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Colonel William Guile...and combos; the greatest friends in the world devastate the opponent with ease. This Guile doesn't need to play defensively, instead preferring to get up-close and personal with the opponent using its easy to pull off combos and high damage output; that said, it can be configured to play like its less cheap Street Fighter Alpha 3 counterpart.

Guile (Guile)
N64Guileport
Character portrait

Creator

N64Mario

Download

N-Mario's Gaming Universe

Resolution

Low

Gameplay

N64Guileidle

Guile is a six-button character not unlike most (if not all) versions of Guile. The key factor that separates this Guile from the others, as well as how Guile appears in official games, is its insane combo potential and large damage output, easily allowing it to take out almost half the opponent's Life just by performing a 10-hit combo. Its Hyper Combos on their own deal large amounts of damage.

Guile is very easy to play as due to how easy it is to rack up large combos with little effort outside of button-mashing, and of course the aforementioned large damage output. Guile still retains its typical Sonic Boom and Flash Kick Specials, but has various new ones implemented as well; the same can be said with its Hypers, though a multitude of Hyper Combos have been introduced, too. Its Power Charge allows Guile to almost always have at least some meter, as the charge speed starts off relatively fast and just keeps increasing, giving its full meter in mere seconds.

Perhaps fortunately, Guile doesn't have an A.I., meaning most of the time it will be stuck in its Power Charge as M.U.G.E.N's default A.I has a tendency to use those types of moves until hit.

On the flip side, N64Mario's Guile has a "SFA3" mode that is activated through choosing any palette from 7-12. The mode removes any of the new Hypers and makes Guile play almost like its Street Fighter Alpha 3 counterpart, subsequently dampening down its combo potential and making it far less effortless to play as.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Airok
OHKO
Dzzy
HOLD ON!
This movelist contains moves which may or may not list all corresponding move properties. Please help us rectify this!

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Sonic Boom [ Button-B ] Button-F Button-xyz Proj
Also available in SFA3 mode
N64GuileSonicBoom
Name Command Input Properties
Sonic Hurricane [ Button-B ] Button-F (S)Button-s Proj
Name Command Input Properties
Flash Kick [ Button-D ] Button-U Button-abc Also available in SFA3 mode
Name Command Input Properties
Sonic Flash Kick [ Button-B ] Button-F Button-abc
Name Command Input Properties
Upside-Down Flash Kick QCF Button-abc Airok
Name Command Input Properties
Fake Flash Kick Fall [ Button-D ] Button-U (S)Button-s
Name Command Input Properties
Spinning Pile Driver QCB Button-xyz
Name Command Input Properties
Tornado Kick QCB Button-abc

Hypers

Name Command Input Properties
Sonic Strike [ Button-B ] Button-F Button-xyz2 Must be close to opponent
Uses 1000 Power
Name Command Input Properties
Gigaton Punch [ Button-B ] Button-F Button-xyz2 Must be far from opponent
Uses 1000 Power
Name Command Input Properties
Final Mission [ Button-B ] Button-F Button-abc2 Uses 3000 Power
Name Command Input Properties
Total Wipeout QCF QCF Button-xyz Uses 1000~3000 Power depending on button pressed
Name Command Input Properties
Opening Gambit QCB QCB Button-xyz Uses 1000~3000 Power depending on button pressed
Name Command Input Properties
Crossfire Blitz QCF QCF Button-abc Uses 1000~3000 Power depending on button pressed
Name Command Input Properties
Sonic Blade [ Button-B ] Button-F Button-B Button-F Button-xyz Proj
Press Button-xyz again to fire more projectiles
Uses 1000~3000 Power depending on button pressed
Name Command Input Properties
Charged Sonic Hurricane [ Button-B ] Button-F Button-B Button-F (S)Button-s Proj
Hold (S)Button-s for two additional projectiles
Uses 1000~3000 Power depending on how long (S)Button-s is held
Name Command Input Properties
Sonic Hurricane [ Button-B ] Button-F Button-B Button-F Button-xyz2 Proj
SFA3 mode only
Uses 1000~3000 Power depending on button pressed
Name Command Input Properties
Somersault Strike [ DB ] Delta Button-abc or
QCB QCB Button-abc
Uses 1000~3000 Power depending on button pressed

Others

Name Command Input Properties
Sonic Reflector (C)Button-c+(Z)Button-z Projectilereflect
N64GuileReflectN64GuileReflectShield

Palette Gallery

N64Guilepal1
Button-a
N64Guilepal2
Button-b
N64Guilepal3
Button-c
guile guile2 guile3
N64Guilepal4
Button-x
N64Guilepal5
Button-y
N64Guilepal6
Button-z
guile4 guile5 guile6
N64Guilepal1
Button-s+Button-a
N64Guilepal2
Button-s+Button-b
N64Guilepal3
Button-s+Button-c
guile guile2 guile3
N64Guilepal4
Button-s+Button-x
N64Guilepal5
Button-s+Button-y
N64Guilepal6
Button-s+Button-z
guile4 guile5 guile6

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has not been edited.

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