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Goku

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Goku
Goku
Artwork from Dragon Ball Z: Battle of Gods

Creator(s)

Various

Download

CHOUJIN's version
UchihaSSJ's Edit
Goku Budokai Hi-Res
Theone's Version(Oid)
TheOne's Version
Human's version
SUGIO's version
Goku 3D Super Saiyan 4
Kid Goku GT 3D
Goku Super Saiyan 2 Hi-Res 3D
MugenMundo's Version
Ryon's Version
LegendTTA's version
kid_goku_gt_by_egc_v08_beta
Kid Goku GT By EGC Winmugen
Mephistopheles edit
NeoCide Version
Gladiacloud Version
Sankiti version SSj3 Goku
Super Saiyayin Goku 3D
supermystery version
Bardock's Version
FRS Games
PEXTEEN/GOTEN88
[1]
SSJ5 Goku
Goku Z2
SSJ GokuZ2
Another Goku Hi-res
Pocket Goku
Algames' version (SSJ5)

Origin

Dragon Ball


Son Goku (birth name Kakarot) is the main protagonist of the Dragon Ball franchise. He has been shown in the series from a kid to an adult with his many transformations making him have many M.U.G.E.N creations. He also has been created the most out of all characters from the Dragon Ball series and possibly from any anime in M.U.G.E.N.

CHOUJIN's Goku Edit

Gokuchoujin

CHOUJIN's Goku is a 6-button character (4 if you don't count Teleportation and Energy Charge). He is a well-balanced character with excellent gameplay and sprites. His somewhat challenging A.I. makes him a little difficult to take down. All specials will use different sprites and become stronger while using Kai-Oh-Ken.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 80
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Abise-Geri QCB Button-LP or Button-MP

Gokuflipkick


Name Command Input Properties
Kamehameha QCF Button-LP or Button-MP Proj

GokuenergyblastGokuenergyblaststrongGokuryukamehameha3Gokuryukamehameha4


Name Command Input Properties
Ryu-Geki-Ken DP Button-LP or Button-MP

Gokuryu-geki-ken


HypersEdit

Name Command Input Properties
Cho-Kamehameha QCF QCF Button-MP Proj
Uses 1000 power

GokukamehamehaGokuryukamehameha1


Name Command Input Properties
Kai-Oh-Ken QCB Button-F Button-MP Uses 1000 power

Kaioken


Name Command Input Properties
Dragon Rush QCB Button-F Button-MK Uses 2000 power

Gokucombo1Gokudragonrush2Gokudragonrush3


Name Command Input Properties
Ryu-Ken QCF QCF Button-MK Uses 3000 power

Gokuryu-kenGokudragonfist


Palette GalleryEdit

CHOUJIN's Super Goku Edit

Ssjgokuchoujin

CHOUJIN has also made a stronger variant of Goku, this time in his Super Saiyan form. All the moves and abilities Son Goku had in Kai-Oh-Ken mode can now be used freely, though his Kamehameha can no longer be rapidly repeated. He has a new teleport move and a teleport Kamehameha.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Abise-Geri QCB Button-LP or Button-MP

Ssjgokuabise-geki


Name Command Input Properties
Kamehameha QCF Button-LP or Button-MP Proj

SsjgokukamehamehaSsjgokukamehameha2Gokuryukamehameha3Gokuryukamehameha4


Name Command Input Properties
Ryu-Geki-Ken DP Button-LP or Button-MP

Ssjgokuryu-geki-kenSsjgokuryu-geki-ken2


HypersEdit

Name Command Input Properties
Cho-Kamehameha QCF QCF Button-MP Proj
Uses 1000 power

Ssjgokucho-kamehamehaGokuryukamehameha2


Name Command Input Properties
Dragon Rush QCB Button-F Button-MK Uses 2000 power

SsjgokudragonrushSsjgokudragonrush2


Name Command Input Properties
Ryu-Ken QCF QCF Button-MK Proj
Uses 3000 power

Ssjgokuryu-kenGokudragonfist


Palette GalleryEdit

Balthazar & Cybaster's Goku Z2Edit

Goku Z2 New Stand

This Goku has a custom-made spriteset which is styled similar to MvC.  His gameplay was based off the MvC system with abilities such as Super Jump, Power-up, Chain Combos and Air Combos, Lv1/2/3 Super Combos, as well as Running, Air-dashing, a Focus Attack/Projectile Repeller and a unique Emotion System (in the case of Goku, it's a system where he can charge the Genki Dama/Spirit Bomb). He has a 6-button layout (3 punch-and 3 kick buttons).

