Hol Horse is a recurring villain from the third arc of JoJo's Bizarre Adventure, Stardust Crusaders. Hol Horse is a cowboy mercenary, Stand user and casanova. He is hired by Dio Brando to kill Jotaro and his group, confronting them in India. Hol Horse's stand, Emperor, takes the form of a revolver on his right hand. It's bullets are infinite, and he can freely control their trajectory. Because his stand is fairly weak, Hol Horse will only work if he has a partner to back him up. He initially teams up with J. Geil, who controls the Hanged Man stand, which is made of light and attack his enemies through their reflections on any reflective surface. Hol Horse later teams up with Boingo, a young boy who controls the stand Thoth, which takes the form of a comic book capable of predicting the future.
In MUGEN, Hol Horse was made by Y.Y, and comes in two versions, one paired with J. Geil, and the other with Boingo.
y.y's version (J. Geil)
Paired with J. Geil and the Hanged Man, Hol Horse is a suitable zoner and is also rather faithful to Jojo's Bizarre Adventure: Heritage to the Future, even if the button layout is unorthododx. If played with skill, it can turn the battlefield into a literal bullet hell.
Paired with J. Geil, Hol Horse is a master of keeping opponents where they want them by calling up J.Geil's stand, the Hanged Man, underneath his opponents to stun them. Hol Horse himself is also capable of shooting down broken glass from the top of the screen to damage his opponent at varying distances to deal multiple hits, and of course, using his Stand to shoot controllable bullets which are difficult to steer and deal only minor damage, but are unblockable. It is recommended to keep a fair distance from your opponent when playing as him. His AI is fairly weak, but will sometimes attempt to land his screen-shooting super and call upon the Hanged Man to hold the player's character in place.
Hol Horse & Boingo
Paired with Boingo, Hol Horse's moves remain the same as the one with J.Geil for the most part, but he loses the ability to call upon the Hanged Man, and therefore loses several of his advantages. However, several of his moves change speed, such as Emperor's bullets being sent moving much faster, and the speed of the moves which send broken glass falling is reduced greatly. He is also no longer capable of spamming his crouching kick, and as a result of all of these changes, among others, he becomes capable of more aggressive assaults on his opponents, but loses some of his ability to manipulate and control them. He has a different super than the screen-shooting one where he shoots into a set of complex pipes placed down, which then shoots the bullets out at the corner of the screen. His A.I is very similar to the one paired with J.Geil.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.
Bullet can be aimed by pressing buttons Boingo version has faster startup
(X) (Y) (B)
(B) version: Bullet can be slightly aimed up or down
(X) (Y) (B)
(X) Version: right next to Hol (Y) Version: 1/4 Screen Distance (B) Version: 2/4 Screen Distance
This version of Hol Horse is closer to his more recent appearance in All-Star Battle, rather than the older Capcom fighting game. His default palette is also different, but that is merely a cosmetic change, as opposed to the extensive differences in gameplay between this version and Y.Y's.
Being based on his All-Star Battle gameplay and appearance, this version of Hol Horse is fairly dynamic, and does not call upon J.Geil's stand, the Hanged Man, directly from the ground. Instead, they come from pools of water made by bottles that Hol Horse throws into the air, effectively merging the two separate moves into one. His controllable projectiles are also gone for the most part, replaced with trickier to avoid and easier to use movements that can attack opponents on the ground while Hol Horse is in the air, and vice versa. The stun inflicted by their attacks is excessively high, making them arguably cheap, if not outright cheap.
This version's AI is slow to react at first, but quickly picks up in difficulty to a truly fearsome level, swiftly dominating the battlefield by denying the player's movement and performing long combos, essentially preventing the opponent from even reacting most of the time. The AI is capable of taking down incredibly powerful characters.
Boingo can be seen occasionally while playing Y.Y's version partnered with J. Geil. On rare occasions, instead of broken glass falling, he will fall in his crate instead before scuttling off inside it, mirroring a rare visual event from Heritage For The Future.