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Having successfully escaped into the real world from Hong Meiling's subconscious, Namazu has made his way into M.U.G.E.N while retaining some aspects of his Touhou Hisoutensoku appearance, such as the Spell Break mechanic and many attacks that are heavily based on said game's counterparts. Being a boss character, Namazu has low mobility and slow attacks, but is powerful enough to easily decimate an opponent Life gauge.

Namazu (Namazu)
FruleNamazuPortrait
Character portrait

Creator

frule

Download

らりふるれ

Resolution

Low

Gameplay

FruleNamazuIdle

Namazu's gameplay is mostly similar to Touhou Hisoutensoku, but being controllable by a human player and having its gameplay from the source game adapted to play more like a M.U.G.E.N character; Namazu is a four-button character that plays like a three-button character, using the Button-abc buttons for attacks and the (Z)Button-z button for a Power Charge, which requires the Button-D and (Z)Button-z buttons to be held down, and for its ナマズ「オール電化でエコロジーじゃ!」 move; being a boss character, Namazu is unable to run, crouch or block; Namazu's movement speed is very sluggish and he can jump upwards or to the left or right, but the player cannot control the velocity of the jump when jumping to the left or right. Namazu has an incredibily large hitbox and other characters are able to freely pass through Namazu.

Namazu's moveset is not entirely accurate to the source game, as his moveset is greatly expanded upon the source game, with Normals, Specials and a Power Charge; in the source game, Namazu lacked any attacks other than spellcards. The new moves added are mostly based on Namazu's spellcards from the source game, but toned down, and Namazu also has spellcards from the source game as well, though not all of Namazu's spellcards are implemented and the behavior of the spellcards isn't replicated completely as they behave like Hypers and don't last until the Spell Break bar is depleted; they also consume Power. Namazu's attacks are notable for being very slow but high-damaging; some of his Specials require Namazu to charge up for a while but deal about as much damage as the average level 1 Hyper. The majority of Namazu's attacks are either projectiles or have a very long range.

Like in the source game, Namazu has a "Spell Break" bar; Namazu has Super Armor and takes reduced damage from attacks until the Spell Break bar is fully depleted, with the bar depleting when Namazu is hit; when the Spell Break bar is depleted, Namazu loses his Super Armor and gets knocked down and stunned, unable to perform any actions while the Spell Break bar refills; once the bar is refilled, Namazu regains his Super Armor and the bar will have to be depleted again to make Namazu vulnerable. Namazu is able to use ナマズ「液状化現象で大地も泥のようじゃ!」 to dive underwater, making it completely invincible, and it can move around and jump out of the water; while underwater, Namazu has a few different attacks that can only be activated while underwater, but Namazu's Power is slowly drained while underwater, and ナマズ「液状化現象で大地も泥のようじゃ!」 automatically ends when Namazu runs out of Power, but the player can also forcibily end it.

Namazu has no custom A.I. and uses the engine's default, which obviously means Namazu's behavior in the Touhou Hisoutensoku boss fight is not replicated; Namazu depicts the usual behavior of the default A.I., moving and jumping around often while rarely attacking; Namazu's powerful and long-ranged attacks and Spell Break gimmick make it a challenging boss character, however, though it almost never uses ナマズ「液状化現象で大地も泥のようじゃ!」 or any of its moves that use Power.

Stats

Life
1000

Power
5000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
ナマズ「発電だって頑張っちゃうぞ?」 QCF (B)Button-b / (C)Button-c Proj*Mid*Hardknockdown*Softknockdown*
Name Command Input Properties
ナマズ「ほらほら世界が震えるぞ?」 Button-D Button-D (B)Button-b / (C)Button-c Proj*High*Low*TrackingInvincible*Hardknockdown*Softknockdown*
Name Command Input Properties
ナマズ「オール電化でエコロジーじゃ!」 Mash (Z)Button-z ProjSoftknockdown
Name Command Input Properties
(A)Button-a during ナマズ「液状化現象で大地も泥のようじゃ!」 Softknockdown
Name Command Input Properties
(B)Button-b during ナマズ「液状化現象で大地も泥のようじゃ!」 ProjSoftknockdown
Name Command Input Properties
(C)Button-c during ナマズ「液状化現象で大地も泥のようじゃ!」 Softknockdown
Name Command Input Properties
大ナマズ「108倍巨大化プレスじゃあ!!」 QCF QCF (C)Button-c Mid*High*Low*TrackingInvincible*Hardknockdown*
Uses 4000 Power

Hypers

Name Command Input Properties
大ナマズ「これで浮き世もおしまいじゃあ!!」 QCF QCF (B)Button-b ProjHardknockdown
Uses 2000 Power

Others

Name Command Input Properties
ナマズ「液状化現象で大地も泥のようじゃ!」 QCB (B)Button-b / (C)Button-c Invincible
Gradually drains Power while active
QCB (B)Button-b / (C)Button-c to end
Name Command Input Properties
ナマズ「健康の秘訣は適度な運動じゃ!」 [ Button-D+(Z)Button-z ] Gradually increases Power while held

Palette Gallery

FruleNamazupal1
Button-a
FruleNamazupal1
Button-b
FruleNamazupal1
Button-c
Namazu_act01 Namazu_act01 Namazu_act01
FruleNamazupal1
Button-x
FruleNamazupal1
Button-y
FruleNamazupal1
Button-z
Namazu_act01 Namazu_act01 Namazu_act01
FruleNamazupal1
Button-s+Button-a
FruleNamazupal1
Button-s+Button-b
FruleNamazupal1
Button-s+Button-c
Namazu_act01 Namazu_act01 Namazu_act01
FruleNamazupal1
Button-s+Button-x
FruleNamazupal1
Button-s+Button-y
FruleNamazupal1
Button-s+Button-z
Namazu_act01 Namazu_act01 Namazu_act01

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has not been edited.

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