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Hol Horse
Hol EoH
Artwork from JoJo's Bizarre Adventure: Eyes of Heaven

Creator(s)

Y.Y

Download

Y.Y's version
Ouchi's version
MBS' version

Origin

JoJo's Bizarre Adventure

Hol Horse is a recurring villain from JoJo's Bizarre Adventure: Stardust Crusaders.

Hol Horse is a cowboy mercenary, Stand user and casanova. He is hired by Dio Brando to kill Jotaro and his group, confronting them in India. Hol Horse's stand, Emperor, takes the form of a revolver on his right hand. It's bullets are infinite, and he can freely control their trajectory. Because his stand is fairly weak, Hol Horse will only work if he has a partner to back him up. He initially teams up with Centerfold, who controls the Hanged Man stand, which is made of light and attack his enemies through their reflections on any reflective surface. Hol Horse later teams up with Mondatta, a young boy who controls the stand Thoth, which takes the form of a comic book capable of predicting the future.

In M.U.G.E.N, Hol Horse was made by Y.Y, and comes in two versions, one paired with Centerfold, and the other with Boingo.

y.y's version (Centerfold)

HolHorse Gif

Paired with Centerfold and the Hanged Man, Hol Horse is a suitable zoner and is also rather faithful to JoJo's Bizarre Adventure: Heritage to the Future, even if the button layout is unorthododx. If played with skill, it can turn the battlefield into a literal bullet hell.

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Y.Y's version(s)

HolHorse Gif

Hol Horse & Centerfold

Paired with Centerfold, Hol Horse is a master of keeping opponents where they want them by calling up Centerfold's stand, the Hanged Man, underneath his opponents to stun them. Hol Horse himself is also capable of shooting down broken glass from the top of the screen to damage his opponent at varying distances to deal multiple hits, and of course, using his Stand to shoot controllable bullets which are difficult to steer and deal only minor damage, but are unblockable. It is recommended to keep a fair distance from your opponent when playing as him. His AI is fairly weak, but will sometimes attempt to land his screen-shooting super and call upon the Hanged Man to hold the player's character in place.

Hol Horse & Mondatta

Paired with Mondatta, Hol Horse's moves remain the same as the one with Centerfold for the most part, but he loses the ability to call upon the Hanged Man, and therefore loses several of his advantages. However, several of his moves change speed, such as Emperor's bullets being sent moving much faster, and the speed of the moves which send broken glass falling is reduced greatly. He is also no longer capable of spamming his crouching kick, and as a result of all of these changes, among others, he becomes capable of more aggressive assaults on his opponents, but loses some of his ability to manipulate and control them. He has a different super than the screen-shooting one where he shoots into a set of complex pipes placed down, which then shoots the bullets out at the corner of the screen. His A.I is very similar to the one paired with Centerfold.

Stats

Life
1000

Power
10000

Attack
100

Defence
101

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Special Moves

Name Command Input Properties
The Emperor (A)Button-a AirokProj
Bullet can be aimed by pressing buttons
Boingo version has faster startup
Hol-EmperorShotHol-BOOLIT
Name Command Input Properties
Hajiki Da! QCF (X)Button-x
QCF (Y)Button-y
QCF (B)Button-b
Proj
(B)Button-b version:Low
Bullet can be slightly aimed up or down
Hol-236-xyHol-BOOLIT
Name Command Input Properties
Glass Shower DP (X)Button-x
DP (Y)Button-y
DP (B)Button-b
ProjHighAerial
(X)Button-x Version: right next to Hol
(Y)Button-y Version: 1/4 Screen Distance
(B)Button-b Version: 2/4 Screen Distance
Hol-623
Name Command Input Properties
Hanged Man QCB (X)Button-x
QCB (Y)Button-y
QCB (B)Button-b
ProjCptr
Centerfold Version only
Hol-214HangedMan-Stab

Hyper Moves

Suave Dude Icon
HOLD ON!
This section is currently incomplete. Please help us rectify this.

