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Goku

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Goku
Goku
Artwork from Dragon Ball Z: Battle of Gods

Creator(s)

Various

Download

CHOUJIN's version
UchihaSSJ's Edit
Goku Budokai Hi-Res
Theone's Version (Oid)
TheOne's Version
Human's version
SUGIO's version
Goku 3D Super Saiyan 4
Kid Goku GT 3D
Goku Super Saiyan 2 Hi-Res 3D
MugenMundo's Version
Ryon's Version
LegendTTA's version
kid_goku_gt_by_egc_v08_beta
Kid Goku GT By EGC Winmugen
Mephistopheles edit
NeoCide Version
Gladiacloud Version
Axking's Version
Sankiti version SSj3 Goku
Super Saiyayin Goku 3D
supermystery version
Bardock's Version
FRS Games
PEXTEEN/GOTEN88
[1]
SSJ5 Goku
Goku Z2
SSJ GokuZ2
Another Goku Hi-res
Pocket Goku
Algames' version (SSJ5)

Origin

Dragon Ball


Son Goku (birth name Kakarot) is the main protagonist of the Dragon Ball franchise. He was created by manga author Akira Toriyama who is also known as the character designer for Dragon Quest and Chrono Trigger. The character is inspired by the character Son Wukong (otherwise known as "The Monkey King") from the story Journey to the West. Goku was born to the Saiyans, Bardock and Gine and was sent to Planet Earth in a Saiyan pod just moments before his homeworld, Planet Vegeta's destruction and moments before Bardock's last stand against the tyrant Frieza. Goku was found by the old man Gohan who became the boy's grandfather, he gave him the new name of Son Goku, as a baby, Goku's Saiyan heritage was clear as he was violent and rambunctious but that all changed one day when Goku fell down a mountain and hit his head, giving him amnesia about his Saiyan heritage and has since then strived to become the best and the strongest martial artist alive. He has been shown in the series from a kid to an adult with his many transformations making him have many M.U.G.E.N creations. He also has been created the most out of all characters from the Dragon Ball series and possibly from any anime in M.U.G.E.N.

CHOUJIN's Goku Edit

Gokuchoujin

CHOUJIN's Goku is a 6-button character (4 if you don't count Teleportation and Energy Charge). He is a well-balanced character with excellent gameplay and sprites which are taken from an actual arcade game simply called Dragon Ball Z. His somewhat challenging A.I. makes him a little difficult to take down. All specials will use different sprites and become stronger while using his Kaioken ability. Although he uses the Kaioken, Goku cannot transform into a Super Saiyan. This is common among most DBZ characters and especially the early versions as the idea of coding original transformations was considered difficult so most character's transformed states were often made as separate characters, a Super Saiyan colored palette is included however and later on CHOUJIN would create a Super Saiyan Goku character. Another interesting point to note is that Goku's voice is still of his Japanese seiyū, Masako Nozawa and not of the Funimation dub's Sean Schemmel and to this day there hasn't been any known English voicepack released for this version of Goku, this was pretty common to include only the Japanese and sometimes Spanish voicepacks and the English voice for Goku wouldn't be used until much later creations.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 80
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Abise-Geri QCB Button-LP or Button-MP

Gokuflipkick


Name Command Input Properties
Kamehameha QCF Button-LP or Button-MP Proj

GokuenergyblastGokuenergyblaststrongGokuryukamehameha3Gokuryukamehameha4


Name Command Input Properties
Ryu-Geki-Ken DP Button-LP or Button-MP

Gokuryu-geki-ken


HypersEdit

Name Command Input Properties
Cho-Kamehameha QCF QCF Button-MP Proj
Uses 1000 power

GokukamehamehaGokuryukamehameha1


Name Command Input Properties
Kai-Oh-Ken QCB Button-F Button-MP Uses 1000 power

Kaioken


Name Command Input Properties
Dragon Rush QCB Button-F Button-MK Uses 2000 power

Gokucombo1Gokudragonrush2Gokudragonrush3


Name Command Input Properties
Ryu-Ken QCF QCF Button-MK Uses 3000 power

Gokuryu-kenGokudragonfist


Palette GalleryEdit

CHOUJIN's Super Goku Edit

Ssjgokuchoujin

CHOUJIN has also made Goku's Super Saiyan form. The sprites are based on a custom edit of base Goku's sprites from the first arcade game and not the sequel, Dragon Ball Z 2: Super Battle which featured sprites which were sort of a cross between the first game's style and the SNES Super Butouden games. This character is essentially the same as the previous except that it is sort of like he is permanently in his Kaioken state, the changes are that his standard Kamehameha can no longer be rapidly repeated and he has a new teleport move and the Instant Transmission Kamehameha. This Goku has a special intro when placed against CHOUJIN's Frieza where Goku jumps in to the arena to find Frieza choking Vegeta with his tail and afterwards he throws his lifeless body to the ground. Enraged, Goku angrily yells out Frieza's name as he transforms into a Super Saiyan. Regardless of the slight increase of his attack power that this character has, he is still relatively balanced and he possesses most of the same traits that the previous "Son Goku" character had.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Abise-Geri QCB Button-LP or Button-MP

