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MUGEN Database

Ironmugen's version

< Iori Yagami

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Ironmugen's version of the heir of the Yagami clan is based off its first appearance in the King of Fighters series, King of Fighters '95. It seems to have most of the moves from said game, including an extra Hyper, but is also a beta. Its Power bar and dodge also seem to work differently.

CCI Iori (Iori Yagami)
CCIIoriPort
Character portrait

Creator

Ironmugen

Download

MediaFire

Resolution

Low

Gameplay

IoriCCIIdle

Like most King of Fighters styled characters, Iori has a six-button layout. (X)Button-x, (Y)Button-y (A)Button-a and (B)Button-b are used as Basics, (Z)Button-z is a designated heavy attack (which can also be preformed with (Y)Button-y+(B)Button-b), and (C)Button-c is a dodge (which can also be activated with (X)Button-x+(A)Button-a). Iori can also charge power with (A)Button-a+(Y)Button-y.

Iori isn't a very complicated character to pick up, but experienced players will find it much easier to use, as the Hypers aren't the easiest to activate. Racking up combos isn't hard with the presence of flower, a rekka styled attack which can repeated for up to three hits. There is also a possibility that there are more move that could have been implemented, but haven't, due to the character's beta state.

Iori uses the default A.I most likely, as it blocks and charges power more than actually attacking, which it will do at random intervals.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
fireball DP (X)Button-x/(Y)Button-y
IoriCCIFireball1IoriCCIFireball2
Name Command Input Properties
groundfire QCF (X)Button-x/(Y)Button-y Proj
IoriCCIGroundFire1IoriCCIGroundFire2
Name Command Input Properties
wavesmash HCB (A)Button-a/(B)Button-b
IoriCCIWaveSmash1IoriCCIWaveSmash2
Name Command Input Properties
flower QCB (X)Button-x/(Y)Button-y Can be repeated up to 3 times
IoriCCIFlower1IoriCCIFlower2IoriCCIFlower3IoriCCIFlower4IoriCCIFlower5IoriCCIFlower6

Hypers

Name Command Input Properties
yaotome QCB HCF (X)Button-x/(Y)Button-y Uses 1000 Power
IoriCCIYaotome1IoriCCIYaotome2
Name Command Input Properties
saika QCF QCF QCF QCF (X)Button-x+(Y)Button-y Uses 1000 Power
Must be activated right before end of yaotome
IoriCCISaika

Others

Name Command Input Properties
rock (A)Button-a + (Y)Button-y
CCIIoriPowerCharge1CCIIoriPowerCharge2
Name Command Input Properties
cd ( Button-B ) (X)Button-x + (A)Button-a / (C)Button-c
CCIIoriFrontDodgeCCIIoriBackDodge

Palette Gallery

IoriCCI1
Button-a
IoriCCI2
Button-b
IoriCCI3
Button-c
iori_95_1 iori_95_2 iori_98_adv_a
IoriCCI4
Button-x
IoriCCI5
Button-y
IoriCCI6
Button-z
iori_99_2 iori2k2_b iori_kog

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Camera
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Edits

This character has not been edited.

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