This character was meant to break the negativity towards DBZ characters in M.U.G.E.N, which was caused due to most of them being overpowered, unbalanced, and overly flashy. Due to this, he was grounded with Street Fighter/Marvel vs Capcom basics, but he has huge combo-ability with his special moves, that you need practice in order to master. This character was made for fighting game enthusiasts first and DBZ fans second. Even so, he still has Dragon Ball Z feel in his winposes, sound effects, Dash Collision and all that kind of stuff. But his damage output is still balanced with his combo scaler.

The sprites are completely custom and made for Goku to fit in a SFA/CvS/SF3 roster. The animations are smooth and usually have plenty of frames. He also comes with more than 150 palettes to choose from, as well as the option to choose between his Japanese or (Funimation) English voice. There are also a few options in his .config file to adjust a few things to your personal preference (slightly transparent or solid effects, choice of Super KO background, etc.).

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Suave Dude Icon This section is currently incomplete. Please help us rectify this.

Name Command Input Properties
Cartwheel Kick Button-F, Button-F+Button-HK

GokuZ2cartwheelkick_zps0fa0c894.gif


Name Command Input Properties
Ki Blasts QCF+Button-Punch ProjAirok
Can be repeated up to 2 times

GokuZ2kiblasts_zps576ea223.gif


Name Command Input Properties
Slash-down Kick QCF+Button-Kick Aironly2Softknockdown

GokuZ2slashdownkick_zps949d3120.gif


Name Command Input Properties
Dragon Fist Part 1: Circle Punch QCB+Button-Punch High

GokuZ2DragonFist1_zps5b4459ac.gif


Name Command Input Properties
Dragon Fist Part 2A: Elbow Smash (During Dragon Fist Part 1)
QCB+Button-Punch

GokuZ2DragonFist2_zpsfe7b36f5.gif


Name Command Input Properties
Dragon Fist Part 3A: Dragon Upper
QCB+Button-Punch
Hardknockdown



Name Command Input Properties
Dragon Fist part 2B/3B: Snap Kick QCB+Button-Kick Unblockable*

GokuZ2SnapKick_zps5eeb5b48.gif GokuZ2EXSnapKick_zps156da732.gif


Name Command Input Properties
Dragon Fist Part 4A: Dragon Kick QCB+Button-Kick KnockdownGroundbounce*

GokuZ2DragonKick_zpsfe508d07.gif


Name Command Input Properties
Hurricane Kick QCB+Button-Kick Airok

GokuZ2HurricaneKick_zpsf7fd67a0.gif GokuZ2EXHurricaneKick_zps39cce751.gif


HypersEdit

Suave Dude Icon This section is currently incomplete. Please help us rectify this.

Name Command Input Properties
Kamehameha QCF QCF Button-Punch ProjAirok

GokuZ2Kamehameha_zpsf8abc421.gif GokuZ2KamehamehaUp_zps544f4f9c.gif GokuZ2KamehamehaDown_zpsdb5f5c5a.gif


Name Command Input Properties
Bicycle Kick QCF QCF Button-Kick Airok

GokuZ2BicycleKick_zps34c12bc0.gif


Name Command Input Properties
Chou Kamehameha QCF QCF Button-2xPunch Proj

GokuZ2Kamehameha_zpsf8abc421.gif GokuZ2KamehamehaUp_zps544f4f9c.gif


Name Command Input Properties
Meteor Attack QCF QCF Button-2xKick Airok

GokuZ2MeteorKick_zps5e187f2f.gif


Name Command Input Properties
Kaiyoken QCF HCB Button-Kick

HyperKick_zps98d005ec.gif


Name Command Input Properties
Genkidama QCF HCB Button-Punch

GenkiDamaactivate_zps5d097801.gif GenkiThrow_zpsc5ae3882.gif


Palette GalleryEdit

For any additional palettes besides the above, see Goku/Alternative palettes.


