This article is about the character from Touhou Project. For the character from DoDonPachi, see Hina.
Hina Kagiyama is the goddess of misfortune from Touhou Project. She first appeared as the Stage 2 boss in Mountain of Faith.
Hina is the leader of the nagashi-bina doll army. Her job is to gather misfortune from humans, which she stores inside herself to prevent it from affecting others. Hina often uses her nagashi-bina in order to accomplish this, as humans often use them to place their misfortune in before sending them down the river. Staying within close proximity to her, however, can inadvertently cause a person to become affected by the various curses stored in her body. During the events of Mountain of Faith, Hina attempts to scare the heroine away from the Youkai Mountain for their own safety. Despite Hina's good intentions, the heroine isn't too happy with her interference.
This version plays like a traditional fighter. She is a 3 button fighter with Ⓧ, Ⓨ, and Ⓩ and has a power charge that can be done with Ⓢ. Hina also has a curse gauge that fills up when performing certain attacks, allowing her to hold a maximum of 3 curses. Curses will enhance the properties of Hina's specials and supers. Unless otherwise stated, each special only uses a curse if Hina has any.
Stats
Life
1000
Power
3000
Attack
100
Defence
100
Movelist
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials
Curse Absorb
Command Input
Properties
Ⓧ, Ⓨ, or Ⓩ
During any special attack when making contact Adds 1 curse
Cursed Fate
Command Input
Properties
Ⓧ
Adds one curse
Curse Release
Command Input
Properties
Ⓨ
Uses all curses and 100 Power for each curse Damage increases with each curse
Spin Crusher
Command Input
Properties
[ ] Ⓧ or [ ] Ⓨ
on move contact to gain 1 curse
With 1 curse - gains 2
With 2 curses - gains 4
With 3 curses - gains 4
EX Spin Crusher
Command Input
Properties
[ ] Ⓩ
on move contact to gain 1 curse Uses 1 curse and 500 Power
With 1 curse - gains 2
With 2 curses - gains 4
With 3 curses - gains 4
Wheel of Misfortune
Command Input
Properties
Ⓧ+Ⓨ or Ⓧ+Ⓩ
on move contact to gain 1 curse Uses 1 curse
With 1 curse - 25% guard break chance
With 2 curses - 50% guard break chance
With 3 curses -
EX Wheel of Misfortune
Command Input
Properties
Ⓨ+Ⓩ
on move contact to gain 1 curse Uses 1 curse and 500 Power
With 1 curse - 25% guard break chance
With 2 curses - 50% guard break chance
With 3 curses -
Purification Doll
Command Input
Properties
Ⓧ or Ⓨ
Drains opponents health on hit, damage increased for each curse
Ⓧ version - adds 0.8 curses
Ⓨ version - adds 1.2 curses
EX Purification Doll
Command Input
Properties
Ⓩ
Drains opponents health on hit, damage increased for each curse Adds 1.6 curses Uses 500 Power
Doll Calvary
Command Input
Properties
Ⓧ or Ⓨ
With 1 curse - +4 damage per doll (total +16)
With 2 curses - +8 damage per doll (total +32)
With 3 curses - +12 damage per doll (total +48)
EX Doll Calvary
Command Input
Properties
Ⓩ
Uses 500 Power
Allows for additional attack with during normals
With 1 curse - +4 damage per doll (total +16)
With 2 curses - +8 damage per doll (total +32)
With 3 curses - +12 damage per doll (total +48)
Hypers
Cursed Install
Command Input
Properties
Ⓩ
Gains infinite 3 curses for set amount of time Duration increases with each curse Uses all curses and 1000 Power
Flawed Sign "Broken Amulet"
Command Input
Properties
Ⓧ
Uses 1 curse and 1000 Power Requires spellcard selected
With 1 curse - 16% guard break chance on first hit
With 2 curses - 32% guard break chance on first hit
With 3 curses - 48% guard break chance on first hit
Cursed Field "Purification River Deposit"
Command Input
Properties
Ⓧ
Uses 1 curse and 1000 Power Requires spellcard selected
With 1 curse - Water level and damage increases
With 2 or 3 curses - Water level and damage increases, can hit airborne opponents
Bad Luck Sign "Bad Luck"
Command Input
Properties
Ⓧ
Uses 1000 Power Requires spellcard selected
Wound Sign "Pain Flow"
Command Input
Properties
Ⓨ
Uses 1 curse and 2000 Power Requires spellcard selected
With 0 curses - 50/50 split between sum of Hina and opponent's life
With 1 curse - 58/42 split between sum of Hina and opponent's life
With 2 curses - 66/33 split between sum of Hina and opponent's life
With 3 curses - 75/25 split between sum of Hina and opponent's life
Scar "Broken Amulet of Protection"
Command Input
Properties
Ⓨ
Uses 1 curse and 2000 Power Requires spellcard selected
With 1 curse - Number of hits +2
With 2 curses - Number of hits +4
With 3 curses - Number of hits +6
Bad Luck Sign "Biorhythm of the Apotropaic God"
Command Input
Properties
Ⓨ
Uses 1 curse and 2000 Power Requires spellcard selected Bullet pattern dependent on number of curses and Hina's Life
Fate "Old Lady Ohgane's Fire"
Command Input
Properties
Ⓩ
Uses 1 curse and 3000 Power Requires spellcard selected.
With 1 curse - Number of hits +2
With 2 curses - Number of hits +4
With 3 curses - Number of hits +6
Calamity "Cursed Dolls"
Command Input
Properties
Ⓩ
Uses 1 curse and 3000 Power Requires spellcard selected
With 1 curse - Number of dolls +2
With 2 curses - Number of dolls +4
With 3 curses - Number of dolls +6
Wound Sign "Exiled Doll"
Command Input
Properties
Ⓩ
Uses 1 curse and 3000 Power Requires spellcard selected
With 1 curse - Damage +33
With 2 curses - Damage +66
With 3 curses - Damage +100
Mikoshi Nyuudo's version
When playing as Hina, a secondary power bar is displayed at the bottom of the screen which behaves uniquely, to go with her primary gimmick: This power meter is used for powerful special attacks that are not supers, as well as powering up her other attacks with additional strikes and effects. Initially, it is empty and does not fill itself automatically, but she can convert her normal power into charge for this meter, and can also fill it up via a very close-range ability that must be performed on her opponent. As long as there is any charge in the secondary power meter, it will slowly replenish over time, but if it is empty, it will remain so until it is refilled via either converting normal power into it or the aforementioned close-range attack. The second meter will also charge if the normal power meter is full. A notable disadvantage is that using the close-range ability to charge up the second meter will give a large amount of power to the opponent, making it a risky tactic to use it excessively.
Hina's A.I. is weak, and spends most of the time charging up their Power.