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Yu-Toharu's version

< Hatsune Miku

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It's Hatsune Miku...yes, that one...the one you've heard about in stories around the campfire, the one with the huge file size and the horribly brutal A.I. This six-button character uses a mixture of Guilty Gear and Melty Blood gameplay elements to give it an edge on the field of battle, complete with vast combo strings and endless aerial raves.

Hatsune Miku (HATSUNE MIKU)
Character portrait








Miku hatsune

Hatsune Miku is a six-button character with a play style that is a mixture of Guilty Gear, Melty Blood and some original quirks, with (A)Button-a, (B)Button-b, and (C)Button-c being the primarily attack buttons, (X)Button-x being a Life and Power Charge and its throw move, (Y)Button-y being a Burst Charge and (Z)Button-z being a Shield. It has many advantages (such as the Chance Make and Recoil Guard, which allows the character to pass through the enemy's attacks without damage), but also has a disadvantage, since when it guards normally, its guard bar decreases (except when Recoil Guard is used), though it recovers automatically; if it is empty, Miku's guard breaks and it becomes dizzy for a short period of time, leaving it open to attack. 

Miku can use certain "callouts" (the player can choose the voice before the match), such as FIRST ATTACK when it lands the first hit, NICE when it chains 10 hits or more and DANGER when its Life reaches a certain point. An interesting feature about Miku is that in conjunction with Power, its Hypers require Music Orbs to be used, which the player can obtain by pressing (S)Button-s. If Miku has used a lot of attacks or Eat Leek, a additional moves are unlocked, such as Energy Blast, Blood Heat and the character's one-hit K.O.

What makes the character so infamous outside of its huge file size is its seemingly flawless and cheap A.I. that is capable of performing actions that the player cannot, made worse by the character's special palettes. The A.I. will juggle the player in the air and spam the Leekryuken > Jump Kick > Roman Cancel combo, providing it has enough Power, and quickly counter-attack without leaving time for the player to react. It will also spam Leek Rocket, forcing the player to stay in a corner, and attempt to stun the player in order to guarantee Miku Miku Ni Shite Ageru (Miku's one-hit K.O.) activates uninterrupted. Another move the A.I. tends to use is Cinderella Romance when a new round starts if its Power bar is full.







Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.


Name Command Input Properties
Musical Note QCF Button-abc Proj
Button-abc can be held down
[ (C)Button-c ] version: Dzzy
Mikusing Plainnote1 Plainnote2 Musicnote1
Name Command Input Properties
Nendoroid QCB Button-abc
Name Command Input Properties
Dive Kick QCB Button-abc Aironly
Name Command Input Properties
Leekryuken DP Button-abc Airok
Name Command Input Properties
Counter Move RDP Button-abc Counter
Name Command Input Properties
Jump Kick QCB Button-F Button-abc Airok
Name Command Input Properties
Mole Button-D Button-D (A)Button-a
Name Command Input Properties
Electric Leek HCF (A)Button-a
Name Command Input Properties
Fire Leek HCF (B)Button-b
Name Command Input Properties
Ice Leek HCF (C)Button-c
Name Command Input Properties
Leek Rocket HCB (C)Button-c Proj
Name Command Input Properties
Leek Slash [ Button-B ] Button-F+Button-abc
Name Command Input Properties
Eat Leek [ (X)Button-x ]
Name Command Input Properties
Energy Blast (X)Button-x+Button-abc Requires Attack+/Defense+
Uses 1000 Power*
Name Command Input Properties
Burst (Y)Button-y+Button-abc NoDmg
[ (Y)Button-y ] or chains hits until "OK" appears for it to be used again


Name Command Input Properties
Miku Sing QCF QCF Button-abc2 Requires 1 Music Orb
Uses 1000 Power
Nya Nya
Name Command Input Properties
Ievan Polkka QCB QCF Button-abc2 Requires Heat or Blood Heat and 4 Music Orbs
Name Command Input Properties
Miku Sing with Assist HCF Button-abc2 Requires 2 Music Orbs
Uses 2000 power
Nya Nya
Name Command Input Properties
Angry German Kid HCB Button-abc2 Counter
Requires 3 Music Orbs
Damages teammate in Simul
Uses 3000 Power
Name Command Input Properties
Cinderella Romance QCB QCB Button-abc2 Requires 3 Music Orbs
Uses 3000 Power
Name Command Input Properties
Last-Arc (Z)Button-z Counter
Requires Blood Heat and 5 Music Orbs
Success only with Ex-Shield
Name Command Input Properties
Miku Miku Ni Shite Ageru Button-abc3 to activate IK mode or cancel
Button-D Button-D Button-abc3
Requires Attack+/Defense+ and 5 Music Orbs
Decreases Power while active
Decreases Life if at 0 Power


Name Command Input Properties
Fortress Defense Button-B+(Y)Button-y Decreases Power
Name Command Input Properties
Roman Cancel (X)Button-x+(Y)Button-y during an attack Uses 1500 Power*
Name Command Input Properties
Heat/Blood Heat (Y)Button-y+(Z)Button-z Requires Attack+/Defense+ for Blood Heat
Decreases Power

Palette Gallery

YTMiku Palette1
YTMiku Palette2
YTMiku Palette3
Miku1 Miku2 (Kagamine Rin's colours) Miku3 (Megurine Luka's colours)
YTMiku Palette4
YTMiku Palette5
YTMiku Palette6
Miku4 (Meiko's colours) Miku5 (Kaito's colours) Miku6 (CUL's colours)
YTMiku Palette7
YTMiku Palette8
YTMiku Palette9
Miku7 Miku8 Miku9
YTMiku Palette10
YTMiku Palette11
YTMiku Palette12
Miku10 Miku11 (Dark Miku) Miku12 (Golden Miku)

Dark Miku

Dark Miku

Dark Miku's shtick is that its Power bar instantly and automatically maxes out, allowing it to use moves that require Power without limit (though it still needs Music Orbs to use its Hypers); because of this, repeating Leekryuken > Jump Kick > Roman Cancel can become an infinite attack. Its A.I. has a tendency to spam Cinderella Romance.

Golden Miku

Golden Miku

Golden Miku is not just made entirely out​ of gold, but also cheap, especially if controlled by the A.I. Miku's Life restores (albeit slowly), its movement speed is faster, its guard bar doesn't decrease, it can use Blocking, it no longer needs Music Orbs to use its Hypers, it can always use Specials that require Attack+/Defense+ (moreover, it can always switch to Blood Heat) and is temporarily assisted by Beat (a robot bird from the Mega Man series).

This palette also has the ability to completely restore Miku's Life if necessary and can even resurrect itself.

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.



  • Miku Miku Ni Shite Ageru is one of the longest attacks in M.U.G.E.N history, lasting a total of 1 minute and 15 seconds.
  • Yu Toharu's Miku is one of the most CPU-intensive characters available for M.U.G.E.N, totalling in at 91 MB. Because of this, loading times on certain computers are significantly longer and lag is present during fights.


This character has not been edited.

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