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Hina Kagiyama
Th10Hina
Artwork from Mountain of Faith

Creator(s)

Minoo
Ricepigeon
Mikoshi Nyuudo

Download

Minoo's version
Ricepigeon's version
Mikoshi Nyuudo's version

Origin

Touhou Project

This article is about the character from Touhou Project. For the character from DoDonPachi, see Hina.

Hina Kagiyama is the goddess of misfortune from Touhou Project. She first appeared as the Stage 2 boss in Mountain of Faith.

Hina is the leader of the nagashi-bina doll army. Her job is to gather misfortune from humans, which she stores inside herself to prevent it from affecting others. Hina often uses her nagashi-bina in order to accomplish this, as humans often use them to place their misfortune in before sending them down the river. Staying within close proximity to her, however, can inadvertently cause a person to become affected by the various curses stored in her body. During the events of Mountain of Faith, Hina attempts to scare the heroine away from the Youkai Mountain for their own safety. Despite Hina's good intentions, the heroine isn't too happy with her interference.

In M.U.G.E.N, Hina has been made by Minoo, RicePigeon and Mikoshi Nyuudo.

RicePigeon's version

Ricepigeon Hina idle

This version plays like a traditional fighter. She is a 3 button fighter with (X)Button-x, (Y)Button-y, and (Z)Button-z and has a power charge that can be done with (S)Button-s. Hina also has a curse gauge that fills up when performing certain attacks, allowing her to hold a maximum of 3 curses. Curses will enhance the properties of Hina's specials and supers. Unless otherwise stated, each special only uses a curse if Hina has any.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Curse Absorb (X)Button-x, (Y)Button-y, or (Z)Button-z During any special attack when making contact
Adds 1 curse
Name Command Input Properties
Cursed Fate Button-D Button-D (X)Button-x Adds one curse
Name Command Input Properties
Curse Release Button-D Button-D (Y)Button-y Knockdown
Uses all curses and 100 Power for each curse
Damage increases with each curse
Name Command Input Properties
Spin Crusher [ Button-B ] Button-F (X)Button-x or
[ Button-B ] Button-F (Y)Button-y
AirokKnockdown
Button-xyz on move contact to gain 1 curse
  • With 1 curse - gains 2 Proj
  • With 2 curses - gains 4 Proj
  • With 3 curses - gains 4 Proj
Name Command Input Properties
EX Spin Crusher [ Button-B ] Button-F (Z)Button-z AirokKnockdown
Button-xyz on move contact to gain 1 curse
Uses 1 curse and 500 Power
  • With 1 curse - gains 2 Proj
  • With 2 curses - gains 4 Proj
  • With 3 curses - gains 4 Proj
Name Command Input Properties
Wheel of Misfortune (X)Button-x+(Y)Button-y or
(X)Button-x+(Z)Button-z
Knockdown
Button-xyz on move contact to gain 1 curse
Uses 1 curse
  • With 1 curse - 25% guard break chance
  • With 2 curses - 50% guard break chance
  • With 3 curses - Unblockable
Name Command Input Properties
EX Wheel of Misfortune (Y)Button-y+(Z)Button-z Knockdown
Button-xyz on move contact to gain 1 curse
Uses 1 curse and 500 Power
  • With 1 curse - 25% guard break chance
  • With 2 curses - 50% guard break chance
  • With 3 curses - Unblockable
Name Command Input Properties
Purification Doll QCF (X)Button-x or
QCF (Y)Button-y
Proj
Drains opponents health on hit, damage increased for each curse
  • (X)Button-x version - adds 0.8 curses
  • (Y)Button-y version - adds 1.2 curses
Name Command Input Properties
EX Purification Doll QCF (Z)Button-z Proj
Drains opponents health on hit, damage increased for each curse
Adds 1.6 curses
Uses 500 Power
Name Command Input Properties
Doll Calvary DP (X)Button-x or
DP (Y)Button-y
AirokProj
  • With 1 curse - +4 damage per doll (total +16)
  • With 2 curses - +8 damage per doll (total +32)
  • With 3 curses - +12 damage per doll (total +48)
Name Command Input Properties
EX Doll Calvary DP (Z)Button-z Airok
Uses 500 Power