Ssjgokuabise-geki


Name Command Input Properties
Kamehameha QCF Button-LP or Button-MP Proj

SsjgokukamehamehaSsjgokukamehameha2Gokuryukamehameha3Gokuryukamehameha4


Name Command Input Properties
Ryu-Geki-Ken DP Button-LP or Button-MP

Ssjgokuryu-geki-kenSsjgokuryu-geki-ken2


HypersEdit

Name Command Input Properties
Cho-Kamehameha QCF QCF Button-MP Proj
Uses 1000 power

Ssjgokucho-kamehamehaGokuryukamehameha2


Name Command Input Properties
Dragon Rush QCB Button-F Button-MK Uses 2000 power

SsjgokudragonrushSsjgokudragonrush2


Name Command Input Properties
Ryu-Ken QCF QCF Button-MK Proj
Uses 3000 power

Ssjgokuryu-kenGokudragonfist


Palette GalleryEdit

Balthazar & Cybaster's Goku Z2Edit

Goku Z2 New Stand

Goku Z2 is a six-button character with a gameplay inspired by that of the Street Fighter series, as well as many others such as The King of Fighters, Marvel vs. Capcom and certain Dragon Ball video games. It has many mechanics and features as its disposal, with abilities such as Super Jump, Power Charge, Chain Combos, Air Combos, Hyper Combos, EX Specials and a Focus Attack that doubles up as a projectile counter (named Slap Chop). Unlike many other Dragon Ball characters, Goku Z2 cannot fly around the stage, instead making use of multi-directional Air Dashing. Goku Z2 also has a unique Hope System that once activated, causes his Power Charge to fill up the Genkidama meter as opposed to its Power meter.

Goku Z2 was meant to break the negativity towards Dragon Ball characters in M.U.G.E.N, which was caused due to most of them being overpowered, unbalanced, and overly flashy. Due to this, it was grounded with Street Fighter/Marvel vs Capcom basics, but he has huge comboability with its Special Moves, making it easy to use, but difficult to master. While this character was made for fighting game enthusiasts first and Dragon Ball fans second, it still has many Dragon Ball-inspired elements and custom features, though as mentioned prior, its damage output is significantly lower than many other Dragon Ball characters, making the mastery of its combos a necessity.

Goku Z2's custom A.I. is horrifically aggressive, tough and can be quite cheap, spamming projectiles from afar, using its Power Charge when it's safe to do so, and performing lengthy combos; a common combo Goku Z2 performs when at a distance is firing several Ki Blasts and following it up with a Kamehameha, to which it then proceeds to rush up to the opponent and combo them further with close-ranged attacks. Goku Z2 can almost flawlessly block all oncoming attacks, making it near impossible to punish its attacks, or punish it overall, though due to the safeness of its attacks, Goku Z2 can quite easily punish its opponent's attacks. The A.I. will also ruthlessly exploit Goku Z2's Bicycle Kick, as it hits behind the opponent, making it difficult to block or counter.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Suave Dude Icon This section is currently incomplete. Please help us rectify this.

Name Command Input Properties
Cartwheel Kick Button-F Button-F Button-HK

GokuZ2cartwheelkick_zps0fa0c894.gif


Name Command Input Properties
Ki Blasts QCF+Button-Punch ProjAirok
Can be repeated up to 2 times

GokuZ2kiblasts_zps576ea223.gif


Name Command Input Properties
Slash-down Kick QCF+Button-Kick Aironly2Softknockdown

GokuZ2slashdownkick_zps949d3120.gif


Name Command Input Properties
Dragon Fist Part 1: Circle Punch QCB+Button-Punch High

GokuZ2DragonFist1_zps5b4459ac.gif


Name Command Input Properties
Dragon Fist Part 2A: Elbow Smash (During Dragon Fist Part 1)
QCB+Button-Punch

