This version of Guts Man is seemingly based off Mega Man: The Power Battle. As such the sprites are from said game. However, Guts Man was never playable in said game, so the creators gave it custom gameplay, doing away with punches and kicks.
Guts Man is a six button character, however, instead of harboring punches and kicks, preforms a rock throw move, and preforms a dash attack. The latter cannot be done in the air. Its jump can also leave opponents in a knockdown state
Given how Guts Man is usually a power-oriented character, it doesn't have any comboability, instead relying on sheer power to get the job done. It only has two Specials. One (Mega Rock Throw) behaves like a Hyper, using power and a superpause, but is still labeled as a Special. Overall, Guts Man has a rather limited moveset, and due to its odd Normals, is hard to utilize properly.
Guts Man seems to not have any A.I implemented. Aside from the odd Normals and high damage output, this makes it an easy opponent.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.
Mega Rock Throw
This character does not have any victory quotes, meaning it uses the screenpack's default.