While this character appears to have gameplay based on that of Ricepigeon's Touhou characters, it is in fact a spriteswap of RicePigeon's Komachi Onozuka with most of the coding taken from it. Unlike the character it's a spriteswap from, it has no Specials or Hypers and has almost no comboability.

Iku Nagae (Iku_RP)
Character portrait




IkuTronHD Sites





Iku Nagae is a spriteswap of RicePigeon's Komachi Onozuka whose button layout and gameplay are similar to said creator's characters, as it uses the Button-xyz buttons for attacks and the Button-abc buttons as shortcuts; (A)Button-a is used in conjunction with Button-F or Button-B to activate the character's Forward Dash or Backdash respectively, while (B)Button-b and (C)Button-c are used as shortcut's for the character's throw. Iku does not have any Specials or Hypers to work with, leaving the character entirely reliant on her Normals, and as such has a very bare-bones moveset with a limited array of options at her disposal.

The character's comboability doesn't really stretch further than being able to chain the crouching (X)Button-x into itself, chaining (X)Button-x into (Y)Button-y in any of the three statetypes (standing, crouching and airborne) or chaining (X)Button-x into (Z)Button-z while airborne, though it can change its statetype during the transition between the (X)Button-x and (Y)Button-y and still retain the combo; fortunately, Iku's damage output is somewhat above average, which goes a slight distance in mitigating the lack of comboability. Iku's frame data is mostly taken from the source games and thus her attacks have a significant amount of startup lag, which allows characters with fast attacks to reliably beat out Iku's slower attacks, though this is somewhat alleviated by many of her attacks having infinite priority and a sizeable amount of range.

In addition to the character's slow attacks, Iku takes the low velocities of the character she is a spriteswap of and thus has very poor movement speed, something that is particularly noticeable in her air dashes, which only allow the character to travel minimal distance in mid-air before the effects of gravity force her to land; because of this, as well as the forward dash having a fair bit of endlag when it is brought to an end, the character's best option to approach an opponent is the standing (Z)Button-z, which carries Iku forward a fair distance while also having an active hitbox with infinite priority. Owing to the character's lack of projectiles and poor movement options, Iku struggles against characters that are good at keeping opponents at bay, as she has no effective ways to get around projectiles; additionally, many of Iku's heavier attacks push the opponent back quite far, which forces her to try and approach them again.

Due to her nature of being a spriteswap, Iku uses the A.I. from the character it was taken from, though this A.I. is effectively gimped due to it being unable to perform the missing Specials and Hyper attacks, which manifests itself as the character periodically standing still for a few seconds trying to activate attacks that aren't there. When it isn't dashing randomly, the A.I. will try to approach the opponent with either walking or abusing the momentum from (Z)Button-z, then start attacking with more frequency once it get within close enough proximity to them, though this also increases the frequency in which it tries to use an attack that isn't there and thus leave itself open to punishment.







This character does not have any Special or Hyper Attacks.

Palette Gallery

1,1 1,2 1,3 (Koishi Komeiji's colors)
1,4 1,5 1,6
1,7 (Shinki's colours) 1,8 (Patchouli Knowledge's colours) 1,9
1,10 (Mima's colours) 1,11 (Lie Meiling's colours) 1,12
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes


Harmony is to be valued. However, manners are necessary to maintain harmony.
Those who challenge me, fight the very elements of Earth herself.
I am the Envoy of the Dragon palace. Now you see why.
Never confront one who controls the atmosphere itself!
Nobody has the right to change the weather.
You know? I love to dance.


Do you suppose the residents of this estate ever thought of seriously closing the gate for good?
vs. Hong Meiling
Sleep? Sorry I have work to do.
vs. Hong Meiling
You are not fighting seriously.
vs. Lie Meiling
Thats weird. I thought you were stronger.
vs. Lie Meiling
Everybody's worried about you and your shrine. Why don't you at least acknowledge that a little bit?
vs. Reimu Hakurei
Humans and youkai gather at this shrine. Even though you don't say it's because of your appeal, they still gather here nevertheless.
vs. Reimu Hakurei
Be the protector of the barrier must be hard work.
vs. Reimu Hakurei
There are some things even a sneak-thief shouldn't try to get their hands on. You should be careful when you're out stealing.
vs. Marisa Kirisame
I will not let steal in the palace of the Dragon.
vs. Marisa Kirisame
The mountain of youkai which humans do not approach. It is peculiar that you live there.
vs. Sanae Kochiya
Ah! You're the demigoddess.
vs. Sanae Kochiya
You're a raven sealed in the old hell, I see. Though there are lots of other things coming from the underground....
vs. Utsuho Reiuji
Often danger. Because of nuclear energy the weather is worse.
vs. Utsuho Reiuji
How does someone come to stay with those that seemed to resist others?
vs. Reisen Udongein Inaba
My illusions do not affect me.
vs. Reisen Udongein Inaba



This character has not been edited.