Balthazar & Cybaster's SSJ Goku Z2Edit

Balthazar & Cybaster's SSJ GokuZ2 Stand

SSJ Goku is a 6-button character with a wide variety of original moves. Although he is the Super Saiyan version of Goku above, he is a completely independent character. SSJ Goku has been balanced despite the anime's logic suggesting that this Goku should be significantly more powerful. He comes with over 250 palettes to choose from, the option to choose between a Japanese or English voice and 8 levels of difficulty.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Palette GalleryEdit

For any additional palettes besides the above, see Goku/Alternative palettes.


MugenMundo's Goku DeusEdit

Suave Dude Icon This section is currently incomplete. Please help us rectify this.

Goku Super Saiyan God Mugen

This version of Goku is in his most recent transformation, the Super Saiyan God. The gameplay and commands are inspired by the movie "Dragon Ball Z: Battle of Gods".

Stats Edit

  • Life: 3000
  • Power: 3000
  • Attack: 100
  • Defence: 100

LegendTTA's Goku Transform Edit

Suave Dude Icon This section is currently incomplete. Please help us rectify this.

Dbz goku4

LegendTTA made a transforming Goku with good attacks and powerful specials, his sprites are edits of Open Source sheets by the now defunct Team DBZ OS (and heads by Dark Roken's sprites which should be private).

Mephistopheles sprite-swap Edit

GOKU SSJ3

Mephistopheles made a sprite-swap of LegendTTA's Goku with new sprites.

Goku HREdit

Gokuhires

Goku HR, made by Xande Toskomics & Ribeiro, is one of the most well known versions of Goku. Known for its unique high resolution sprites (similar to the Budokai games) and gameplay, this Goku has been seen in many fan made videos and is used in most M.U.G.E.N games seen around the internet. It has custom gameplay and many different specials like the Kaioken and two versions of the Spirit Bomb, however it cannot transform into a Super Saiyan.

Ryon's Kid Goku Edit

Kid Goku Stance

Old version (filtered sprites) in this preview.

This character was created by Ryon using sprites from the GBA (GameBoy Advance) videogame DragonBall Advanced Adventure.

The old version has its sprites filtered, but the new version uses the original sprites (and scaled with Mugen coding), edited to have a colour separation, so many palettes can be invented for him (a Goten ones is available, for instance; there is even a GT palette).

Old version = 07/06/2008; it works for WinMugen and 1.0.

New version = 04/29/2014; it works only for 1.0, because it uses a new format of compiling sprites, the SFFv2.

---

NEW VERSION (released on 04/29/2014)

The character has a custom gameplay:

- "x" is used for punch attacks; (comboable with punches, kicks and power pole attacks)

- "y" is used for kick attacks; (comboable with punches, kicks and power pole attacks)

- "z" is used for the power pole attacks (let's remember that in the source Goku, as a child, uses the power pole); (comboable with punches, kicks and power pole attacks)

- "a" is a button used for the Kamehameha (it has 5 levels of strength);

- "b" is used for his "Power Pole EXTEND!" attack;

- "c" can be used for two different supers: when in air you can release his "Dragon Fist" (recreating a scene from the anime); when on ground (and if you are at max power), press "c" to become an Oozaru (Giant Ape).

When transformed in an Oozaru the layout of the buttons slightly changes:

- "x", "y" and "z" become his attacks (you can chain them like this: "x" → "y" → "z"),

- while "a" becomes the button for his mouth blast (1st level = nothing; 2nd level = flames; 3rd level = energy blast);

- "b" and "c" do nothing.

The differencies from the two versions are quite noticeable: for one, the gameplay seems redefined; then, the sprites are different; in the old version there wasn't an Oozaru mode (it was just a super move); all in all the super moves have received an update.

The new version can be found in MFFA: http://mugenfreeforall.com/index.php?/topic/18218-young-goku/

VideosEdit

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