Juggernaut uses six buttons (instead of the source game's four) and attempts to be faithful to Marvel vs. Capcom 2. It has all the moves from its source game.
Unfortunately, this version isn't incredibly great in terms of accuracy. Its moves are activated with quarter circle motions instead of half circle motions. The commands for Juggernaut Punch and Earthquake have been swapped from their normal commands. Power Up also has a completely different command.
Some of its basic attacks can also cause debris to rain from the sky. Its Power Up move also functions much differently. Instead of powering up a single attack, all attacks are powered up for a short time, meaning that if combos are used during this time very frequently, the opponent can get K.O.'d in a short time.
Juggernaut, like all of Kong's characters, has three configurable A.I. levels that can be changed in the .def file. The levels range from easy, aggressive but beatable (medium, also the default setting) and absurdly skilled (hard).
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.
Earth Quake Punch
(X) + (Y)
Uses 1000 Power
This character does not have any victory quotes, meaning it uses the screenpack's default.