GokuZ2DragonFist2_zpsfe7b36f5.gif


Name Command Input Properties
Dragon Fist Part 3A: Dragon Upper
QCB+Button-Punch
Hardknockdown


Name Command Input Properties
Dragon Fist part 2B/3B: Snap Kick QCB+Button-Kick Unblockable*

GokuZ2SnapKick_zps5eeb5b48.gif

GokuZ2EXSnapKick_zps156da732.gif


Name Command Input Properties
Dragon Fist Part 4A: Dragon Kick QCB+Button-Kick KnockdownGroundbounce*

GokuZ2DragonKick_zpsfe508d07.gif


Name Command Input Properties
Hurricane Kick QCB+Button-Kick Airok

GokuZ2HurricaneKick_zpsf7fd67a0.gif

GokuZ2EXHurricaneKick_zps39cce751.gif


HypersEdit

Suave Dude Icon This section is currently incomplete. Please help us rectify this.

Name Command Input Properties
Kamehameha QCF QCF Button-Punch ProjAirok

GokuZ2Kamehameha_zpsf8abc421.gif GokuZ2KamehamehaUp_zps544f4f9c.gif GokuZ2KamehamehaDown_zpsdb5f5c5a.gif


Name Command Input Properties
Bicycle Kick QCF QCF Button-Kick Airok

GokuZ2BicycleKick_zps34c12bc0.gif


Name Command Input Properties
Chou Kamehameha QCF QCF Button-2xPunch Proj

GokuZ2Kamehameha_zpsf8abc421.gif GokuZ2KamehamehaUp_zps544f4f9c.gif


Name Command Input Properties
Meteor Attack QCF QCF Button-2xKick Airok

GokuZ2MeteorKick_zps5e187f2f.gif


Name Command Input Properties
Kaiyoken QCF HCB Button-Kick

HyperKick_zps98d005ec.gif


Name Command Input Properties
Genkidama QCF HCB Button-Punch

GenkiDamaactivate_zps5d097801.gif

GenkiThrow_zpsc5ae3882.gif


Palette GalleryEdit

For any additional palettes besides the above, see Goku/Alternative palettes.

Balthazar & Cybaster's SSJ Goku Z2Edit

Balthazar & Cybaster's SSJ GokuZ2 Stand

SSJ Goku is a six-button character with a wide variety of original moves. Although he is the Super Saiyan version of Goku above, he is a completely independent character. SSJ Goku has been balanced despite the anime's logic suggesting that this Goku should be significantly more powerful. He comes with over 250 palettes to choose from, the option to choose between a Japanese or English voice and 8 levels of difficulty.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Palette GalleryEdit

For any additional palettes besides the above, see Goku/Alternative palettes.

MugenMundo's Goku DeusEdit

Suave Dude Icon This section is currently incomplete. Please help us rectify this.

Goku Super Saiyan God Mugen

This version of Goku is in his most recent transformation, the Super Saiyan God. The gameplay and commands are inspired by the movie Dragon Ball Z: Battle of Gods.

Stats Edit

  • Life: 3000
  • Power: 3000
  • Attack: 100
  • Defence: 100

LegendTTA's Goku Transform Edit

Suave Dude Icon This section is currently incomplete. Please help us rectify this.

Dbz goku4

LegendTTA made a transforming Goku with good attacks and powerful specials, his sprites are edits of Open Source sheets by the now defunct Team DBZ OS (and heads by Dark Roken's sprites which should be private).

Mephistopheles sprite-swap Edit

GOKU SSJ3

Mephistopheles, a creator that is famous for providing many Dragon Ball characters with new sprites, made a sprite-swap of LegendTTA's Goku with new sprites and slight edits to existing sprites which include the brightening of the skin tone and clothes for when Goku transforms into his various forms and general other changes that make the character just a slight bit more visually appealing.

Xande Toskomics & Ribeiro's Goku HREdit

Gokuhires

Goku HR, made by Xande Toskomics & Ribeiro, is one of the most well known versions of Goku. Known for its unique high resolution sprites (similar to the Budokai games) and gameplay, this Goku has been seen in many fan made videos and is used in most M.U.G.E.N games seen around the internet. It has custom gameplay and many different specials like the Kaioken and two versions of the Spirit Bomb, however it cannot transform into a Super Saiyan. Those who find the Z2 Goku's A.I. far too cheap could give this one a try, as his a.i. can be turned off through his cmd file. Once could also turn delete his cpu commands as well just to be safe, or turn off A.I. cheat. And reguardless can be used to great effect when controlled by a player.

