Like Splode's version, Kong's obligatory Iceman conversion tries to be accurate, this time to "Marvel vs. Capcom 2". As a corollary, it contains many glaring inaccuracies and bugs, not unlike Kong's other conversions.
This Iceman is based off of his appearance in Marvel vs. Capcom 2., but is a six-button character as opposed to a four-button character like in the source game, and has two new Hypers.
Like many of Kong's other characters, his Iceman comes with several inaccuracies to the source game. Ice Beam only hits once when it should hit six times, the (X) and (Y) versions of the Ice Beam have been switched (the (X) version shoots forward when it should shoot downwards and the (Y) version shoots downwards when it should shoot forwards), it falls much more faster when doing the Ice Beam in air than in the source material, the ground downwards Ice Beam (instead of hitting the ground) goes through said ground, Ice Boulder is not able to be done in air, its standing (C) is a launcher and Ice Boulder goes slower than it should.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.