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Hol Horse
Hol EoH
Artwork from JoJo's Bizarre Adventure: Eyes of Heaven

Creator(s)

Y.Y
Ouchi
MBS

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MBS' version

Origin

JoJo's Bizarre Adventure

Hol Horse is a minor villain and recurring character from JoJo's Bizarre Adventure: Stardust Crusaders.

Hol Horse is a cowboy mercenary, Stand user and casanova. He is initally hired by DIO to kill Jotaro Kujo and his group, initially confronting them in India and again in Egypt. Behind his confident and smooth-talking demeanor, he is a coward at heart and will only work if he has a partner to back him up; he initially teams up with J. Geil and his light-based Stand, Hanged Man, to ambush the Joestar group in India, and later with Boingo to ambush them again in Egypt when his initial ambush is foiled. Hol Horse is also mildly greedy as money is his only motivation for working with DIO, which later motivates him to conduct a failed assassination attempt on DIO before ultimately submitting to him again.

Hol Horse's Stand, Emperor, takes on the form of a revolver on his right hand, thus functioning as a weapon rather than as a separate entity. Emperor's most notable ability is that the bullets it fires are considered part of itself and thus are infinite in number; because the bullets are a part of his Stand, Hol Horse is able to freely control their trajectory at will, including redirecting the path of the bullets after being fired. Contrary to what its appearance might suggest, Emperor is actually a close-range Stand, and its bullets only have a limited range. Because Emperor is rather straightforward compared to most Stands, it is also one of the weaker Stands in the series, prompting Hol Horse to work with a partner in order to compensate for Emperor's weaknesses.

In M.U.G.E.N, Hol Horse has been made three times, by y.y, Ouchi, and MBS, though since y.y's Hol Horse has two versions, he has technically been made four times.

y.y's version (J. Geil)[]

HolHorse Gif

Paired with J. Geil and Hanged Man, Hol Horse is a suitable zoner and is also rather faithful to JoJo's Bizarre Adventure: Heritage to the Future, even if the button layout is unorthododx. If played with skill, it can turn the battlefield into a literal bullet hell.

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Y.Y's version(s)[]

HolHorse Gif

Gameplay (Hol Horse & J. Geil)[]

Paired with J. Geil, Hol Horse is a master of keeping opponents where they want them by calling up J. Geil's stand, Hanged Man, underneath his opponents to stun them. Hol Horse himself is also capable of shooting down broken glass from the top of the screen to damage his opponent at varying distances to deal multiple hits, and of course, using his Stand to shoot controllable bullets which are difficult to steer and deal only minor damage, but are unblockable. It is recommended to keep a fair distance from your opponent when playing as him. His AI is fairly weak, but will sometimes attempt to land his screen-shooting super and call upon Hanged Man to hold the player's character in place.

Gameplay (Hol Horse & Boingo)[]

Paired with Boingo, Hol Horse's moves remain the same as the one with J. Geil for the most part, but he loses the ability to call upon Hanged Man, and therefore loses several of his advantages. However, several of his moves change speed, such as Emperor's bullets being sent moving much faster, and the speed of the moves which send broken glass falling is reduced greatly. He is also no longer capable of spamming his crouching kick, and as a result of all of these changes, among others, he becomes capable of more aggressive assaults on his opponents, but loses some of his ability to manipulate and control them. He has a different super than the screen-shooting one where he shoots into a set of complex pipes placed down, which then shoots the bullets out at the corner of the screen. His A.I is very similar to the one paired with J. Geil.