This character also got edited by Kramer, who changed the gameplay into a Budokai-esque one and made it cheaper (both in strength and A.I.).

Ryon's Kid Goku Edit

Kid Goku StanceOld version (filtered sprites) in this preview. Missing new version preview.

This character was created by Ryon using sprites from the GBA (GameBoy Advance) videogame DragonBall Advanced Adventure.

The old version has its sprites filtered, but the new version uses the original sprites (and scaled with Mugen coding), edited to have a colour separation, so many palettes can be invented for him (a Goten ones is available, for instance; there is even a GT palette).

Old version = 07/06/2008; it works for WinMUGEN and 1.0.

New version = 04/29/2014; it works only for 1.0, because it uses a new format of compiling sprites, the SFFv2.

---

NEW VERSION (released on 04/29/2014)

The character has a custom gameplay:

- "x" is used for punch attacks; (comboable with punches, kicks and power pole attacks)

- "y" is used for kick attacks; (comboable with punches, kicks and power pole attacks)

- "z" is used for the power pole attacks (let's remember that in the source Goku, as a child, uses the power pole); (comboable with punches, kicks and power pole attacks)

- "a" is a button used for the Kamehameha (it has 5 levels of strength);

- "b" is used for his "Power Pole EXTEND!" attack;

- "c" can be used for two different supers: when in air you can release his "Dragon Fist" (recreating a scene from the anime); when on ground (and if you are at max power), press "c" to become an Oozaru (Giant Ape).

When transformed in an Oozaru the layout of the buttons slightly changes:

- "x", "y" and "z" become his attacks (you can chain them like this: "x" → "y" → "z"),

- while "a" becomes the button for his mouth blast (1st level = nothing; 2nd level = flames; 3rd level = energy blast);

- "b" and "c" do nothing.

The differencies from the two versions are quite noticeable: for one, the gameplay seems redefined; then, the sprites are different; in the old version there wasn't an Oozaru mode (it was just a super move); all in all the super moves have received an update.

The new version can be found in MFFA: http://mugenfreeforall.com/index.php?/topic/18218-young-goku/

Supermystery's GokuEdit

Supermystery Goku stanceUB22 preview. Missing Shin Butouden version preview.

Supermystery's UB22 Goku has the ability to fly, transform into Super Saiyan 3 and Hyper Gogeta. The A.I. is absurdly powerful and cheap, always bombarding the player with many attacks.

The commands are very easy to use and he has a lot of 1-hit K.O. supermoves (including fast rushes that keep the enemy in a custom state and full-screen ki-blasts/Kamehamehas). The author thought the character had to be cheap in order to be accurate to the manga and the anime.

But in the latest years of his activity he also released a balanced version of Super Goku, using Shin Butouden sprites and having a gameplay that is similar to that of the Marvel vs Capcom videogames. This version doesn't have 1-hit K.O. moves and they can be appreciated by more people because of the balanced gameplay.

StatsEdit

  • Life: 1000
  • Attack: 100
  • Defence: 100

Palette GalleryEdit

AxKeeper's Goku Edit

AxKingGokuIdle

AxKeeper's Goku has been released three times; once without any special moves, again with only one special move, and the third and most recent release features the Saiyan with four special moves and a super. Although made by Ax, it is credited to Akira Toriyama. The sprites use Alex from Street Fighter 3 as a base and the hair of SSJ Goku Z2.

This character is considered by many of low quality because of the sprites, cheapness, flashiness and brutal A.I.. Moreover the author isn't inclined or refuses to accept feedback to fix the character, so he won't get updates and fine-tunings, therefore it will remain of this quality.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Kamehameha Wave QCF Button-Punch Proj

AxKingGokuKamehaAxKingGokuKamehaProj


Name Command Input Properties
spirit Bomb QCB Button-Punch Proj

AxKingGokuSpiritBombAxKingGokuSpiritBombProj


Name Command Input Properties
Head Smash QCB Button-Kick

AxKingGokuHeadTackle


Name Command Input Properties
Energy Pulse QCF Button-Kick

AxKingGokuPowerUp


HypersEdit

Name Command Input Properties
Kamehamewave QCF Button-2xKick Proj
Uses 1000 power

AxKingGokuKamehamehaAxKingGokuKamehamehaProj


Palette GalleryEdit

Victory quotesEdit

Mugen Goku Vs Homero el Malo02:58

Mugen Goku Vs Homero el Malo

GeneralEdit

  • "Okay"
  • "Now."
  • "Hmm."

VideosEdit

Dragon Ball / Z / GT
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