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The Necromancer's Goku has gameplay that seems to be rather standard of many Dragon Ball Z characters. It features a large pool of Specials and a single button projectile. Despite this, Goku doesn't rely too much on projectiles, making it reasonably balanced.

Goku ([Necromancer's] Goku)
NecrokuPort
Character portrait

Creator

The Necromancer

Download

MediaFire

Resolution

Low

Gameplay

NecrokuIdle

The Necomancer's version of Goku is a five button character, with (C)Button-c going unused and (Z)Button-z being a projectile. The other buttons seem to be Normals. Goku's gameplay is seemingly standard, possibly being influenced by the Super Butouden games, hence the source of the sprites, but with heavy modifications, including two more buttons used and the lack of a flying mode.

Goku seems to rely on its large pool of Specials, as combo chaining isn't quite its game. It also seems to be more heavily reliant on close combat, as most of its Specials don't involve projectiles. On the contrary, Goku's Hypers are projectile-like, being able to catch opponents from a distance. Goku also has some mechanics from other games to use to its advantage. It has a parry, a Power charge, and a King of Fighters-styled dodge.

In terms of an A.I, Goku has none. That being said, Goku is an easy opponent to fight against, as all it does is jump around and block, rarely ever attacking.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Zesshou Hohou QCF (X)Button-x / (Y)Button-y
NecrokuZesshou
Name Command Input Properties
Tetsuzan Kou DP (X)Button-x / (Y)Button-y
NecrokuTetsuzan
Name Command Input Properties
Shiki Kai QCF (A)Button-a / (B)Button-b
NecrokuShiki
Name Command Input Properties
Abise Geri QCB (A)Button-a / (B)Button-b
NecrokuAbise
Name Command Input Properties
Gekiretsuren Kyaku HCF (A)Button-a / (B)Button-b
NecrokuKyaku
Name Command Input Properties
Raigeki Shuu DF (A)Button-a / (B)Button-b Aironly
NecrokuShuu
Name Command Input Properties
Daburu Kikou Ha QCB (Z)Button-z Proj
NecrokuDaburuNecrokuDaburuProj1
Name Command Input Properties
Taiyoken Button-D Button-U (Z)Button-z Fullscreen
NecrokuTaiyoken

Hypers

Name Command Input Properties
Kamehameha QCF QCF (Z)Button-z
[ Button-U ] / [ Button-D ] to aim
(Z)Button-z to release
Proj
Uses 1000 Power
NecrokuKamehameha1NecrokuKamehameha2aNecrokuKamehameha2bNecrokuKamehameha2cNecrokuKamehameha3aNecrokuKamehameha3bNecrokuKamehameha3c
Name Command Input Properties
Chou Kamehameha QCB Button-F (Z)Button-z
(X)Button-x / (Y)Button-y for Ki Barrier
[ Button-U ] to aim
DP (X)Button-x / (Y)Button-y /(A)Button-a / (B)Button-b to teleport
(Z)Button-z to release
Uses 1000 Power
Move gets more powerful the longer before (Z)Button-z is pressed
NecrokuChouKamehameha1NecrokuChouKamehamehaKiBarrierNecrokuTeleportNecrokuChouKamehameha2aNecrokuChouKamehameha2bNecrokuChouKamehameha3aNecrokuChouKamehameha3b

Others

Name Command Input Properties
Zanzouken DP (A)Button-a / (B)Button-b
NecrokuZanzouken
Name Command Input Properties
Ki Charge (X)Button-x+(A)Button-a
NecrokuKiCharge
Name Command Input Properties
Evade Forwards Button-F (Y)Button-y+(B)Button-b
NecrokuEvadeFront
Name Command Input Properties
Evade Backwards Button-B (Y)Button-y+(B)Button-b
NecrokuEvadeBack

Palette Gallery

Necroku1
Button-a
Goku01

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Camera
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Edits

This character has not been edited.

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