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  • Brief description could be formatted better.
  • Infinite's characters have EX Specials and Max Hypers; they need to be listed.
  • Move animations need to be ripped.

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This version has custom sprites, and the sprites are based on its Street Fighter IV incarnation. It has multiple palettes, which is about 80+. This version has brutal AI, and can be hard for inexperienced players. It has a special feature, which the player can select a palette in battle.

Gouken (Gouken)
Character portrait









Gouken is a six-button character that use a lot of moves and techniques from Street Fighter, such as the Power of Nothingness. It has very hard to perform Hypers. It has two modes: A normal mode and an EX mode, each wield a different set of moves. It has an attack from Street Fighter IV, which involve it kicking the opponent, and then an airborne Tatsumaki Senpukyaku. But it will automatically hit an airborne Tatsumaki Senpukyaku, even if the first attack doesn't hit, and it can't block after he reaches the ground, so this is an disadvantage, as the opponent can hit it in the air or when he reaches the ground.

Gouken has two Hadoukens, one in the air, and one regular, which the Hadouken in the the air is easier to perform than the regular. It can chain a Hyper in the air, which is very useful for airborne opponents. The Hyper doesn't go a far distance, and is close range, so this is also a disadvantage, as the opponent can do a move or a reversal/counter Hyper to return the favor. It can chain Normals into Specials into Hypers very easily. Its Specials aren't very easy to perform, most involving perform two commands.

Gouken has brutal A.I. that has the potential to at least do three-hit combos. It notably punishes the player's mistakes with Hypers.







Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.


Name Command Input Properties
GoHadoken QCF Button-xyz Proj
Projectile trajectory varies with button pressed
Name Command Input Properties
Senkugoshosha DP Button-xyz Hardknockdown
Name Command Input Properties
Tasumaki Gorasen QCB Button-abc AirokHardknockdown
Name Command Input Properties
Joudan Sokutu Geri QCF Button-abc
Name Command Input Properties
Shoryuken DP Button-xyz Hardknockdown
EX Mode only
Name Command Input Properties
Kongoshin RDP Button-abc Softknockdown
EX Mode only


Name Command Input Properties
Denjin Hadoken QCF QCF Button-xyz ProjHardknockdown
Uses 1000 Power
Name Command Input Properties
Yaburu Isogu QCB QCB Button-xyz Hardknockdown
Uses 1000 Power
Name Command Input Properties
Shin Shoryuken QCF QCF Button-abc Hardknockdown
Uses 1000 Power
Name Command Input Properties
Shinkuu Tatsumaki Kyodaina QCB QCB Button-abc AirokHardknockdown
Uses 1000 Power
Name Command Input Properties
Denjin Shoryuken QCF QCF Button-xyz+Button-abc Hardknockdown
Uses 3000 Power
Name Command Input Properties
Junsunina Misogi QCB QCB Button-xyz+Button-abc Hardknockdown
Uses 3000 Power

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.


This character has not been edited.


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