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Guile

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Guile
SF5Guile
Artwork from Street Fighter V

Creator(s)

Various

Download

Masa's version (SF2)
TESTP's version (SF2)
Mauteck's version (SFM)
Warusaki3's version (CvS)
Kamekaze's version (3-in-1)
TESTP and Robert The Small's version
Jmorphman's version
Ehnyd's version
Kain The Supreme's version (SF2)
Robert The Small's "Evil Guile (Guire)" (Custom)
ShinZankuro's version

Origin

Street Fighter

Guile is a character from the Street Fighter series, hailing from the USA and first appearing in Street Fighter II.

Guile was a Major in the United States Air Force, but had to leave to avenge the death of his best friend Charlie Nash, who was killed by M. Bison. A charge character, Guile is best known for having only two Special Moves: the Sonic Boom and the Flash Kick. His hairdo was inspired by Rudolph Von Stroheim from JoJo's Bizarre Adventure. He also seems to work closely with fellow Street Fighter Chun-Li, despite the fact that the two work for different agencies (The USAF and INTERPOL, respectively).

In M.U.G.E.N, Guile was made by various authors. All versions use sprites from commercial video games, but not necessarily just Street Fighter.

N64Mario's version

N64Guileidle

Colonel William Guile...and combos; the greatest friends in the world devastate the opponent with ease. This Guile doesn't need to play defensively, instead preferring to get up-close and personal with the opponent using its easy to pull off combos and high damage output; that said, it can be configured to play like its less cheap Street Fighter Alpha 3 counterpart.

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Kurai Naito's version

GuileSVCIdle

Kurai Naito's take on Guile is based off SNK vs. Capcom: SvC Chaos. However it is more than a mere straight rip, as it also has some extra attacks from other games, as well as some attacks from Charlie.

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Xzero's version

XZGuileIdle

Another Marvel vs. Capcom 2 conversion, this version of the world warrior has somewhat different different gameplay, using six buttons, but as usual, still has unmatched chainability. However, it may possibly be able to chain too well, as its SummerSault can obliterate over 3/4ths of an opponents lifebar when used in rhythmic succession.

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Mouser's version

GuileMouserIdle

This version of Guile is considered by many to be accurate to Marvel vs. Capcom 2. However, it takes a couple liberties from said game, sporting six buttons, no strikers or tag team system, and also having a unique level 3 Hyper. Otherwise, it plays pretty faithful. Are you man enough to master aerial raves?

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Masa's version

GuileSF2

Masa's version dates back to 2001 and hasn't been updated much since. His gameplay is largely based off of Street Fighter II Champion Edition, and as such, uses the same sprites from the game it originated from.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Sonic Boom [ Button-B ] Button-F Button-xyz Proj
GuileSF2SonicBoom

Sonicboom

TESTP's version

GuileSF2

This version is a six-button character that does its own thing rather than being arcade-accurate. It has new moves and references to Jojo's Bizarre Adventure.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Sonic Boom [ Button-B ] Button-F Button-xyz Proj
GuileSF2SonicBoomGuileSF2Boom
Name Command Input Properties
Somersault kick [ Button-D ] Button-U Button-abc
GuileSF2Somersault
Name Command Input Properties
Shadow Throw [ Button-B ] Button-F Button-abc
GuileRealShadowThrow
Name Command Input Properties
Heaven's throw QCB (Z)Button-z
GuileSF2ShadowThrow
Name Command Input Properties
Counter QCB (B)Button-b or (C)Button-c
GuileDodgeGuileSF2Counter
Name Command Input Properties
Sonic Dunk QCB (Y)Button-y CommandGrab
GuileSF2SonicBoomGuileSF2Dunk

Hypers

Name Command Input Properties
Sonic Barrage [ Button-B ] Button-F Button-B Button-F (X)Button-x or (Y)Button-y uses 1000 power
GuileSF2SonicBreak
Name Command Input Properties
Sonic Hurricane [ Button-B ] Button-F Button-B Button-F (Z)Button-z uses 1000 power
GuileSF2SonicHurricaneGuileSF2Hurricane
Name Command Input Properties
Triple somersault [ DB ] DF DB UF Button-abc uses 1000 power
GuileSF2SomersaultStrike

Kain The Supreme's version

GuileSF2

This guile char uses Street Fighter 2 style sprites. This version is a six button char, although instead of Button-xyz being punches and Button-abc being kicks, Button-xyz are kicks and Button-abc are punches. Unlike most versions of Guile, this version opts for traditional QCF and QCB motions, rather than the charge motions that Guile is most known for.

