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If you've played any of Minoo's other Pokemon characters, the slow moving yet hard hitting nature of this sea serpent should feel familiar to you. The damage this character (called Gyaradosu because the creator is Japanese) can dish out is downright atrocious, with long range Normals and pressure options galore.

Gyaradosu (Gyaradosu)
MinooGyaradosuPort
Character portrait

Creator

Minoo

Download

Onedrive

Resolution

Low

Gameplay

MinooGyaradosuIdle

Gyarados has four buttons, (A)Button-a, (B)Button-b and (C)Button-c for Normals, (X)Button-x for Grab. Its size is a double edged sword during gameplay; while it makes it an easy target for attacks, it gives its attacks wide range. Because of its odd hitboxes, there are attacks that whiff despite it just standing still. It can chain its Normals into each other from Light to Medium to Heavy, like with (A)Button-a -> (B)Button-b -> (C)Button-c. It can also chain Normals to Specials and Normals to Hypers, but it is unable to chain Specials into Hypers. The crouching (A)Button-a and (C)Button-c are lows, but the crouching (B)Button-b is an overhead.

QCF+LK not only goes underneath attacks and projectiles, but it also makes for a combo ender. Air (C)Button-c allows Gyarados to completely stop in midair, and it also benefits from great range, making it a great way to shut down air confrontations. QCB (B)Button-b, while it suffers from needing Power to work, unleashes slow moving fire that dishes out nine hits. The cluster of flames eats any regular projectile in its way, allows Gyarados to get in a combo should it hit, and puts pressure on the opponent. The most broken thing about the move is that it does the same amount of damage on block as it does on hit.

Its Hypers are flawed. The QCF QCF (A)Button-a Hyper often misses because the hitbox is mainly on Gyarados's mouth and when it does hit, there's a very high chance that not every attack in the move will connect because every hit causes wall bounce. QCF QCF (C)Button-c costs 2000 Power and dishes out 300 damage to the average opponent, while QCF QCF (B)Button-b costs less and, on average, deals around the same amount of punishment. The biggest thing that cripples the Hypers is that Gyarados can do more damage without using any meter due to poor damage balancing and damage dampening; a (A)Button-a -> (B)Button-b -> (C)Button-c -> QCF (A)Button-a combo delivers 330 damage to the average opponent, more damage than what you would rack up from any of the three Hypers. However, it is possible to chain Hypers out of the Normals, and while the previous statement about not all of the attacks connecting in the QCF QCF (A)Button-a still applies, the (A)Button-a -> (B)Button-b -> (C)Button-c -> QCF QCF (B)Button-b deals 430 damage to the average opponent.

Gyarados has no A.I., meaning it doesn't take advantage of any of its tools and instead just mostly blocks.

Stats

Life
1200

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
たきのぼり QCF (A)Button-a
MinooGyaradosuWaterfall
Name Command Input Properties
みずでっぽう QCF (B)Button-b Proj
MinooGyaradosuWaterGun
Name Command Input Properties
れいとうビーム QCF (C)Button-c Proj
MinooGyaradosuIceBeam
Name Command Input Properties
とびあがる QCB (A)Button-a
MinooGyaradosuPopUp
Name Command Input Properties
りゅうのいかり QCB (B)Button-b Proj
Uses 200 Power
MinooGyaradosuDragonRage
Name Command Input Properties
かみなり QCB (C)Button-c Proj
MinooGyaradosuThunder

Hypers

Name Command Input Properties
かみくだく QCF QCF (A)Button-a Uses 1000 Power
MinooGyaradosuCrunch
Name Command Input Properties
あばれる QCF QCF (B)Button-b Uses 1000 Power
MinooGyaradosuThrash
Name Command Input Properties
はかいこうせん QCF QCF (C)Button-c Uses 2000 Power
MinooGyaradosuHyperBeam

Palette Gallery

This character does not have any palettes, instead using the palette of sprite 9000,0.

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has not been edited.

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