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Gladiacloud's version

< Gotenks

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Gladiacloud chose Gotenks as his fourth Dragon Ball Z character. As such, it plays similar to most other Mugen Dream characters, all of which replicate CHOUJIN's style. Gotenks has fast paced and combo heavy gameplay, but it also has a somewhat wide movepool, usable for leaving a trajectory. The weaknesses of this character are limited, but not in the hands of the default A.I.

Super Gotenks (Super Gotenks)
Gladiatenks
Character portrait

Creator

Gladiacloud

Download

OneDrive

Resolution

Low

Gameplay

GGIdle

Gotenks is a six-button character. It has four basic attack buttons and the two remaining buttons ((C)Button-c and (Z)Button-z) activate a Power Charge and a teleport respectively. At full Power, however, the Power Charge becomes a teleport as well. Gotenks' gameplay system is a replica of the one found in MugenDream's other Dragon Ball Z characters, hence the control scheme. It has a variety of easy-to-activate Specials, as well as three Hypers, each using more Power than the last, being more powerful than the last, and using one of three commands (QCF QCF (Y)Button-y, QCF QCF (B)Button-b, and QCF Button-F (B)Button-b).

Gotenks has barely any weaknesses due to being suitably well rounded, almost too well, but not enough to take it to cheap status. Its multi-hitting Specials come out fast and can be fairly devastating. However, the recovery on some of them is questionable. Energy Balls is a multi-shot projectile, being the only Special projectile in its arsenal, but the Special costs Power. This encourages close-up rushdown play. Some of its Crouching Normals hit OTG, allowing for many resets.

The behaviours the A.I. exibits aren't too far off from Kung Fu Man. It jumps around and uses Specials at random, with the occasional Hyper.

Stats

Life
1000

Power
3000

Attack
80

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Energy Balls QCF (X)Button-x / (Y)Button-y Proj
Airok
(X)Button-x fires 2 shots
(Y)Button-y fires 3 shots
Uses 100 Power
GGDEBGGTEBGGKiGGADEBGGATEBGGAKi
Name Command Input Properties
Funny Uppercut DP (X)Button-x / (Y)Button-y
GGUpper
Name Command Input Properties
Spiral Blow QCB (X)Button-x / (Y)Button-y
GGSpiralWeakGGSpiralStrong
Name Command Input Properties
Final Cannon Button-F Button-B Button-F (X)Button-x / (Y)Button-y
GGORA
Name Command Input Properties
Galactic Donuts RQCB (X)Button-x / (Y)Button-y Proj
Airok
Cptr
GGGDonutGGAirGDonutGalacticDonut
Name Command Input Properties
Dynamite Headbutt QCF (A)Button-a / (B)Button-b Airok
GGHeadbuttGGHeadbuttAir
Name Command Input Properties
Combo Kick QCB (A)Button-a / (B)Button-b Airok
GGCombo1GGCombo2

Hypers

Name Command Input Properties
Cho-Kamehameha QCF QCF Button-xyz Uses 1000 Power
GGKameGGKameBeam
Name Command Input Properties
Dynamite Missiles QCF QCF Button-xyz Uses 1000 Power
Aironly
GGAirStorm1GGAirStorm2
Name Command Input Properties
Super Ghost Kamikaze Attack QCF QCF Button-abc Uses 2000 Power
GGSGKA1GGSGKA2
Name Command Input Properties
Super Buu Buu Volley Attack QCB Button-F Button-abc Uses 3000 Power
GGHeroofJustice1GGHeroofJustice2GGHeroofJustice3GGHeroofJustice4GGHeroofJustice5GGHeroofJustice6GGHeroofJustice7

Others

Name Command Input Properties
Energy Charge (C)Button-c
(Y)Button-y+(B)Button-b
GGPowerCharge
Name Command Input Properties
High Speed Dodge (Z)Button-z
GGShift1GGShift2GGShift3

Palette Gallery

GG1
Button-a
GG2
Button-b
GG3
Button-c
1,1 1,2 1,3
GG4
Button-x
GG5
Button-y
GG6
Button-z
1,4 1,5 1,6

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has not been edited.

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