Stats[]

Life
1000

Power
10000

Attack
100

Defence
101

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Special Moves[]

Emperor
Command Input Properties
A Move can be used while grounded or airborneMove is attributed as a projectile
Bullet can be aimed by pressing buttons
Boingo version has faster startup
Hol-EmperorShotHol-BOOLIT
Hajiki Da!
Command Input Properties
Down, Down-Right, Right X
Down, Down-Right, Right Y
Down, Down-Right, Right B
Move is attributed as a projectile
B version:Move must be blocked while crouching
Bullet can be slightly aimed up or down
Hol-236-xyHol-BOOLIT
Glass Shower
Command Input Properties
Right, Down, Down-Right X
Right, Down, Down-Right Y
Right, Down, Down-Right B
Move is attributed as a projectileMove must be blocked while standingMove must be blocked while in the air
X Version: right next to Hol
Y Version: 1/4 Screen Distance
B Version: 2/4 Screen Distance
Hol-623
Hanged Man
Command Input Properties
Down, Down-Left, Left X
Down, Down-Left, Left Y
Down, Down-Left, Left B
Move is attributed as a projectileMove traps the opponent for a set duration
(J. Geil Version only
Hol-214HangedMan-Stab

Hyper Moves[]

Fuchimakeru!
Command Input Properties
Down, Down-Right, Right, then any combination of X, Y or B or
Down, Down-Right, Right Z
Move is attributed as a projectile
Y+B/Z Version: Move must be blocked while crouching
Uses 1000 Power
Hol-236-zHol-BOOLIT
Busamakero!
Command Input Properties
Down, Down-Right, Right, then any combination of X, Y or B or
Down, Down-Right, Right Z
Move can only be used while airborneMove is attributed as a projectile
Uses 1000 Power
Hol-236-z3Hol-SUPERBOOLIT
Saikyo no Combi "Hanged Man"
Command Input Properties
Down, Down-Left, Left, then any combination of X, Y or B or
Down, Down-Left, Left Z
Move is attributed as a projectile
Uses 1000 Power
J. Geil Version only
FourthWall-CrackHol-FourthWallShotFourthWall-Crack
Dangan no Modou
Command Input Properties
Left, Down, Down-Left, then any combination of X, Y or B or
Left, Down, Down-Left Z
Move is attributed as a projectileMove cannot be blocked
Bullets can be controlled during slow-mo
Can continuously fire if the attack buttons are held down
Uses 1000 Power per shot
J. Geil Version only
Hol-Matrix
Pipe Maze
Command Input Properties
Left, Down, Down-Left, then any combination of X, Y or B or
Left, Down, Down-Left Z
Move is attributed as a projectileMove cannot be blocked
X+Y/Z Version:Left
Y+B Version:Right
X+B Version:Top
Uses 1000 Power
Boingo Version only
Hol-PipeTrick
Kochi ha Zettai
Command Input Properties
??? Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
Uses 1000 Power
Boingo Version only
Hol-TruckGrabYUKARIEXPRESS-I mean Truck

Palette Gallery[]

Ouchi's version[]

HH ASB Idle

Don't let the arcade game sprites fool you- this version of the cowboy is actually All Star Battle styled, and though it may be difficult to master, learning to use Hol Horse's moves effectively can make him just as deadly as his arcade incarnation, despite the many differences.

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Trivia[]

Boingo can be seen occasionally while playing Y.Y's version partnered with J. Geil. On rare occasions, instead of broken glass falling, he will fall in his crate instead before scuttling off inside it, mirroring a rare visual event from Heritage For The Future.

JoJo's Bizarre Adventure
Part I: Phantom Blood Characters Dio BrandoJonathan JoestarRobert E. O. Speedwagon
Part II: Battle Tendency Characters Joseph Joestar (Young)
Part III: Stardust Crusaders Characters ChakaDevo the CursedDIO (Shadow) • Hol HorseJean Pierre PolnareffJoseph Joestar (Old)Jotaro KujoKhanMidlerMohammed AvdolNoriaki KakyoinPet ShopRubber Soul
Part IV: Diamond is Unbreakable Characters Koichi HiroseRohan KishibeSheer Heart AttackYoshikage Kira
Part V: Golden Wind Characters Bruno BucciaratiDiavoloGhiaccioGiorno GiovannaGuido Mista
Part VII: Steel Ball Run Characters BlackmoreJohnny Joestar
Stages Bohemian RhapsodyCairo SewersSingapore Hotel
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