This version uses Kung Fu Man as a base and uses the sprites of the playable character from 7 GRAND DAD, rather than the ones from the title screen of the game, though he does use the sprite from the game's title screen in one of his Hypers and his intro. It'll be difficult to have a grand old time with a moveset this limited, featuring only 11 attacks in total with duplicates across all three statetypes.
This version of Grand Dad is a three-button character that uses a rather unorthodox button layout. He uses the (X), (Y) and (Z) buttons, but these buttons are used for respecively a club smash, kick and, strangely, a club throw. The aerial and crouch attacks are exactly the same as these attacks, severely limiting the variation in his moveset.
Because of his very small moveset, he has very little options. He can chain its Normals multiple times though. He has only one Special and one Hyper. However, he has another Power-consuming move that uses 1000 Power but is erroneously classified as a Normal, referred to as Club Wackin!!! in the Readme. It is activated by pressing (Y). Its range is limited and it deals below average damage for a move that uses 1000 Power, meaning it's inferior to his only actual Hyper, Grand Dad Army!!! It deals significanly more damage and has more range. This appears to be an edit of Kung Fu Man, since the filenames for most of the files are left unnamed.
He does have its advantages however. His size is smaller than the average character, though it's not incredibily small. However, he has an infinte involving the club throw. Only one club can be on screen at the same time, but if used close enough, the club disappears quickly enough after being thrown and can be infinitely spammed, leading to a cheap victory if abused. Also, his other Normals are also very spammy and can rack up a lot of damage if used repeatedly.
He has no custom A.I., meaning it uses M.U.G.E.N's default A.I. Like other characters which use the default A.I., he rarely attacks and often jumps around or blocks. His small moveset lowers its chance of attacking even further. The A.I. also doesn't abuse its infinite, making him an easy opponent.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.