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MUGEN Database

y.y's version (J. Geil)

< Hol Horse

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Paired with J. Geil and the Hanged Man, Hol Horse is a suitable zoner and is also rather faithful to Jojo's Bizarre Adventure: Heritage to the Future, even if the button layout is unorthodox. If played with skill, it can turn the battlefield into a literal bullet hell.

Hol horse (Hol horse)
HolYYPort
Character portrait

Creator

y.y

Download

MediaFire
Rei's A.I Patch

Resolution

Low

Gameplay

HolHorse Gif

Hol Horse is a five button character, opting not to use (C)Button-c, but the layout is rather unorthodox. Normals are activated with (X)Button-x, (Y)Button-y, and (B)Button-b. (Z)Button-z acts as a dodge of sorts, and also acts as a shortcut for its Hypers. (A)Button-a is the designated stand button which, when pressed, calls upon the Emperor to shoot a controllable bullet.

In terms of fighting style, Hol is a zoning character, played best at a distance. It has ranged Attacks that can catch opponents off guard. It is also somewhat projectile heavy, but only to a certain extent. It doesn't really have much comboability, hindering its usefulness up close. Hol also has a Special that hits high, as well as an air-only Hyper, giving it control over the field.

Hol has no custom A.I implemented, making it an easy opponent. There does exist an A.I patch, however.

Stats

Life
1000

Power
10000

Attack
100

Defence
115

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Hajiki Da! QCF (X)Button-x/(Y)Button-y/(B)Button-b
Button-U/Button-D to aim
Proj
(B)Button-b version:Low
Hol-236-xyHol-BOOLIT
Name Command Input Properties
Glass Shower DP (X)Button-x/(Y)Button-y/(B)Button-b ProjHighAerial
Hol-623
Name Command Input Properties
Hanged Man QCB (X)Button-x/(Y)Button-y/(B)Button-b ProjCptr
Hol-214HangedMan-Stab

Hypers

Name Command Input Properties
Fuchimakeru! QCF (X)Button-x+(Y)Button-y/(X)Button-x+(B)Button-b/(Y)Button-y+(B)Button-b or
QCF (Z)Button-z
Proj
(Y)Button-y+(B)Button-b/(Z)Button-z version: Low
Uses 1000 Power
Hol-236-zHol-BOOLIT
Name Command Input Properties
Busamakero! QCF (X)Button-x+(Y)Button-y/(X)Button-x+(B)Button-b/(Y)Button-y+(B)Button-b or
QCF (Z)Button-z
AironlyProj
Uses 1000 Power
Hol-236-z3Hol-SUPERBOOLIT
Name Command Input Properties
Saikyo no Combi "Hanged Man" QCB (X)Button-x+(Y)Button-y/(X)Button-x+(B)Button-b/(Y)Button-y+(B)Button-b or
QCB (Z)Button-z
Proj
Uses 1000 Power
FourthWall-CrackHol-FourthWallShotFourthWall-Crack
Name Command Input Properties
Dangan no Modou RDP (X)Button-x+(Y)Button-y/(X)Button-x+(B)Button-b/(Y)Button-y+(B)Button-b or
RDP (Z)Button-z
Button-B/Button-U/Button-F/Button-D to control bullet
[ (X)Button-x+(Y)Button-y ]/[ (X)Button-x+(B)Button-b ]/[ (Y)Button-y+(B)Button-b ]/[ (Z)Button-z ] for rapid fire
ProjUnblockable
Uses 1000 Power per shot
Hol-Matrix

Palette Gallery

HHYYJG1
Button-a
HHYYJG2
Button-b
HHYYJG3
Button-c
hol01 hol02 hol03
HHYYJG4
Button-x
HHYYJG5
Button-y
HHYYJG6
Button-z
hol04 hol05 hol06
HHYYJG7
Button-s+Button-a
HHYYJG8
Button-s+Button-b
HHYYJG9
Button-s+Button-c
hol07 hol08 hol09
HHYYJG10
Button-s+Button-x
HHYYJG11
Button-s+Button-y
HHYYJG12
Button-s+Button-z
hol10 hol11 hol12

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Camera
HOLD ON!
This section currently contains no videos. You can help the M.U.G.E.N Database by uploading a video for this article.

Edits

This character has not been edited.

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