Name Command Input Properties
Fuchimakeru! QCF, then any combination of (X)Button-x, (Y)Button-y or (B)Button-b or
QCF (Z)Button-z
Proj
(Y)Button-y+(B)Button-b/(Z)Button-z Version: Low
Uses 1000 Power
Hol-236-zHol-BOOLIT
Name Command Input Properties
Busamakero! QCF, then any combination of (X)Button-x, (Y)Button-y or (B)Button-b or
QCF (Z)Button-z
AironlyProj
Uses 1000 Power
Hol-236-z3Hol-SUPERBOOLIT
Name Command Input Properties
Saikyo no Combi "Hanged Man" QCB, then any combination of (X)Button-x, (Y)Button-y or (B)Button-b or
QCB (Z)Button-z
Proj
Uses 1000 Power
Centerfold Version only
FourthWall-CrackHol-FourthWallShotFourthWall-Crack
Name Command Input Properties
Dangan no Modou RDP, then any combination of (X)Button-x, (Y)Button-y or (B)Button-b or
RDP (Z)Button-z
ProjUnblockable
Bullets can be controlled during slow-mo
Can continuously fire if the attack buttons are held down
Uses 1000 Power per shot
J.Geil Version only
Hol-Matrix
Name Command Input Properties
Pipe Maze RDP, then any combination of (X)Button-x, (Y)Button-y or (B)Button-b or
RDP (Z)Button-z
ProjUnblockable
(X)Button-x+(Y)Button-y/(Z)Button-z Version:Left
(Y)Button-y+(B)Button-b Version:Right
(X)Button-x+(B)Button-b Version:Top
Uses 1000 Power
Boingo Version only
Hol-PipeTrick
Name Command Input Properties
Kochi ha Zettai ??? CommandGrabUnblockable
Uses 1000 Power
Mondatta Version only
Hol-TruckGrabYUKARIEXPRESS-I mean Truck

Palette Gallery

Ouchi's version

HH ASB Idle

This version of Hol Horse is closer to his more recent appearance in All-Star Battle, rather than the older Capcom fighting game. His default palette is also different, but that is merely a cosmetic change, as opposed to the extensive differences in gameplay between this version and Y.Y's.

Being based on his All-Star Battle gameplay and appearance, this version of Hol Horse is fairly dynamic, and does not call upon Centerfold's stand, the Hanged Man, directly from the ground. Instead, they come from pools of water made by bottles that Hol Horse throws into the air, effectively merging the two separate moves into one. His controllable projectiles are also gone for the most part, replaced with trickier to avoid and easier to use movements that can attack opponents on the ground while Hol Horse is in the air, and vice versa. The stun inflicted by their attacks is excessively high, making them arguably cheap, if not outright cheap.

This version's AI is slow to react at first, but quickly picks up in difficulty to a truly fearsome level, swiftly dominating the battlefield by denying the player's movement and performing long combos, essentially preventing the opponent from even reacting most of the time. The AI is capable of taking down incredibly powerful characters.

Stats

Life
950

Power
3000

Attack
100

Defence
120

Trivia

Mondatta can be seen occasionally while playing Y.Y's version partnered with Centerfold. On rare occasions, instead of broken glass falling, he will fall in his crate instead before scuttling off inside it, mirroring a rare visual event from Heritage For The Future.

JoJo's Bizarre Adventure
Part II: Battle Tendency Characters Joseph Joestar
Part III: Stardust Crusaders Characters Jotaro KujoMuhammad AvdolNoriaki KakyoinJean Pierre PolnareffSoul SacrificeHol HorseChacaKhanMidlerPet ShopShadow DIO
Part IV: Diamond is Unbreakable Characters Rohan KishibeYoshikage Kira
Part V: Vento Aureo Characters Giorno GiovannaBruno BuccellatiGuido Mista
Part VII: Steel Ball Run Characters Blackmore
Stages Bohemian RhapsodyCairo SewersSingapore Hotel

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