Stats

Life
1000

Power
2000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Sonic Boom QCF Button-abc Proj
Ex version uses 500 power
GuileSF2SonicBoomGuileSF2Boom
Name Command Input Properties
Flash Kick QCB Button-abc Ex version uses 5000 power
GuileSF2Somersault
Name Command Input Properties
Blanka helper Button-F Button-B (X)Button-x+(Y)Button-y+ (Z)Button-z
Button-F Button-B (A)Button-a+(B)Button-b+(C)Button-c
uses 500 power
GuileSF2BlankaHelper

Hypers

Name Command Input Properties
Kick Combo QCF QCF Button-xyz uses 1000 power
GuileSF2KickCombo
Name Command Input Properties
Alpha punch QCF QCB Button-abc uses 1000 power
GuileSF2AlphaPunchStartGuileSF2Uppercut
Name Command Input Properties
Blanka super QCF QCB Button-xyz uses 1000 power
GuileSF2BlankaHelper
Name Command Input Properties
super kick combo QCF QCF Button-abc uses 2000 power
GuileSF2KickComboGuileSF2Uppercut
Name Command Input Properties
Red Nightmare QCB QCB Button-abc uses 2000 power
Needs less than 500 Life
Street Fighter
CharactersAkumaBirdieBlankaCharlie NashChun-LiCodyCyber AkumaEvil RyuGekiGillGoukenGuileIbukiIngridJuri HanKairiKarin KanzukiKen MastersM. BisonMikeMike HaggarOniPoisonRolentoRyuSagatSakura KasuganoShin AkumaT. HawkUrienVegaZangief
Street Fighter I StagesBlock Head's PubLakeside CastleMount RushmoreRailroad Station
Street Fighter II StagesE. Honda Stage (SSF2T)M.Bison's Stage (Super Street Fighter II Turbo)SFII ChinaSFII Hong KongSuzaku CastleSFII USA Harbor
Street Fighter Alpha StagesAdon's Stage (SFA)Akuma's Stage (SFA)Charlie's Stage (SFA)Chun-Li's Stage (SFA)Dan's Stage (SFA)Guy's Stage (SFA)Ken's Stage (SFA)M. Bison's Stage (SFA)Ryu's Stage (SFA)Sagat's stage (SFA)Sodom's Stage (SFA)
Street Fighter Alpha 2 StagesAustralian OutbackBeijing Rush HourGouki's IslandHappy birthday, ElizaHighway InterceptionHong Kong MarketIn the eyes of BuddhaKabuki TruckerLove In VeniceMetro City SkylineOnboard the VTOLRestroom RumpusRundown Back AlleyRussian SteelworksSakura's HouseTemple of GaneshaThai MarshThe final fightVenezuela (SFA2)
Street Fighter Alpha 3 StagesAustralian OutbackBattle Over AthensBrazilian RainforestBuddha on The RiverDesolate PlaygroundFortune Teller's PadHeavy SwellHonda's DohyouHong Kong TournamentHotel MastersIndian PartyJailbreakJamaican ClubKanzuki CruiserKiga CaveLas VegasLost CivilizationMi Casa Es Su CasaMidnight TrainwreckMilitary TrainPrepare For TakeoffRainbow RingSecret Point 48106Segataya-ku Train StationTai Chi Practice At 6:10 A.MTower of ShogunUnderground HeadquartersVictoria Harbor
Street Fighter III StagesHome, Sweet HomeKousyu StreetSuzaku Castle

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