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This subpage contains any edits of Wil.li.an & Zvitor's version of Green Lantern (John Stewart). What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

ldpp's edit

Green Lantern (John Stewart)
ZvitorGLJohnStewartPort
Character portrait

Editor

ldpp

Download

Dropbox

Resolution

Low

This version of Green Lantern John Stewart is very much an amalgamation of all the different Green Lantern characters: he has the Charging Ram Special and Emerald Knight Hyper used by Buyog's Hal Jordan, the Green Sphere attack used by Madcook's Green Lantern, Alexziq's Guy Gardner's Falling Beetle Hyper, and Chains of Despair from Buyog's Sinestro. Some moves, like the Robot Attack Hyper and the Green Flame Special were coded by the editor.

With the edition of new attacks simply taken from other characters, comes their flaws. Green Sphere infinites just like with Madcook's version. Quite a few of the Hypers do less damage than the original Hypers, and many of them, including Dino Dragon Attack, Giant Dragon Attack, and Emerald Knight are very similar. None of the new Hypers break 200 except for the Falling Beetle Hyper, which does a whopping 400 damage to the average opponent.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Added Specials

Name Command Input Properties
Charging Ram QCF (Y)Button-y
LdppGLJohnStewartChargingRam
Name Command Input Properties
Chains of despair QCF (Z)Button-z
LdppGLJohnStewartChainsOfDespair
Name Command Input Properties
Wall RQCF (A)Button-a ProjSoftknockdown
LdppGLJohnWall
Name Command Input Properties
Green Flame QCF (B)Button-b Proj
LdppGLJohnStewartGreenFlame
Name Command Input Properties
Green sphere QCF (C)Button-c Proj
LdppGLJohnStewartGreenSphere

Added Hypers

Name Command Input Properties
Soldier of Oa QCF (X)Button-x+(A)Button-a ProjSoftknockdown
Uses 2000 Power
Uses 1000 Power when there is not enough Power
LdppGLJohnStewartSoldierOfO
Name Command Input Properties
Robot attack QCF (Y)Button-y+(B)Button-b Proj
Uses 1000 Power
LdppGLJohnStewartRobotAttack
Name Command Input Properties
Emerald Knight QCF (Z)Button-z+(C)Button-c Proj
Uses 1000 Power
LdppGLJohnStewartEmeraldKnight
Name Command Input Properties
Giant dragon attack QCB (X)Button-x+(A)Button-a ProjHardknockdown
Uses 1000 Power
LdppGLJohnStewartGiant dragon attack
Name Command Input Properties
Falling Beetle QCB (Y)Button-y+(B)Button-b ProjHardknockdown
Uses 1000 Power
LdppGLJohnStewartFallingBeetle
Name Command Input Properties
Dino Dragon attack QCB (Z)Button-z+(C)Button-c Proj
Uses 1000 Power
LdppGLJohnStewartDinoDragonattack

Palette Gallery

Unchanged from original version.

Victory quotes

Unchanged from original version.


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