most of kasen's melee attacks utilize her prosthetic arm to grant her very long ranged melee attacks, a threat that is made more dangerous by the potential amount of projectiles she can have on screen; kasen is also quite quick, being able to teleport close to her opponent's location with 蹂躙・因達羅, as well as possessing an incredibly fast ground dash reminiscent of Akuma's Ashura Senkuu. It is also worth noting that Kasen's uncharged Button-F+(A)Button-a Normal attack is an Infinite attack, allowing the character to repeatedly juggle the opponent with precise timing. Kasen is not without her flaws, however, as she cannot spam her projectiles, her Specials or her flight freely, as all three consume her Spirit gauge; her Spirit gauge also has its maximum capacity temporarily reduced each time she gets guard crushed, further limiting what she can do and heavily punishing her for taking a defensive stance.

Kasen has no A.I. and uses the engine's default; due to this, the A.I. will commonly air dash and fly aimlessly throughout the stage until she exhausts her entire Spirit gauge, and only occasionally performs simple combos and Hypers.

Stats

Life
1000

Power
5000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
迅雷・宮毘羅 QCF (B)Button-b / (C)Button-c AirokProj
(B)Button-b version: Softknockdown
Default Special
Can only be used if active Special
Uses 1 Spirit gauge
Name Command Input Properties
落鳳・真達羅 QCF (B)Button-b / (C)Button-c ProjSoftknockdown
Can only be used if active Special
Uses 1 Spirit gauge
Name Command Input Properties
紅蓮・摩尼羅 QCF (B)Button-b / (C)Button-c AirokProjOtgicon
Can only be used if active Special
Uses 1 Spirit gauge
Name Command Input Properties
千寿・摩休羅 DP (B)Button-b / (C)Button-c AirokHardknockdown
Default Special
Can only be used if active Special
Uses 1 Spirit gauge
(B)Button-b version: Hardgroundbounce
(C)Button-c version: Launcher template
Name Command Input Properties
破砕・伐折羅 DP (B)Button-b / (C)Button-c Softknockdown
Can only be used if active Special
Uses 1 Spirit gauge
(B)Button-b version: ProjTracking, places Kasen in an aerial state
(C)Button-c version: Affects both teams in Simul mode
Name Command Input Properties
風穴・招杜羅 DP (B)Button-b / (C)Button-c CommandGrabAirthrow
Can only be used if active Special
Uses 1 Spirit gauge
(B)Button-b version: Hardknockdown
(C)Button-c version: NoDmg, switches sides with opponent
Name Command Input Properties
宝珠・毘羯羅 Button-D Button-D (B)Button-b / (C)Button-c Proj
Default Special
Can only be used if active Special
Uses 1 Spirit gauge
Angle of shots varies with button pressed
Name Command Input Properties
傾誘・波夷羅 Button-D Button-D (B)Button-b / (C)Button-c Proj
Can only be used if active Special
Uses 1 Spirit gauge
(C)Button-c version: Tracking
Name Command Input Properties
月輪・迷企羅 QCB (B)Button-b / (C)Button-c ProjProjnullSoftknockdown
Default Special
Can only be used if active Special
Uses 1 Spirit gauge
Name Command Input Properties
抱擁・安底羅 QCB (B)Button-b / (C)Button-c Airok
Can only be used if active Special
Uses 1 Spirit gauge
Pulls opponent toward Kasen
Name Command Input Properties
蛇蝎・珊底羅 QCB (B)Button-b / (C)Button-c Can only be used if active Special
Uses 1 Spirit gauge
(B)Button-b version: Low, does not hit airborne opponents
(C)Button-c version: Softknockdown

Hypers

Name Command Input Properties
逆恨「彷徨えるアーリア」 (Z)Button-z AirokProj
Only usable if respective spellcard is first in the hand
Uses 1000 Power
Name Command Input Properties
仙符「天香山芳香」 (Z)Button-z ProjSoftknockdown
Only usable if respective spellcard is first in the hand
Uses 2000 Power
Name Command Input Properties
包符「義腕プロテウス」 (Z)Button-z ProjSoftknockdown
Only usable if respective spellcard is first in the hand
Adds 100 Power on use
Uses 2000 Power*
Name Command Input Properties
雷符「微速の務光」 (Z)Button-z Proj
Only usable if respective spellcard is first in the hand
Uses 2000 Power
Name Command Input Properties
龍符「ドラゴンズグロウル」 (Z)Button-z Aerial*High*Proj*Invincible*Softknockdown
Only usable if respective spellcard is first in the hand
Uses 3000 Power
Name Command Input Properties
鷹符「ホークビーコン」 (Z)Button-z AirokProjSoftknockdown
Only usable if respective spellcard is first in the hand
Uses 3000 Power
Name Command Input Properties
宿業「カルマリバレート」 (Z)Button-z ProjAerial*High*Softknockdown*Hardknockdown*
Only usable if respective spellcard is first in the hand
Uses 4000 Power
Name Command Input Properties
「猿の手よ!敵を握りつぶせ!」 (Z)Button-z ProjTrackingInvincibleHardknockdown
Only usable if respective spellcard is first in the hand
Uses 5000 Power

Other

Name Command Input Properties
Use Card (Z)Button-z Uses currently selected card
System cards: uses 1000 Power
Skill cards: uses 1000 Power, uses selected Special and sets it as the active Special for that particular input, causes Special to level up if already set as the active Special
Spellcards: uses 1000 ~ 5000 Power based on card used
Name Command Input Properties
蹂躙・因達羅 Button-D Button-D (B)Button-b / (C)Button-c Airok
Can only be used if active
Uses 1 Spirit gauge
(B)Button-b version: Teleports close to opponent
(C)Button-c version: Teleports further from opponent
Name Command Input Properties
四天王奥義「三歩同塵」 (Z)Button-z Invincible*
Only usable if respective spellcard is first in the hand
(A)Button-a Normals deal twice as much damage until end of round
Gains 1000 Life
Requires 3000 Power
Sets Power to 0 for remainder of round

Palette Gallery

HetyoKasenpal1
Button-a
HetyoKasenpal2
Button-b
HetyoKasenpal3
Button-c
kasen1 kasen2 (Reimu Hakurei's colors) kasen3 (Marisa Kirisame's colors)
HetyoKasenpal4
Button-x
HetyoKasenpal5
Button-y
HetyoKasenpal6
Button-z
kasen4 kasen5 (Eiki Shiki's colors) kasen6 (Patchouli Knowledge's colors)
HetyoKasenpal7
Button-s+Button-a
HetyoKasenpal8
Button-s+Button-b
HetyoKasenpal9
Button-s+Button-c
kasen7 kasen8 (Seiga Kaku's colors) kasen9 (Yukari Yakumo's colors)
HetyoKasenpal10
Button-s+Button-x
kasen10 (Komachi Onozuka's colors)
For any additional palettes besides the above, see Alternative palettes.

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Trivia

  • Coding for kasen shows several unused Hypers, most of them either being incomplete or scrapped during development, and cannot be accessed even when editing profile.txt.

Edits

This character has not been edited.

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