Allows for additional attack with Button-xyz during normals

  • With 1 curse - +4 damage per doll (total +16)
  • With 2 curses - +8 damage per doll (total +32)
  • With 3 curses - +12 damage per doll (total +48)

Hypers

Name Command Input Properties
Cursed Install Button-D Button-D (Z)Button-z Gains infinite 3 curses for set amount of time
Duration increases with each curse
Uses all curses and 1000 Power
Name Command Input Properties
Flawed Sign "Broken Amulet" QCB QCB (X)Button-x Knockdown
Uses 1 curse and 1000 Power
Requires spellcard selected
  • With 1 curse - 16% guard break chance on first hit
  • With 2 curses - 32% guard break chance on first hit
  • With 3 curses - 48% guard break chance on first hit
Name Command Input Properties
Cursed Field "Purification River Deposit" HCF (X)Button-x ProjKnockdown
Uses 1 curse and 1000 Power
Requires spellcard selected
  • With 1 curse - Water level and damage increases
  • With 2 or 3 curses - Water level and damage increases, can hit airborne opponents
Name Command Input Properties
Bad Luck Sign "Bad Luck" QCF QCF (X)Button-x Proj
Uses 1000 Power
Requires spellcard selected
Name Command Input Properties
Wound Sign "Pain Flow" QCB QCB (Y)Button-y CommandGrab
Uses 1 curse and 2000 Power
Requires spellcard selected
  • With 0 curses - 50/50 split between sum of Hina and opponent's life
  • With 1 curse - 58/42 split between sum of Hina and opponent's life
  • With 2 curses - 66/33 split between sum of Hina and opponent's life
  • With 3 curses - 75/25 split between sum of Hina and opponent's life
Name Command Input Properties
Scar "Broken Amulet of Protection" HCF (Y)Button-y AirokKnockdown
Uses 1 curse and 2000 Power
Requires spellcard selected
  • With 1 curse - Number of hits +2
  • With 2 curses - Number of hits +4
  • With 3 curses - Number of hits +6
Name Command Input Properties
Bad Luck Sign "Biorhythm of the Apotropaic God" QCF QCF (Y)Button-y ProjArmoredKnockdown
Uses 1 curse and 2000 Power
Requires spellcard selected
Bullet pattern dependent on number of curses and Hina's Life
Name Command Input Properties
Fate "Old Lady Ohgane's Fire" HCB (Z)Button-z AirokProjKnockdown
Uses 1 curse and 3000 Power
Requires spellcard selected.
  • With 1 curse - Number of hits +2
  • With 2 curses - Number of hits +4
  • With 3 curses - Number of hits +6
Name Command Input Properties
Calamity "Cursed Dolls" QCB HCF (Z)Button-z AirokProjKnockdown
Uses 1 curse and 3000 Power
Requires spellcard selected
  • With 1 curse - Number of dolls +2
  • With 2 curses - Number of dolls +4
  • With 3 curses - Number of dolls +6
Name Command Input Properties
Wound Sign "Exiled Doll" HCF (Z)Button-z CommandGrabOtgicon
Uses 1 curse and 3000 Power
Requires spellcard selected
  • With 1 curse - Damage +33
  • With 2 curses - Damage +66
  • With 3 curses - Damage +100

Mikoshi Nyuudo's version

MN Hina Idle

When playing as Hina, a secondary power bar is displayed at the bottom of the screen which behaves uniquely, to go with her primary gimmick: This power meter is used for powerful special attacks that are not supers, as well as powering up her other attacks with additional strikes and effects. Initially, it is empty and does not fill itself automatically, but she can convert her normal power into charge for this meter, and can also fill it up via a very close-range ability that must be performed on her opponent. As long as there is any charge in the secondary power meter, it will slowly replenish over time, but if it is empty, it will remain so until it is refilled via either converting normal power into it or the aforementioned close-range attack. The second meter will also charge if the normal power meter is full. A notable disadvantage is that using the close-range ability to charge up the second meter will give a large amount of power to the opponent, making it a risky tactic to use it excessively.

Hina's A.I. is weak, and spends most of the time charging up their Power.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Touhou Project
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